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Samsung Galaxy Ring review: A bit basic, a bit pricey

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I don’t expect much from a device as small as a ring. There’s no room for a lot of hardware, so it only really needs to do a few things well. A sleep tracker that doesn’t get in the way of, well, sleeping, is my holy grail, and smart rings are a tantalizing option. Samsung’s Galaxy Ring promises to monitor my slumber and log my daily activity, and do so comfortably and unobtrusively, all for $400. That’s $100 more than its closest competitor, the Oura Ring, though the latter charges an additional $6 a month to use its software. Oura has been around for over five years, and in that time, it has developed more sophisticated ways to deliver insights to its customers, while Samsung is just starting. But for a debut effort, the Galaxy Ring has been a surprisingly informative health-tracking device for those with compatible Samsung phones.

The Galaxy Ring’s weight and design

Of all the wearables available, rings are among the smallest and lightest. My Galaxy Ring is a size seven, which is the third tiniest Samsung makes. That puts it at about 2.3 grams, or just under 0.1 ounces light, which is about half the 4 to 6 grams that Oura’s rings weigh, depending on their size.

Thanks to that lack of weight and the device’s slim profile, I barely feel it on my finger when trying to fall asleep, which, for a sensitive sleeper like me, is a huge deal. The only thing that sometimes bothers me are the red and green LEDs flashing in my dark bedroom, but they’re not so bright to keep me up after I close my eyes.

I’m extremely finicky, and don’t like wearing a ring when my hands are even the slightest bit wet, so I frequently took the wearable off. But if you’re less sensitive than me, you’ll be happy to know the Galaxy Ring will survive soap and running water. I wore it while washing my hands a few times, taking the ring off afterwards for my fingers to fully dry. When I eventually put the device back on after having applied lotion and sunscreen, I was happy to see that the creams did not get in the way of its sensors getting readings.

Because I frequently took the ring on and off, I did have mini panic attacks a few times when I thought it fell out of my pocket. Thankfully, in those situations, I was able to use Samsung’s location-tracking app to see that it wasn’t too far away and was likely in my pants. The problem with the ring’s lack of components, though, is that I can’t play an audible alarm to help find it.

That absence of features is a compromise I’m happy to make in exchange for the Galaxy Ring’s barely-there footprint. What Samsung does offer here also feels good enough for a basic health tracker, though it does pale in comparison to the competition.

The Galaxy Ring as a sleep tracker

I’ve mostly used the Galaxy Ring to track my sleep and general activity, since it doesn’t log any workout beyond walking and running. For the most part, all I really have to do with the ring is make sure I place it on my index finger, where it fits more snugly than the middle. This helps ensure my blood oxygen readings are accurate, or I end up with numbers that are wildly low.

Beyond that, I spent most of my testing time on Samsung’s Wear and Health apps, poring over my sleep data. We’ve come a long way since the early days where Fitbits only looked at the duration of your rest, guessing based on how still you are whether you’ve fallen asleep. These days, using your heart rate to determine whether you’re in REM or deep sleep is table stakes, and on that front Samsung delivers as expected.

I obviously can’t tell you what stages I’m in as I sleep, but I did like that Samsung not only presents the data clearly, but also adds helpful context. It tells me why it’s important to have time in the REM zone, and whether 11 minutes in deep sleep was enough for recovery. The app also helps me understand how I compare to other people, without me having to navigate to a separate app or browser. I did find that the Ring noted accurately what times I fell asleep and awoke, and even logged a midday nap in the app (though it didn’t show sleep cycle data for that period).

It took a few days, but once a baseline was established, the Galaxy Ring started telling me what my skin temperature was throughout the night, highlighting my peak and lowest numbers. I’ve been pleasantly surprised to find that my coldest temperature to date has been on one night in Singapore, which goes against my assumption that the local heat and humidity would affect these readings.

It’s been mollifying to see that my stats seem normal, although my blood oxygen levels have varied wildly depending on which finger I wear the ring on. It’s even gone as low as 76 percent, which would be concerning, but I’ve stopped caring much about that section of my sleep insights, since it seems my review unit might be a little loose.

You don’t have to spend as much time as I do digging into the numbers — Samsung, like most other modern sleep-tracking services, will assign a sleep score to tell you how well you slept. There are also graphs to help you understand your trends at a glance.

It’s important to note that Samsung said the energy score, sleep tracking and Wellness Tips features are based on Galaxy AI, meaning they’ll require a Galaxy phone, Samsung Health app and Samsung account to work.

The Galaxy Ring as an activity tracker

Samsung’s ring might not track a wide variety of exercises, but the data it does gather is surprisingly comprehensive. I was fully expecting the walks it automatically detected to only show me basic stats like duration and, perhaps, step count. But it actually presented my average speed, cadence, heart rate, heart rate zones, calories burned and distance traveled too.

I’m pretty impressed, but I must point out that Oura offers a Workout heart rate feature that lets you manually start and end heart-rate tracking sessions from your phone. It also automatically detects at least 40 different activities, including yardwork, cycling, snowboarding, horseback riding and HIIT. Oura also frequently adds new metrics like cardiovascular age and capacity, as well as experimental features like Symptom Radar to guess when you might not be feeling well. It’s ahead of Samsung in the game here and seems to be fighting to keep that gap open. I guess if you’re going to pay an extra $6 a month, you better get a significantly superior service.

In my experience, both Samsung and Oura are fairly accurate at tracking activity. In the last few days, I’ve been surprised to see the Galaxy Ring had tracked pretty much every time I went with my parents to a nearby hawker center, even though the walks only took fewer than 10 minutes. Compared to the Apple Watch Series 9 I usually wear, Samsung is more likely to include a short trip in its app’s activity log, which was not only more rewarding but also felt like a more complete picture of my day.

My problems with Samsung Health

One area where the Galaxy Ring (and rings in general) falls short of smartwatches is in delivering any sort of notification. As an activity tracker, this is mainly a problem when it comes to pushing stand reminders. Both Samsung and Oura will serve alerts on your phone when you’ve been stationary for too long, prompting you to get up and move. Wristworn wearables typically buzz and tell you on the screen, and it’s a lot harder to miss or ignore them. I’ve definitely had a few days where I was in an editing or writing hole and only noticed numerous alerts to move hours later when I looked at my Galaxy phone.

This isn’t a major problem, and is another small tradeoff I’m happy to accept since the Ring is so small. But I do have two specific complaints for Samsung, and they both pertain to the app. My first issue is the confusing interface for automatic activity detection. When you go into the Ring’s settings to enable this (which is unfortunately not turned on by default), you’ll see the words “Activities to detect” under a tinier label called “Auto detect workouts.” Next to the larger font is a grayed out toggle that turns blue when you slide it to the right.

Pushing this switch on didn’t actually enable the feature. Tapping on the words “Activities to detect” brought me into a different page with rows for “Walking” and “Running,” each accompanied by their own toggles. You’ll also have to press each of these activities to go into another page and turn on location tracking. Because of this, I spent my first few days with the Galaxy Ring confused why my walks weren’t being logged, despite having turned on the main toggle. A better layout with improved organization that requires fewer taps and pages would really help here.

My other gripe is a more specific situation. As I’m concurrently testing the Galaxy Watch Ultra, the information collected by that smartwatch is also considered by Samsung Health when calculating my energy score. This is actually a good thing, as I’d prefer to use a Galaxy Watch to log my gym sessions and rely on the ring everywhere else. But because the Galaxy Watch Ultra is so inaccurate when it’s not being worn, it actually recorded random workout sessions, like two bike rides that I never took. This caused the Health app to think I had overexerted myself and it ended up recommending I take it super easy the next day, when in reality I had done very little.

Yes, I can manually delete these entries, but when I’m busy and just want to glance at my energy score, this causes confusion. Why was my score so low? Did I somehow sleep poorly? I can already imagine hypochondriacs spiraling if they didn’t know what happened.

Luckily, Samsung clearly labels at the bottom of each workout record which device detected the activity. This is unlikely to be a huge problem unless you have both the Galaxy Ring and Watch like I do, and is something that seems easy enough to fix.

The Galaxy Ring’s battery life

Samsung says the Galaxy Ring can deliver “continuous usage” for up to seven days, and in my experience that’s fairly accurate. But you’ll have to be able to tolerate seeing the battery levels drop all the way to zero to get the full week. In the two weeks or so that I’ve worn the ring, it consistently dropped to under 20 percent by day six, and would basically die on day seven.

Charging the device’s 18mAh battery shouldn’t take too long. Samsung says 30 minutes will get you 40 percent of the way, and when I placed the Ring in its case for about 5 minutes, it went up by two percent. If I hadn’t been trying to gauge its battery life for this review, I would probably have recharged it any time I wasn’t wearing it, and likely wouldn’t have ever run out of juice.

Other issues

For its debut smart ring, Samsung’s delivered a satisfactory product that mostly delivers. Compared to the Oura ring, the Galaxy Ring is perfunctory. The main bonus Samsung had over the competition is its double pinch gesture, that can dismiss alarms or remotely launch the camera on your Samsung phone. I wasn’t able to test this feature because I tested the Ring with a Galaxy S24, and it’s only compatible with the Galaxy Z Fold 6 and Z Flip 6. Samsung says double-pinch functionality is coming to the S24 lineup soon.

Unlike the Oura ring, Samsung’s wearable doesn’t work with iPhones, though rumors are rife that iOS support is coming. For now, if you’re in Apple’s ecosystem you won’t be able to use the Galaxy Ring. Those who use a Samsung phone are more likely to appreciate the Galaxy Ring most. Other integrations like Find My and Samsung Health are available to anyone that installs the SmartThings app and has a Samsung account.

Wrap-up

Though the Galaxy Ring is fairly basic at the moment, it seems to have a lot of potential. Samsung needs to continue to invest in research to expand the insights it could deliver with the limited set of data the ring collects. Given the company’s history with bringing new features to its watches, Health app and the Z series of foldable phones so far, it might just do that. If you’re happy to spend $400 on a low-profile wearable sleep tracker that also logs your walks or runs, the Galaxy Ring will do the job.

This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-ring-review-a-bit-basic-a-bit-pricey-130034811.html?src=rss

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Apple's 14-inch MacBook Pro laptop with an M3 Pro chip is $300 off at Amazon

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Apple's well-specked 14-inch MacBook Pro with an M3 Pro chip, 18GB of memory and 512GB of storage is on sale for the lowest price we've seen yet at Amazon. You can pick one up for $1,699, a savings of $300 (15 percent) and the lowest price we've seen to date on this particular model. We're also seeing discounts across the board on various 14-inch and 16-inch MacBook Pros.

Ad we noted in our review, Apple's MacBook Pro is one of the best ultraportables you can buy today thanks to the fast and efficient M3 Pro chip, gorgeous 14-inch screen, useful port selection and excellent keyboard and trackpad. It's particularly strong for content creation thanks to real-time decoding of commonly-used pro video formats — a feature missing on many PC laptops.

One issue we had with the MacBook Pro is that updates to the processor, RAM or storage add a lot to the price, and those things are important for video or photo editing. That makes this model a particularly good deal, because it's already well-equipped with 18GB of unified memory and an M3 Pro processor.

If you don't need the M3 Pro's horsepower, the 14-inch MacBook Pro with an M3 chip is on sale for $1,749 and nets you 16GB of RAM and 1TB of storage. Or, if your budget doesn't permit that, the 8GB/512GB M3 model is available for $1,399 or $200 off.

You can also grab a 16-inch M3 Pro model with 18GB of RAM and 512GB of storage for $2,249, a savings of $200 (10 percent) over the list price. Another great deal is on the 16-inch M3 Max model with 36GB of memory and 1TB of storage at $3,099, or $400 off.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-14-inch-macbook-pro-laptop-with-an-m3-pro-chip-is-300-off-at-amazon-123042013.html?src=rss

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Gran Tourismo 7's more realistic physics update is launching cars into orbit

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Yesterday's Gran Turismo 7 game update 1.49 introduced all-new physics that have added extra realism and generally improved gameplay. However, the change is also causing some bizarre problems in specific situations, making cars bounce violently or just get hurled into the air.

The physics updates are generally positive, adding "more natural cornering physics and acceleration/deceleration stability levels," according to the developer. Similar changes to tire physics and steering allow a more challenging and rewarding driving experience overall.

#GT7

リアルドライビングロケットシミュレーター pic.twitter.com/1FhwzEnT8h

— ぬえちゃんショッピング (@AIPhard_T0yota) July 25, 2024

However, some bugs appear to have crept in as well, according to gtplanet and posts on Reddit's r/granturismo. High-horsepower vehicles, often with engine swaps and extreme suspension settings, are literally flying, bouncing or intersecting with the ground, according to multiple (hilarious) videos.

The problem appears to happen when cars try to accelerate from low speeds, and mostly affects cars under AI control. It also happens during dynamic "Scapes Movies" scenes designed to show off landscapes from cars operated at slow speeds by AI. It's even been seen in GT Auto's garages.

サンババス、GTオートから脱走する #GT7 pic.twitter.com/P0pciGU4A2

— Pow_R(SUPRA_GT) (@powarmor0911) July 25, 2024

It's clearly a weird z-axis programming bug, but Gran Turismo's team is aware of the issue and working on it. "We are now aware of the following issue in the 1.49 Update released on July 25: Car Physics Simulation — Unintended vehicle behavior is produced when a particular car setting is set within Car Settings," devs said in a post on X. A fix should be ready soon, so enjoy the comedy while it lasts.

This article originally appeared on Engadget at https://www.engadget.com/gran-tourismo-7s-more-realistic-physics-update-is-launching-cars-into-orbit-120045578.html?src=rss

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The Morning After: OpenAI reveals its AI-powered search engine, SearchGPT

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OpenAI announced a new AI-powered search engine prototype called SearchGPT. It’s described SearchGPT as “a temporary prototype of new AI search features that give you fast and timely answers with clear and relevant sources.” The company plans to test out the product with 10,000 initial users, then roll it into ChatGPT after gathering feedback.

It’s a spicy time to launch AI-powered search engines. Last month, Perplexity faced criticism for summarizing stories from Forbes and Wired without adequate attribution or backlinks to the publications. It also ignored robots.txt, a way for websites to tell crawlers that scrape data to back off. Earlier this week, Wired publisher Condé Nast reportedly sent a cease-and-desist letter to Perplexity and accused it of plagiarism. Also: see the Reddit drama earlier this week.

SearchGPT categorizes its results with short descriptions and visuals, but according to some early users, just like its chatbot forebears, accuracy is… lacking.

— Mat Smith

The biggest stories you might have missed

The best cameras for 2024

WhatsApp hits 100 million monthly active US users

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Google brings its faster, lighter AI model to free Gemini users

It’s also expanding access.

Google is making its Gemini AI faster and more efficient across the board. You now have access to 1.5 Flash, its generative AI model designed to generate responses more quickly and efficiently, even if you’re not paying for access to Google’s AI. The company says you’ll notice improvements in latency and in the tool’s reasoning and image understanding.

Continue reading.

Samsung Galaxy Buds 3 and Galaxy Buds 3 Pro review

AirPods clones that actually deliver.

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Sure, Samsung copied Apple in multiple ways on its Galaxy Buds 3 ($180) and Galaxy Buds 3 Pro ($250). Not only in physical design (remember when Samsung ribbed Apple for the AirPods’ stems?), but the third-gen Buds mirror a few features from AirPods too. That includes Adaptive Active Noise Cancellation (ANC), Adaptive EQ and Voice Detect. However, the best features require a recent Samsung device, while ANC, on an open-type earbud, is basically useless.

Continue reading.

AI video startup Runway reportedly trained on ‘thousands’ of YouTube videos without permission

YouTube’s spokesperson reiterated it would be a ‘clear violation’ of its terms.

AI company Runway reportedly scraped “thousands” of YouTube videos and pirated versions of copyrighted movies without permission. 404 Media obtained alleged internal spreadsheets suggesting the AI video-generating startup trained its Gen-3 model using YouTube content from channels like Disney, Netflix, Pixar and popular media outlets. 404 Media found that prompting the video generator with the names of popular YouTubers listed in the spreadsheet spat out results bearing an uncanny resemblance. Entering the same names in Runway’s older Gen-2 model — trained before the alleged data in the spreadsheets — generated “unrelated” results.

Continue reading.

Overwatch 2 may test a return to six-player teams

Blizzard plans to experiment with various team compositions after the controversial 5v5 switch.

Overwatch 2 developers plan to experiment with a range of team compositions beyond the role-locked 5v5 format of the current game. That includes a potential revival of six-player teams from the original Overwatch.

Game director Aaron Keller wrote the team was “exploring how we can test different forms of 6v6 in the game to gauge the results.” Faced with increased team shooter competition, it could be a move to keep its most loyal fans.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-openai-reveals-its-ai-powered-search-engine-searchgpt-111656599.html?src=rss

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The best fitness trackers for 2024

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Fitness trackers are a solid option if you really want to hone in on tracking, well, your fitness. Some of the best fitness trackers also include additional sensors to track things like stress, sleep and other health metrics. Sure, you could opt for the best smartwatch, but if you’re not interested in all of the extra features they offer, a fitness tracker might be a better (and more affordable) option. Accurate workout and activity tracking is what fitness trackers do best. They might not look as glamorous as an Apple Watch, but they do a particular job well. We’ve researched and tested a good selection of the most popular fitness trackers out there to help make your decision a little easier.

What do fitness trackers do best?

The answer seems simple: Fitness trackers are best at monitoring exercise, be it a 10-minute walk around the block or that half marathon you’ve been diligently training for. Obviously, smartwatches can help you reach your fitness goals too, but there are some areas where fitness bands have proven to be the best buy: focus, design, battery life and price.

When I say “focus,” I’m alluding to the fact that fitness trackers are made to track activity well; anything else is extra. They often don’t have the bells and whistles that smartwatches do, which could distract from their health tracking abilities. They also tend to have fewer sensors and internal components, which keeps them smaller and lighter. Fitness trackers are also a better option for those who just want a less conspicuous device on their wrists all day.

Battery life tends to be better on fitness trackers, too. While most smartwatches last one to two days on a single charge, fitness bands offer between five and seven days of battery life — and that’s with all-day and all-night use even with sleep tracking features enabled

When it comes to price point, there’s no competition. Most worthwhile smartwatches start at $175 to $200, but you can get a solid fitness tracker starting at $70. Yes, more expensive bands exist (and we recommend a few here), but you’ll find more options under $150 in the fitness tracker space than in the smartwatch space.

When to get a smartwatch instead

If you need a bit more from your wearable and don’t want to be limited to a fitness or activity tracker, a smartwatch may be the best buy for you. There are things like on-watch apps, alerts and even more robust fitness features that smartwatches have and the best fitness trackers don’t. You can use one to control smart home appliances, set timers and reminders, check weather reports and more. Some smartwatches let you choose which apps you want to receive alerts from, and the options go beyond just call and text notifications. Just make sure your smartwatch is compatible with your Android or iPhone, however, before purchasing, as not all of them work with both operating systems.

But the extra fitness features are arguably the most important thing to think about when deciding between a fitness tracker and a smartwatch. The latter devices tend to be larger, giving them more space for things like GPS, barometers, onboard music storage and more. While you can find built-in GPS on select fitness trackers, it’s not common.

Best fitness trackers

Other fitness trackers we've tested

Fitbit Inspire 3

The Fitbit Inspire 3 strips out all the luxury features from the Charge 6 and keeps only the essential tracking features. You won’t get built-in GPS tracking or Fitbit Pay or Spotify control but you do get solid activity tracking, automatic workout detection, smartphone alerts and plenty more. The updated version has a sleeker design and includes a color touch display and connected GPS, the latter of which lets you track pace and distance while you run or bike outside while you have your phone with you. When compared to the Charge 6, the Inspire 3 is more fashionable, too. Its interchangeable bands let you switch up the look and feel of your tracker whenever you want, and it’s slim enough to blend in with other jewelry you might be wearing. We were also impressed by its multi-day battery life: Fitbit promises up to 10 days on a single charge, and that checked out for us. After four days of round-the-clock use, the Inspire 3 still had 66 percent battery left to go.

This article originally appeared on Engadget at https://www.engadget.com/best-fitness-trackers-133053484.html?src=rss

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The best cameras for 2024

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The last year has continued to bring whiplash to the camera world, with numerous new models introduced across mirrorless, action and compact lineups. We continue to see improvements in all areas, with greater speed, more accurate autofocus and better video specs.

All those options can be overwhelming, but that’s where this guide comes in. Whether you’re an aspiring action or wildlife photographer, an extreme sports junkie or a content creator, we’ll help you find the perfect camera to match your budget and requirements.

What to consider before choosing a camera

Though smartphones get better for video and photos every year, full cameras are still better in many ways. The larger sensors in mirrorless cameras let more light in, and you have a wide choice of lenses with far superior optics. Where smartphones typically have one f/stop, cameras have many, which gives you better exposure control. You also get natural and not AI-generated bokeh, quicker shooting, a physical shutter, more professional video results and so on.

Sensor size

With that extra quality comes a lot of extra factors to consider, though. The first thing is sensor size. In general, the larger the sensor, the better (and usually more expensive) the camera.

Full frame is available on models like Sony's new ZV-E1, the Canon EOS R6 II and Panasonic S5 II. At a size equivalent to 35mm film (36 x 24mm), it offers the best performance in terms of image quality, low-light capability and depth of field. But it’s also the most expensive and finicky. While bokeh looks incredible at f/1.4, the depth of field is so razor thin that your subject's eyebrow might be in focus but not their eye. This can also make video shooting difficult.

The next size category is APS-C (around 23.5 x 15.6mm for most models and 22.2 x 14.8mm for Canon), offered on Fujifilm's X Series lineup, Canon’s R10, Sony’s ZV-E10 II and the Nikon Z50. It's cheaper than full frame, both for the camera body and lenses, but still brings most of the advantages like decent bokeh, high ISOs for low-light shooting and relatively high resolution. With a sensor size the same as movie cameras, it's ideal for shooting video, and it’s easier to hold focus than with full-frame cameras.

Micro Four Thirds (17.3 x 13mm), a format shared by Panasonic and Olympus, is the next step down in sensor size. It offers less bokeh and light-gathering capability than APS-C and full frame, but allows for smaller and lighter cameras and lenses. For video, you can still get reasonably tight depth of field with good prime lenses, but focus is easier to control.

The other common sensor size is Type 1 (1 inch), which is actually smaller than one inch at 12.7 x 9.5mm. That's used mostly by compact models like Sony’s ZV-1 vlogging camera. Finally, action cameras like the GoPro Hero 11 and DJI’s Osmo 3 have even smaller sensors (1/1.9 and 1/1.7 size, respectively).

Autofocus

For photographers, another key factor is autofocus (AF) speed and accuracy. Most modern mirrorless cameras have hybrid phase-detect AF systems that allow for rapid focus and fast burst speeds. The majority also feature AI smarts like eye-detect AF for people and animals. However, some models are faster and more reactive than others.

Displays

The electronic viewfinder (EVF) and rear display are also key. The best models have the sharpest and brightest EVFs that help you judge a shot before taking it. For things like street photography, it’s best to have as bright and sharp a rear display as possible. You may also want a screen that flips out rather than just tilting.

Lenses

DSLRs and mirrorless cameras let you change lenses, but you're stuck with what's built into a compact camera. While that's great for portability, a single lens means you're going to sacrifice something. Fujifilm's X100V, for instance, has a fast but fixed 35mm-equivalent f/2.0 lens and no zoom. Sony's RX100 V has a 24-70mm zoom, but it's slower at the telephoto end (f/2.8) and less sharp than a fixed focal (prime) lens.

Video recording

When it comes to video, there are other factors to consider. Does your camera do “pixel-binning” for video recording or read out the entire sensor? Better cameras tend to do the latter. Another key factor is sensor speed, as slower sensors tend to have more rolling shutter that can create a “jello” effect that skews video.

In addition, how’s the battery life? How do you like the handling and feel? How long can you shoot video before the camera heats up or stops? Does it support 10-bit HDR video? Is there a microphone and/or a headphone jack? (if you do a lot of interviews, it's preferable to have both.) How's the video autofocus? All of these things play a part in your decision – so now let’s take a look at the best models.

Best cameras

Mirrorless cameras

Mirrorless is the largest camera category in terms of models available, so it’s the best way to go if you’re looking for something with the most advanced features. Both Canon and Nikon recently announced they’re discontinuing development of new DSLRs, simply because most of the advantages of that category are gone, as I detailed in a video. The biggest selling feature of a mirrorless camera is the ability to change lenses depending on the type of shooting you want to do.

Key features to consider are sensor size, resolution, autofocus, shooting (burst) speeds and video specs. If you’re primarily a sports or wildlife photographer, you’ll likely want fast burst speeds and accurate autofocus. Portrait and landscape shooters will favor large sensors and high resolution (more megapixels) to maximize image quality. And content creators will want to look for things like flip-out displays, high-end video specifications and good in-body stabilization. Price is of course a major factor as well.

Mirrorless cameras under $1,000

Mirrorless cameras under $2,500

Mirrorless cameras over $2,500

Best action camera or gimbal camera

The most important features to look for in an action cam are image quality, stabilization and battery life. GoPro has easily been beating all rivals recently in all those areas, but DJI has taken a lot of its business to date with the Osmo Pocket 3 gimbal camera.

Best compact camera

This category has fewer cameras than it did even a few years ago and many models are older, as manufacturers focus instead on mirrorless models. However, I’m still a big believer in compact cameras. They’re a noticeable step up from smartphones quality-wise, and a lot of people will take a compact traveling or to events when they’d never bother with the hassle of a DSLR or mirrorless camera.

Compacts largely have type 1-inch sensors, but a few offer larger options, particularly Fujifilm’s XF-100V. Another popular model, Sony’s XV-1, is primarily aimed at content creators looking to step up. In any case, desirable qualities include image quality, a fast lens, relatively long zoom, flip-out display, good battery life, a high quality EVF, decent video and good pocketability.

This article originally appeared on Engadget at https://www.engadget.com/best-cameras-151524327.html?src=rss

https://www.engadget.com/best-cameras-151524327.html?src=rss

The best cameras for 2024

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The last year has continued to bring whiplash to the camera world, with numerous new models introduced across mirrorless, action and compact lineups. We continue to see improvements in all areas, with greater speed, more accurate autofocus and better video specs.

All those options can be overwhelming, but that’s where this guide comes in. Whether you’re an aspiring action or wildlife photographer, an extreme sports junkie or a content creator, we’ll help you find the perfect camera to match your budget and requirements.

What to consider before choosing a camera

Though smartphones get better for video and photos every year, full cameras are still better in many ways. The larger sensors in mirrorless cameras let more light in, and you have a wide choice of lenses with far superior optics. Where smartphones typically have one f/stop, cameras have many, which gives you better exposure control. You also get natural and not AI-generated bokeh, quicker shooting, a physical shutter, more professional video results and so on.

Sensor size

With that extra quality comes a lot of extra factors to consider, though. The first thing is sensor size. In general, the larger the sensor, the better (and usually more expensive) the camera.

Full frame is available on models like Sony's new ZV-E1, the Canon EOS R6 II and Panasonic S5 II. At a size equivalent to 35mm film (36 x 24mm), it offers the best performance in terms of image quality, low-light capability and depth of field. But it’s also the most expensive and finicky. While bokeh looks incredible at f/1.4, the depth of field is so razor thin that your subject's eyebrow might be in focus but not their eye. This can also make video shooting difficult.

The next size category is APS-C (around 23.5 x 15.6mm for most models and 22.2 x 14.8mm for Canon), offered on Fujifilm's X Series lineup, Canon’s R10, Sony’s ZV-E10 II and the Nikon Z50. It's cheaper than full frame, both for the camera body and lenses, but still brings most of the advantages like decent bokeh, high ISOs for low-light shooting and relatively high resolution. With a sensor size the same as movie cameras, it's ideal for shooting video, and it’s easier to hold focus than with full-frame cameras.

Micro Four Thirds (17.3 x 13mm), a format shared by Panasonic and Olympus, is the next step down in sensor size. It offers less bokeh and light-gathering capability than APS-C and full frame, but allows for smaller and lighter cameras and lenses. For video, you can still get reasonably tight depth of field with good prime lenses, but focus is easier to control.

The other common sensor size is Type 1 (1 inch), which is actually smaller than one inch at 12.7 x 9.5mm. That's used mostly by compact models like Sony’s ZV-1 vlogging camera. Finally, action cameras like the GoPro Hero 11 and DJI’s Osmo 3 have even smaller sensors (1/1.9 and 1/1.7 size, respectively).

Autofocus

For photographers, another key factor is autofocus (AF) speed and accuracy. Most modern mirrorless cameras have hybrid phase-detect AF systems that allow for rapid focus and fast burst speeds. The majority also feature AI smarts like eye-detect AF for people and animals. However, some models are faster and more reactive than others.

Displays

The electronic viewfinder (EVF) and rear display are also key. The best models have the sharpest and brightest EVFs that help you judge a shot before taking it. For things like street photography, it’s best to have as bright and sharp a rear display as possible. You may also want a screen that flips out rather than just tilting.

Lenses

DSLRs and mirrorless cameras let you change lenses, but you're stuck with what's built into a compact camera. While that's great for portability, a single lens means you're going to sacrifice something. Fujifilm's X100V, for instance, has a fast but fixed 35mm-equivalent f/2.0 lens and no zoom. Sony's RX100 V has a 24-70mm zoom, but it's slower at the telephoto end (f/2.8) and less sharp than a fixed focal (prime) lens.

Video recording

When it comes to video, there are other factors to consider. Does your camera do “pixel-binning” for video recording or read out the entire sensor? Better cameras tend to do the latter. Another key factor is sensor speed, as slower sensors tend to have more rolling shutter that can create a “jello” effect that skews video.

In addition, how’s the battery life? How do you like the handling and feel? How long can you shoot video before the camera heats up or stops? Does it support 10-bit HDR video? Is there a microphone and/or a headphone jack? (if you do a lot of interviews, it's preferable to have both.) How's the video autofocus? All of these things play a part in your decision – so now let’s take a look at the best models.

Best cameras

Mirrorless cameras

Mirrorless is the largest camera category in terms of models available, so it’s the best way to go if you’re looking for something with the most advanced features. Both Canon and Nikon recently announced they’re discontinuing development of new DSLRs, simply because most of the advantages of that category are gone, as I detailed in a video. The biggest selling feature of a mirrorless camera is the ability to change lenses depending on the type of shooting you want to do.

Key features to consider are sensor size, resolution, autofocus, shooting (burst) speeds and video specs. If you’re primarily a sports or wildlife photographer, you’ll likely want fast burst speeds and accurate autofocus. Portrait and landscape shooters will favor large sensors and high resolution (more megapixels) to maximize image quality. And content creators will want to look for things like flip-out displays, high-end video specifications and good in-body stabilization. Price is of course a major factor as well.

Mirrorless cameras under $1,000

Mirrorless cameras under $2,500

Mirrorless cameras over $2,500

Best action camera or gimbal camera

The most important features to look for in an action cam are image quality, stabilization and battery life. GoPro has easily been beating all rivals recently in all those areas, but DJI has taken a lot of its business to date with the Osmo Pocket 3 gimbal camera.

Best compact camera

This category has fewer cameras than it did even a few years ago and many models are older, as manufacturers focus instead on mirrorless models. However, I’m still a big believer in compact cameras. They’re a noticeable step up from smartphones quality-wise, and a lot of people will take a compact traveling or to events when they’d never bother with the hassle of a DSLR or mirrorless camera.

Compacts largely have type 1-inch sensors, but a few offer larger options, particularly Fujifilm’s XF-100V. Another popular model, Sony’s XV-1, is primarily aimed at content creators looking to step up. In any case, desirable qualities include image quality, a fast lens, relatively long zoom, flip-out display, good battery life, a high quality EVF, decent video and good pocketability.

This article originally appeared on Engadget at https://www.engadget.com/best-cameras-151524327.html?src=rss

https://www.engadget.com/best-cameras-151524327.html?src=rss

X's Grok chatbot is misleading voters about the presidential election

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The US is in the middle of another hotly contested and seemingly close presidential election. This election is also happening in this new age of widespread access to artificial intelligence and easily disseminated misinformation. Minnesota Secretary of State Steve Simon says his office tracked the source of one key piece of election misinformation back to X’s Grok chatbot.

The Minneapolis Star Tribune reported that X’s premium chatbot service is passing along erroneous information about the deadlines for states’ presidential ballots including Minnesota. When Grok is asked “Which states’ presidential ballot deadlines have passed?”, Grok claims Alabama, Indiana, Michigan, Minnesota, New Mexico, Ohio, Pennsylvania, Texas and Washington “have passed their presidential ballots.” Grok then sources its information to an X post published on Sunday by user and conservative pundit @EvanAKilgore, which does not include a correction or warning about election misinformation.

In “Fun Mode,” Grok repeats the incorrect information and source with the comment, “So if you’re planning on running for president in one of these states, you might want to check if there’s a write-in option. Or, you know, travel back to before the deadlines passed.” Another response to the same question said “These states have already passed their deadlines to get on the presidential ballot, which means they're probably just sitting around, twiddling their thumbs, wondering what to do now that Joe Biden has dropped out. But hey, at least they've got their ballots ready to go, right?”

Grok insinuates that President Joe Biden’s name can’t be replaced on these nine states’ ballots because the deadlines have passed. President Biden was the presumptive nominee until he announced he would no longer seek a second term on Sunday. The Democratic Party will choose its nominee through a virtual roll call vote ahead of its convention and states don’t start printing ballots until after both conventions. Also, Minnesota's ballot deadline isn't until Aug. 26.

Several fact checks from more reputable news outlets refute the claim that Biden’s name is etched into stone on these states’ ballots. Politifact rated a similar claim with the same list of nine states as “False.”

Simon says members of his staff tried to inform X about the misinformation their chatbot was spreading on its platform but could not reach a media relations representative. The response he says he received was equally concerning.

“[They] got what I can only verbalize as the equivalent of a shoulder shrug,” Simon said to the Star Tribune.

We reached out to X's press email for comment and only received a reply that read, "Busy now, please check back later."

This article originally appeared on Engadget at https://www.engadget.com/xs-grok-chatbot-is-misleading-voters-about-the-presidential-election-224839736.html?src=rss

https://www.engadget.com/xs-grok-chatbot-is-misleading-voters-about-the-presidential-election-224839736.html?src=rss

Comic-Con leak sparks rumors of two remastered Soul Reaver games

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San Diego Comic-Con is a popular time to announce any big news for the geekdom, but it's also a popular time for big news to accidentally get revealed early. Today, an attendee took a photo of the booth for comic publisher Dark Horse that may have leaked plans for a remaster of two Soul Reaver games. The image shows a statue of characters Raziel and Kain, and the artwork is accompanied by a sign with branding that reads Legacy of Kain: Soul Reaver I and II Remastered. The sign has since been removed from the display.

Dark Horse Comics Vice President of Product Development and Sales Randy Lahrman spoke to GameSpot at the convention about the leak. He said the statue in question would be available in August and that more details would be forthcoming, but he did not comment on the possible game remasters.

The Soul Reaver games were made by Crystal Dynamics. Legacy of Kain: Soul Reaver initially came out in 1999 for the original PlayStation, and sequel Soul Reaver II came out two years later. Both projects were helmed by director Amy Hennig, who went on to work at Naughty Dog on the Uncharted and Jax and Daxter franchises. Crystal Dynamics may be best known for its work on the rebooted Lara Croft series, and the company was acquired by Embracer Group alongside Eidos-Montréal and Square Enix Montréal in 2022.

It does seem plausible that remasters are in the works. Earlier this month, news dropped about a planned prequel graphic novel titled Legacy of Kain: Soul Reaver - The Dead Shall Rise. It will be a Kickstarter project by Bit Bot and Crystal Dynamics.

We've reached out to Crystal Dynamics about today's leak and will update the story if we receive any official information.

This article originally appeared on Engadget at https://www.engadget.com/comic-con-leak-sparks-rumors-of-two-remastered-soul-reaver-games-223906020.html?src=rss

https://www.engadget.com/comic-con-leak-sparks-rumors-of-two-remastered-soul-reaver-games-223906020.html?src=rss

Shaun of the Dead will stumble back into theaters for its 20th anniversary

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The greatest British zombie rom-com in film history will return to theaters for another run to the Winchester in honor of its 20th anniversary. Focus Features announced that Shaun of the Dead starring Simon Pegg and Nick Frost will get another theatrical run starting on Aug. 29 for US theaters and Sept. 27 for UK theaters.

Shaun of the Dead tells the story of a British slacker named Shaun who gets dumped by his girlfriend Liz, played by Kate Ashfield, on the eve of an undead apocalypse. His best friend Ed, played by Nick Frost, takes him out for a night of drinking just as the zombies start to emerge to help him get over the breakup and remind him “it’s not the end of the world.”

They wake up to a George Romero-esque world overrun by lifeless, shuffling cannibals and a hangover that makes them blissfully unaware of the carnage surrounding them. The hilarious, continuous shot of Shaun walking from his flat to the corner store and back without once noticing the bloody state of the world around him is worth seeing on the big screen.

Shaun of the Dead is returning to US theaters in August and UK cinemas in September to celebrate 20 bloody years!

For US tickets: https://t.co/Jgw0aZNTys

For UK tickets: https://t.co/MQRs85fJmp pic.twitter.com/8ask97HwvZ

— Focus Features (@FocusFeatures) July 25, 2024

Shaun of the Dead became one of the sleeper hits of 2004 and marked the first film in the Blood and Ice Cream trilogy starring Pegg and Frost and directed by Edgar Wright. The trio first worked together on another British cult comedy with the two-season TV series Spaced when a zombie themed subplot line in an episode inspired them to make a proper British zombie comedy in the style of Romero’s “Dead” movies. The action cop parody Hot Fuzz in 2007 and the alien invasion pub crawl adventure The World’s End in 2013 rounded out the rest of the trilogy.

The “ice cream” refers to the flavors of Cornetto ice cream treats that make Easter egg appearances in each movie: the red strawberry flavor for Shaun of the Dead, the blue vanilla flavor for Hot Fuzz and the peppermint flavor for The World’s End. The movie also sparked the start of Pegg’s acting career in America as an inspired Scotty in J.J. Abrams’ Star Trek film trilogy and Hughie’s father on the Amazon prime superhero satire The Boys.

This article originally appeared on Engadget at https://www.engadget.com/shaun-of-the-dead-will-stumble-back-into-theaters-for-its-20th-anniversary-213031726.html?src=rss

https://www.engadget.com/shaun-of-the-dead-will-stumble-back-into-theaters-for-its-20th-anniversary-213031726.html?src=rss

California Supreme Court upholds classification of gig workers as independent contractors

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Ride-share companies scored a victory in the California Supreme Court, allowing them to continue classifying gig workers as independent contractors rather than employees. Uber, Lyft, DoorDash and other gig-economy companies invested around $200 million in the passage of Proposition 22, which voters approved in 2020. The state’s highest court rejected a legal challenge from a drivers’ group and a labor union, ending their quest to bring full employee benefits to the state’s gig workers.

The California Supreme Court ruling affirms the state’s definition of drivers and other gig workers as independent contractors. Proposition 22, which received the support of 59 percent of voters in 2020, gives gig workers limited benefits like a baseline income and health insurance for those working at least 15 hours a week. However, it also allows the companies to avoid providing the broad swath of benefits full employees receive.

The Service Employees International Union and a drivers’ group sued to challenge the law after it went into effect in early 2021. Their lawsuit got an early boost from lower courts: An Alameda County Superior Court Justice ruled that year that Proposition 22 was “unconstitutional and unenforceable,” as the LA Times reported. The lower-court judge determined that the law diminished the state Legislature’s power to regulate injury compensation for workers.

However, in 2023, a state appeals court ruled the opposite, that Proposition 22 didn’t impede on the Legislature’s authority. Thursday’s decision upholds that ruling, ending the long saga and leaving the state’s gig workers with fewer benefits than they’d otherwise have. Proposition 22 remained in effect during the legal challenges, so nothing will change in how they’re treated.

Uber, Lyft, DoorDash and other gig-economy companies fought tooth and nail to pass and uphold the law. Four years ago, they invested upwards of $200 million in campaigning for it. They even threatened to pull their businesses from the state if they were forced to classify drivers as employees.

The LA Times reports the decision could influence other states’ laws. Uber has lobbied for similar legislation in other parts of the US. A law in Washington state closely parallels it, and the companies recently settled with the Massachusetts attorney general to provide similar (minimal) benefits to gig workers in that state.

Uber framed the ruling as a victory for upholding the will of the people (well, apart from the gig workers who wanted more benefits and protections). The company described the Supreme Court’s decision as “affirming the will of the nearly 10 million Californians who voted to deliver historic benefits and protections to drivers, while protecting their independence.”

This article originally appeared on Engadget at https://www.engadget.com/california-supreme-court-upholds-classification-of-gig-workers-as-independent-contractors-210735586.html?src=rss

https://www.engadget.com/california-supreme-court-upholds-classification-of-gig-workers-as-independent-contractors-210735586.html?src=rss

Video game performers will strike over AI concerns

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The SAG-AFTRA union today called for a strike against several major video game publishers after failing to reach an accord over AI use. The action will take effect at 12:01 am on July 26.

"We're not going to consent to a contract that allows companies to abuse A.I. to the detriment of our members," SAG-AFTRA President Fran Drescher said."Enough is enough. When these companies get serious about offering an agreement our members can live – and work – with, we will be here, ready to negotiate."

SAG-AFTRA performers working in games "deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies," said the union's National Executive Director & Chief Negotiator Duncan Crabtree-Ireland.

The union has been lobbying the video game industry to agree to protections against its members' likenesses and voices being recreated with AI. SAG-AFTRA entered negotiations with the companies for the Interactive Media Agreement in October 2022. Other studios, such as Replica Games, have agreed to the union's contract. The union also secured a similar deal for animated TV shows earlier this year.

A spokesperson for the gaming companies included in the Interactive Media Agreement, Audrey Cooling, provided a statement on behalf of the businesses. ​​“We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," she said. "We have already found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions. Our offer is directly responsive to SAG-AFTRA’s concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry."

The strike includes the following studios:

Activision Productions Inc.

Blindlight LLC

Disney Character Voices Inc.

Electronic Arts Productions Inc.

Formosa Interactive LLC

Insomniac Games Inc.

Llama Productions LLC

Take 2 Productions Inc.

VoiceWorks Productions Inc.

WB Games Inc.

This article originally appeared on Engadget at https://www.engadget.com/video-game-performers-will-strike-over-ai-concerns-201733660.html?src=rss

https://www.engadget.com/video-game-performers-will-strike-over-ai-concerns-201733660.html?src=rss

OpenAI unveils SearchGPT, an AI-powered search engine

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OpenAI on Thursday announced a new AI-powered search engine prototype called SearchGPT. The move marks the company’s entry into a competitive search engine market dominated by Google for decades. On its website, OpenAI described SearchGPT as “a temporary prototype of new AI search features that give you fast and timely answers with clear and relevant sources.” The company plans to test out the product with 10,000 initial users and then roll it into ChatGPT after gathering feedback.

The launch of SearchGPT comes amid growing competition in AI-powered search. Google, the world’s dominant search engine, recently began integrating AI capabilities into its platform. Other startups like the Jeff Bezos-backed Perplexity have also aimed to take on Google and have marketed themselves as “answer engines” that use AI to summarize the internet.

The rise of AI-powered search engines has been controversial. Last month, Perplexity faced criticism for summarizing stories from Forbes and Wired without adequate attribution or backlinks to the publications as well as ignoring robots.txt, a way for websites to tell crawlers that scrape data to back off. Earlier this week, Wired publisher Condé Nast reportedly sent a cease and desist letter to Perplexity and accused it of plagiarism.

Perhaps because of these tensions, OpenAI appears to be taking a more collaborative approach with SearchGPT. The company's blog post emphasizes that the prototype was developed in partnership with various news organizations and includes quotes from the CEOs of The Atlantic and News Corp, two of many publishers that OpenAI has struck licensing deals with.

“SearchGPT is designed to help users connect with publishers by prominently citing and linking to them in searches,” the company’s blog post says. “Responses have clear, in-line, named attribution and links so users know where information is coming from and can quickly engage with even more results in a sidebar with source links.” OpenAI also noted that publishers will have control over how their content is presented in SearchGPT and can opt out of having their content used for training OpenAI's models while still appearing in search results.

SearchGPT's interface features a prominent textbox asking users, "What are you searching for?" Unlike traditional search engines like Google that provide a list of links, SearchGPT categorizes the results with short descriptions and visuals.

OpenAI

For example, when searching for information about music festivals, the engine provides brief descriptions of events along with links for more details. Some users have pointed out, however, that the search engine is already presenting inaccurate information in its results.

In ChatGPT's recent search engine announcement, they ask for "music festivals in Boone North Carolina in august"

There are five results in the example image in the ChatGPT blog post :

1: Festival in Boone ... that ends July 27 ... ChatGPT's dates are when the box office is… pic.twitter.com/OBwNgNcLto

— kif (@kifleswing) July 25, 2024

We reiterate: Please don't get your news from AI chatbots.

This article originally appeared on Engadget at https://www.engadget.com/openai-unveils-searchgpt-an-ai-powered-search-engine-195235766.html?src=rss

https://www.engadget.com/openai-unveils-searchgpt-an-ai-powered-search-engine-195235766.html?src=rss

Sonos apologized for messing up its app and has offered a roadmap for fixing everything

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Sonos seriously stepped in it a couple of months back when it released an overhauled first-party mobile app that shipped with a number of missing features. These included core functions like sleep timers and alarms. Many of the company’s speakers would not appear as a pairing option and it became extremely difficult to precisely adjust the volume level of a paired speaker.Additionally, music search and playback were both negatively impacted by the change, leading to numerous customer complaints.

Now, the company has apologized for releasing the half-baked app. CEO Patrick Spence whipped up a blog post to address the “significant problems” with the new software.

“There isn’t an employee at Sonos who isn’t pained by having let you down, and I assure you that fixing the app for all of our customers and partners has been and continues to be our number one priority,” he wrote.

Spence also wrote that the company had planned to quickly incorporate the missing features and patch up any errors, but these fixes were delayed by a “number of issues” that were unique to the update. He did confirm that Sonos has been actively pushing out patches approximately every two weeks to address a wide variety of concerns.

Additionally, he outlined the company’s future roadmap for getting the app into proper working order. Upcoming fixes include increased stability when pairing new products and enhancing configuration options with regard to the music library. Volume responsiveness is also getting a refresh, as is the alarm clock. As a matter of fact, the entire user interface is getting a complete overhaul that is “based on customer feedback.”

All of these changes will be released via a number of app updates from now until October. Spence says he knows the company has work to do to “earn back” the trust of loyal Sonos customers. In better news, it did just release some nifty headphones.

This article originally appeared on Engadget at https://www.engadget.com/sonos-apologized-for-messing-up-its-app-and-has-offered-a-roadmap-for-fixing-everything-191528422.html?src=rss

https://www.engadget.com/sonos-apologized-for-messing-up-its-app-and-has-offered-a-roadmap-for-fixing-everything-191528422.html?src=rss

Tesla warns against wet towel charging trick two months too late

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Tesla car culture is full of hacks and shortcuts, some more effective than others. One, known as the “wet towel” trick, required the Tesla Charging department — or whatever remains of it — to publicly tell customers to knock it off.

The “wet towel” trick involves wrapping a damp, cool cloth around a Supercharger cable handle as a way to presumably speed up the charging time. The Supercharger has temperature monitors that keep it from overheating as it charges Tesla vehicles. Some Tesla owners believe that cooling down the charging handle will trick the temperature monitor into topping off their vehicles faster.

Here's the problem, at least in Tesla's telling: If the sensor in the charging handle believes that the temperature is lower than it actually is while it’s charging, the towel-wrapped charger can create a "risk of overheating or damage" according to the company.

This may sound like the biggest “duh” statement in tech news history but it’s taken more than two months for Tesla to warn its customers not to do the “wet towel” trick on their cars, even after it became a well known “hack” on other auto news websites and Reddit forums. The official Tesla Charging account on X posted a warning on Wednesday in response to an article from InsideEVs.com explaining the dangerous car charging trick.

Placing a wet cloth on Supercharger cable handles does not increase charging rates and interferes with temperature monitors creating risk of overheating or damage. Please refrain from doing this so our systems can run correctly, and true charging issues can be detected by our…

— Tesla Charging (@TeslaCharging) July 25, 2024

This kind of epic communication breakdown is what happens when a major automaker doesn’t have a public relations department. Tesla dissolved its entire PR team in 2020 and Elon Musk publicly refused to hire one on his X account the following year saying he didn’t want to “spend money on advertising & manipulating public opinion,” according to Electrek.

This article originally appeared on Engadget at https://www.engadget.com/tesla-warns-against-wet-towel-charging-trick-two-months-too-late-190237430.html?src=rss

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AI video startup Runway reportedly trained on ‘thousands’ of YouTube videos without permission

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AI company Runway reportedly scraped “thousands” of YouTube videos and pirated versions of copyrighted movies without permission. 404 Media obtained alleged internal spreadsheets suggesting the AI video-generating startup trained its Gen-3 model using YouTube content from channels like Disney, Netflix, Pixar and popular media outlets.

An alleged former Runway employee told the publication the company used the spreadsheet to flag lists of videos it wanted in its database. It would then download them without detection using open-source proxy software to cover its tracks. One sheet lists simple keywords like astronaut, fairy and rainbow, with footnotes indicating whether the company had found corresponding high-quality videos to train on. For example, the term “superhero” includes a note reading, “Lots of movie clips.” (Indeed.)

Other notes show Runway flagged YouTube channels for Unreal Engine, filmmaker Josh Neuman and a Call of Duty fan page as good sources for “high movement” training videos.

“The channels in that spreadsheet were a company-wide effort to find good quality videos to build the model with,” the former employee told 404 Media. “This was then used as input to a massive web crawler which downloaded all the videos from all those channels, using proxies to avoid getting blocked by Google.”

Runway

A list of nearly 4,000 YouTube channels, compiled in one of the spreadsheets, flagged “recommended channels” from CBS New York, AMC Theaters, Pixar, Disney Plus, Disney CD and the Monterey Bay Aquarium. (Because no AI model is complete without otters.)

In addition, Runway reportedly compiled a separate list of videos from piracy sites. A spreadsheet titled “Non-YouTube Source” includes 14 links to sources like an unauthorized online archive of Studio Ghibli films, anime and movie piracy sites, a fan site displaying Xbox game videos and the animated streaming site kisscartoon.sh.

In what could be viewed as a damning confirmation that the company used the training data, 404 Media found that prompting the video generator with the names of popular YouTubers listed in the spreadsheet spit out results bearing an uncanny resemblance. Crucially, entering the same names in Runway’s older Gen-2 model — trained before the alleged data in the spreadsheets — generated “unrelated” results like generic men in suits. Additionally, after the publication contacted Runway asking about the YouTubers’ likenesses appearing in results, the AI tool stopped generating them altogether.

“I hope that by sharing this information, people will have a better understanding of the scale of these companies and what they’re doing to make ‘cool’ videos,” the former employee told 404 Media.

When contacted for comment, a YouTube representative pointed Engadget to an interview its CEO Neal Mohan gave to Bloomberg in April. In that interview, Mohan described training on its videos as a “clear violation” of its terms. “Our previous comments on this still stand,” YouTube spokesperson Jack Mason wrote to Engadget.

Runway did not respond to a request for commeInt by the time of publication.

At least some AI companies appear to be in a race to normalize their tools and establish market leadership before users — and courts — catch onto how their sausage was made. Training with permission through licensed deals is one thing, and that’s another tactic companies like OpenAI have recently adopted. But it’s a much sketchier (if not illegal) proposition to treat the entire internet — copyrighted material and all — as up for grabs in a breakneck race for profit and dominance.

404 Media’s excellent reporting is worth a read.

This article originally appeared on Engadget at https://www.engadget.com/ai-video-startup-runway-reportedly-trained-on-thousands-of-youtube-videos-without-permission-182314160.html?src=rss

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Overwatch 2 may test a return to six-player teams

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Blizzard has provided an update that will be music to the ears of many Overwatch 2 fans. The publisher plans to experiment with a range of team compositions beyond the role-locked 5v5 format that the game currently has. That includes a potential revival of six-player teams from the original Overwatch.

"The community has, juuuust once or twice, suggested a test," Overwatch 2 game director Aaron Keller wrote in a blog post. "Why not put various forms of 6v6 in the game in order to gauge the results? We agree, and based on your feedback, we’re exploring how we can test different forms of 6v6 in the game to gauge the results."

Keller is quick to point out that it may take some time before the team runs a 6v6 trial. Overwatch 2 was designed from the ground up for five-player teams, with hero balancing and map designs (and redesigns) taking into account the reduced damage mitigation from having one fewer tank on each side.

There are technical considerations here too, as features such as visual upgrades, more technically demanding hero kits and the ability to see outlines of allies through walls impact Overwatch 2's performance. As such, shifting from 10-player to 12-player lobbies could have a negative impact on performance, particularly on older or less-powerful systems.

"Overwatch is a fast-paced game, and maintaining a game that runs smoothly across all our platforms is important for the player’s experience," Keller wrote. "While a limited-time test could arrive sooner, the team is still investigating exactly how long it would take to permanently increase performance across the game. This would be a large effort that would most likely take at least several seasons to accomplish."

Blizzard Entertainment

The possibility of lengthier queue times is also a concern if 6v6 tests are a success and the format sticks around in some way for the long haul. Keller's blog post is a lengthy read, but well worth taking the time to check out if you're interested in how we ended up at 5v5 with players locked to specific roles in the core modes. One of the reasons why Blizzard ditched a tank from each team with the launch of Overwatch 2 two years ago was that it was the least popular of the three roles, with damage in first place and support in between. Having one fewer tank has helped to reduce queue times across the board.

Keller notes that his team does have some ideas about how to tackle potentially longer queue times if 6v6 returns for the long haul, but it wasn't a problem that was solved in the past and it's not a sure thing that the fresh strategies will work. "Is there a world where people are willing to live with long queue times to play this format? Maybe, but that’s a pretty risky move to make," Keller wrote. "We also have tens of millions of new players that have only played 5v5. We want to be openly mindful not to frustrate those who like the game as it is today."

There are other reasons why Blizzard changed to a 5v5 format including that it wasn't necessarily fun to play against a team that used two shield-based tanks. Chokepoints could feel oppressive with two tanks blocking the path. Dropping one of them and placing more of an emphasis on things like flanking, individual impact and a little thing called first-person shooting (with more opportunities to actually shoot at opponents instead of barriers) was designed to make gameplay more fluid and fun. Team fights with multiple tanks on each side also were often a war of attrition until ultimate abilities became available, especially during the infamous GOATS meta.

Tanks for the memories 🛡️

Overwatch 2 will officially be 5v5! pic.twitter.com/npD6MLu9ZG

— Overwatch Esports (@OW_Esports) May 20, 2021

Still, many fans spent years playing the game in groups of six, and having to lose one of those from the gang with the shift to 5v5 sucked for a lot of people. Plus, the synergy of two tanks could make for really fun moments — the Earthshatter/D.Va Bomb combo was always a personal favorite. Given that Blizzard has always prided itself on taking player feedback into account and fostering the concept of building Overwatch 2 together with the fans, it's great to see that the team is willing to at least test how 6v6 could work in the modern landscape.

However, 6v6 isn't the only alternate approach to the current team composition that Blizzard plans to try. "Besides running experiments with 6v6, we’d like to run some that re-examine the ways we tried solving previous problems, specifically with the goal of bringing some of the freedom back to an Overwatch match without the severity of issues that accompanied it," Keller wrote. "For instance, we think there could be other ways of putting a team together that aren’t quite as rigid as a set composition, but not as loose as Open Queue." Blizzard will try at least one version of this idea in an experimental Quick Play mode during Season 13, which will take place this fall.

Any permanent changes to the current format, whether or not that means a shift back to 6v6, won't happen overnight. Blizzard would run any 6v6 tests for a few weeks at a time to gauge feedback from players, and then see how that format impacts the game beyond core gameplay, such as in arcade modes.

"We’d take the lessons from this playtest to see what we can learn about the mode within the current game ecosystem and for the future of Overwatch," Keller wrote. "We would reflect carefully on the learnings from whatever test we run and explore how to best give players what's being asked for. Whether that’s a world of 5v5, 6v6 or even both, is for future us to figure out."

This article originally appeared on Engadget at https://www.engadget.com/overwatch-2-may-test-a-return-to-six-player-teams-180021753.html?src=rss

https://www.engadget.com/overwatch-2-may-test-a-return-to-six-player-teams-180021753.html?src=rss

Stalker 2 has been delayed (again) until November 20

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The long-anticipated Stalker 2: Heart of Chornobyl has been delayed yet again, this time until November 20. It was supposed to come out on September 5. This is just the latest delay in a development cycle that stretches all the way back to 2010. That’s 14 years. The longest delay in gaming history is Duke Nukem Forever, at 15 years.

What’s taking so long? At first, it was funding issues. Developer GSC Game World nearly shut down, but managed to weather the storm. Next, the makers spent a whole lot of time perfecting various mechanics and features, including a new way to render human teeth.

Real world events intervened to continue the delay. Russia invaded Ukraine and GSC was based in Kyiv. The game was put on hold as the staff relocated to Prague, eventually picking back up on development in 2022. After that, the game was supposed to (finally) release in December of last year.

However, there were some kinks to work out, so the launch was pushed to September 5, 2024. It looks like the bugs are still popping up, because now it’s set for November.

“We know you might be tired of waiting, and we truly appreciate your patience. These two additional months will give us the chance to fix more ‘unexpected anomalies’ (or simply ‘bugs’ as you call them),” wrote Yevhen Grygorovych, Game Director at GSC Game World, in a press release. “We’re just as eager as you are to finally release the game and for you to experience it for yourself.”

Who knows if it’ll actually come out this November, but it’s looking more and more likely. GSC also announced the pending release of a deep-dive video that will offer “the most comprehensive look yet into the game," with a premiere date of August 12. This video will include developer interviews, new in-game footage and a full walkthrough of a story quest.

For the uninitiated, Stalker 2: Heart of Chornobyl is a sequel to the hit 2007 FPS. The forthcoming follow-up brings some survival horror mechanics into the mix, which should be fun. There are plenty of trailers to check out which, you know, tends to happen when a game has been in development for 14 years.

This article originally appeared on Engadget at https://www.engadget.com/stalker-2-has-been-delayed-again-until-november-20-173259981.html?src=rss

https://www.engadget.com/stalker-2-has-been-delayed-again-until-november-20-173259981.html?src=rss

Samsung Galaxy Buds 3 and Galaxy Buds 3 Pro review: AirPods clones that actually deliver

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There’s no way around it: Samsung copied Apple in multiple ways on its Galaxy Buds 3 ($180) and Galaxy Buds 3 Pro ($250). Not only do the physical designs echo the third-gen AirPods and AirPods Pro, respectively, but Samsung also mirrored a few features, too. The Galaxy Buds offer Adaptive Active Noise Cancellation (ANC), Adaptive EQ and Voice Detect, which just happen to do the same thing as Apple's Adaptive Audio and Conversation Awareness. And just like Apple does with AirPods and iOS, the best features here are reserved for recent Samsung devices. If you have a newer Galaxy phone, that's the saving grace of these earbuds: They're the de facto AirPods you've probably always wanted.

Galaxy Buds 3 and Galaxy Buds 3 Pro design

The Galaxy Buds 3 are the most obvious AirPods copycat of the pair, sharing a striking resemblance to the third-generation “regular” model that Apple debuted in 2021. The shape and location of the speaker and other components are but two examples of the replication on display here. Samsung’s “blade” design for the stem does offer some variation, but not a ton, and there’s a gray option for more contrast. On the Galaxy Buds 3 Pro, there’s a lot of resemblance to the AirPods Pro. Once more, the angular nature of the stem and the gray color are the two biggest differentiators.

Samsung’s “blade” stem accepts both swipes to adjust volume and pinches for playback and noise controls. While the sliding action works well, the pinching takes some getting used to. My tendency is to place my index finger on the flat panel opposite the back side where you pinch, but that doesn’t provide enough pressure to activate the controls. Instead, you have to wrap your finger around the blade to hold it in place. Once you figure out how to grip them securely, pressing on them is a much easier task.

The case for both Galaxy Buds 3 models has a similar shape to that of the AirPods, but Samsung’s choice to go with a clear lid creates some separation, and I liked being able to see if the buds were inside without having to open it. Samsung also put the USB-C port and the Bluetooth pairing button on the bottom where Apple puts the latter component on the back of the case.

The Galaxy Buds 3 Pro vs. Apple's AirPods Pro.

One weird thing about the case is how the earbuds sit in it. When you take the Galaxy Buds 3 out of your ears, you have to rotate them 180 degrees to put them in the case. This doesn’t sound like a huge inconvenience until you have to do it a few times a day. Samsung did this to make the Blade Lights visible when the Galaxy Buds 3 Pro are in the case, which, to me, doesn’t justify the annoyance.

Speaking of the Blade Lights, let’s discuss that design choice. They’re completely unnecessary. As the user, you only see them when the Galaxy Buds 3 Pro are in the case. In that position, they function as a second indicator that the earbuds are in pairing mode, which isn’t needed because the case already has its own LED for purpose on the front. You can set them to stay on when you’re wearing them, or either fade in/out or blink, but I’m not personally into drawing more attention to my earbuds.

Both sets in the Galaxy Buds 3 series are IP57 rated so they’ll withstand sweaty workouts with no problems. However, the Pro version is the better option for activities as the ear tip helps keep them in place when moisture comes into play. What's more, I didn’t encounter any discomfort with either Galaxy Buds 3 model when wearing them for hours at a time. They both remained comfortable and I never felt like I was enduring some degree of pain to keep them in.

Samsung is also dealing with some quality control issues on the Galaxy Buds 3 Pro. It’s nothing to do with functionality, but the company paused shipments due to overly fragile ear tips. This component has a tendency to tear when you remove them from the earbuds, which is a problem if you need to go back to a pair of tips you were using previously. Since the Galaxy Buds 3 don’t use these, they’re not affected. I’ve asked Samsung for an update on the ear tip saga and will update this review when there’s more info.

Notable features

Besides design, Samsung also took a page from Apple when it comes to features on the Galaxy Buds 3 series. First, both models have Adaptive EQ and Adaptive ANC — two key tools on AirPods. These features constantly monitor sound and adjust both the tuning and the noise cancellation based on what you encounter. They mostly run in the background and the only time you might notice a change is when music or a podcast suddenly seems slightly louder because of the earbuds doing their thing.

Samsung went a step further on the Galaxy Buds 3 Pro with some more advanced features. Adaptive Noise Control automatically adjusts a mix of ANC and ambient sound based on your surroundings while Voice Detect will lower the volume and activate transparency mode when you start speaking. As noted above, these are basically Samsung’s take on Apple’s Adaptive Audio and Conversation Awareness features, respectively. There’s also a Siren Detect that does the same auto volume reduction and ambient sound thing when it hears an emergency vehicle.

All of these work as described, but I would like the volume reduction and activating ambient sound to happen simultaneously. Instead, the volume lowers and then a couple seconds later transparency mode kicks in. So, once you start talking, you might feel the need to speak louder until you can hear yourself better when the full capability of Voice Detect kicks in. Additionally, I’m happy to report that Voice Detect isn’t easily triggered by coughing like comparable features on other earbuds tend to be. The Galaxy Buds 3 series voice features also accommodate simple commands without pressing any buttons or muttering a trigger word. You can just say things like "play music," "volume up" or "answer call" for basic tasks. These work well once you memorize the accepted phrases, like the fact that "stop music" works but not "pause music."

The Galaxy Buds 3 series also has a Real-Time Interpreter akin to what Google offers on its Pixel Buds. In Samsung's case, the feature can read and translate other languages. When the tool is active, you can pinch and hold the stem and the setup with continue to interpret while someone is talking. The downside is this whole thing currently requires a Galaxy Z Fold 6 or Flip 6 as those are the only phones running One UI 6.1.1. Due to this, I wasn't able to test it as my companion device is an S24 Ultra.

Galaxy Buds 3 and Galaxy Buds 3 Pro sound quality

The Galaxy Buds 3 offer solid audio performance, mainly due to a pleasant amount of low-end tone. The bass tuning here provides a nice backbone to songs and keeps pace with the punchy highs and full mids. That said, how the Galaxy Buds 3 sit in my ears affects overall sound quality. I could make them sound a little better with a small positioning adjustment, but that’s not how they’d rest on their own.

If sound quality is your primary concern though, the Galaxy Buds 3 Pro is the better option. Samsung’s choice to use two-way speakers and dual amplifiers creates deep sound that’s immersive and detailed. You’ll get the best performance from a recent Samsung phone where you can employ Ultra High Quality (UHQ) audio and 24-bit HiFi. The higher-resolution streaming is also available on the Galaxy Buds 3, but it’s better suited to the Pro model. Both models also offer 360 Audio with direct multi-channel support. However, I don’t think that particular mode sounds good on either set of earbuds. The audio is thin and favors treble, making it less balanced, zapping the oomph out of the excellent bass tone.

When you deploy the Galaxy Buds 3 Pro at their maximum potential with lossless audio, you get robust, enveloping sound that rivals some of the best earbuds I’ve tested. I still prefer the tuning of the Sennheiser Momentum True Wireless 4 to these, but Samsung has really flexed its muscle here. There’s beefy bass when a track like Balance and Composure’s “Cross To Bear” demands it, but the echo-y guitars and vocals cut through cleanly. Plus, there’s ample fine detail in the texture of the bass line and the crisp drum sounds.

Active noise cancellation performance

The Galaxy Buds 3 have ANC even though they are open-type earbuds that don’t completely seal off your ears. Samsung has done this before on previous models and I still don’t understand why. The ANC on this model is more like slight noise reduction as it barely makes a difference with any background ruckus you might encounter. I’m guessing Samsung read the reports about Apple bringing ANC to an upcoming version of its “regular” AirPods and felt like it needed to beat Apple to the punch. Either way, if you want true, helpful noise-canceling earbuds, the Galaxy Buds 3 Pro are the better option here.

You won’t find ANC performance that rivals Bose and Sony on the Galaxy Buds 3 Pro, but the noise-blocking ability is good enough to combat a low-to-moderate constant roar. The earbuds struggle mightily with human voices, which is a stumbling block for a lot of the competition. I will point out that transparency mode works really well, providing a natural option for ambient sound that almost rises to the level of the AirPods Pro. I think Apple still has the upper hand there, but Samsung has done well to give us something that makes calls easier and doesn’t make environmental noise sound overly muted when you actually want to hear it.

Call quality

The quality of transparency mode on the Galaxy Buds 3 Pro makes them a great option for hands-free calls. You can chat without feeling like you need to shout to hear yourself. The open nature of the Galaxy Buds 3 also makes them a solid choice for voice and video for you, the user. For the person on the other end, you’ll sound slightly better than if you were on speakerphone on both sets, which is about average for earbuds these days. It isn’t pristine, but it gets the job done in most circumstances.

Battery life on the Galaxy Buds 3 and Galaxy Buds 3 Pro

Both the Galaxy Buds 3 and the Galaxy Buds 3 Pro had no trouble hitting Samsung’s stated battery figures during my tests. That’s five hours for the former and six hours for the latter, and I tested them with ANC on and the volume between 50 and 75 percent. Each model gets around 20 additional hours of noise-canceling use from the case. The cases for both models support wireless charging, but Samsung doesn’t mention any expected times for full charging from zero or any quick-charge features that might be available. I’ve asked the company for more details here and I’ll update this review if there’s more to share.

The competition

Despite all of the comparisons to AirPods that Samsung has heaped upon itself, Apple’s earbuds aren’t the main competition for the Galaxy Buds 3 and Galaxy Buds 3 Pro. That’s because Apple headphones aren’t good choices for Android users because the company reserves the best features for iPhone, iPad and Mac. Samsung used to cater to iOS users, but it took the same walled garden approach of its rival. Galaxy Buds will work with your iPhone, but without all the bells and whistles.

Instead, Sony’s WF-1000XM5 is the best alternative to the Galaxy Buds 3 Pro. Android and iOS users both get access to the most attractive features, which include Speak-to-Chat voice recognition, DSEE Extreme audio upscaling and automatic settings adjustments based on either activity or location. iPhone users only miss out on head tracking. The 1000XM5 is more comfortable than its predecessor thanks to a smaller overall design and battery life is longer than both Samsung and Apple at eight hours with ANC on.

Wrap-up

I’ll be honest, when Samsung revealed two sets of earbuds that bear resemblance to two models of AirPods, I wasn’t expecting much in terms of performance. However, the company certainly surprised me. Audio quality is great on both sets of Galaxy Buds 3, though the Pro model nears spectacular in its sonic capabilities. Samsung could use some more polish on its features like Voice Detect, but the company clearly sees the value in giving its Galaxy phone customers an analogous experience to what iPhone users get with AirPods. Ultimately, though, the company’s previous earbuds were good on their own merits. Samsung would be better served by making the next version of Galaxy Buds stand out because of their own unique features, rather than just aping the AirPods across the board.

This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-buds-3-and-galaxy-buds-3-pro-review-airpods-clones-that-actually-deliver-171024116.html?src=rss

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Google gives free Gemini users access to its faster, lighter 1.5 Flash AI model

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Google is making its Gemini AI faster and more efficient across the board. You now have access to 1.5 Flash, its generative AI model designed to be able to generate responses more quickly and efficiently, even if you're not paying for Gemini Advanced. The company says you'll notice improvements in latency, as well as the tool's reasoning and image understanding, on both the web and mobile.

In addition, it's expanding the AI assistant's context window, so that you can have longer conversations with it and ask it more complex questions. In the near future, Google will also give you the ability to upload files to Gemini from Google Drive or from your device. If you give it access to your notes, for instance, it will be able to create a study guide or a practice exam for you. Plus, the assistant will be able to analyze data and make it easier to digest with graphics and charts.

As part of its work to reduce hallucinations, Google is now displaying links to related content if you ask it questions that require factual answers. It will display a "gray chip" at the end of a paragraph in its response that links to websites where you can read more about the topic. Those chips could even lead to your emails, if you've linked Gemini to your Gmail account. The feature is currently limited to select locations for English prompts only.

The company is making Gemini more accessible overall, as well. It has started gradually rolling out Gemini in Google Messages for Android devices in the European Economic Area (EU, Iceland, Liechtenstein and Norway), the UK and Switzerland. You'll now also be able to chat with Gemini in French, Polish and Spanish within the Messages app. Finally, Google is expanding access to Gemini's mobile app to more regions and is giving more teenagers the ability to use the AI tool. As long as you meet its minimum age requirement of 13, you'll be able to chat with the assistant. Google has even introduced a teen-specific onboarding process and an AI literacy guide, so you can get an idea on how to use the tool to accomplish your tasks.

This article originally appeared on Engadget at https://www.engadget.com/google-gives-free-gemini-users-access-to-its-faster-lighter-15-flash-ai-model-160006705.html?src=rss

https://www.engadget.com/google-gives-free-gemini-users-access-to-its-faster-lighter-15-flash-ai-model-160006705.html?src=rss