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The Arc browser that lets you customize websites had a serious vulnerability

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One of the feature that separates the Arc browser from its competitors is the ability to customize websites. The feature called "Boosts" allows users to change a website's background color, switch to a font they like or one that makes it easier for them to read and even remove an unwanted elements from the page completely. Their alterations aren't supposed to be be visible to anyone else, but they can share them across devices. Now, Arc's creator, the Browser Company, has admitted that a security researcher found a serious flaw that would've allowed attackers to use Boosts to compromise their targets' systems.

The company used Firebase, which the security researcher known as "xyzeva" described as a "database-as-a-backend service" in their post about the vulnerability, to support several Arc features. For Boosts, in particular, it's used to share and sync customizations across devices. In xyzeva's post, they showed how the browser relies on a creator's identification (creatorID) to load Boosts on a device. They also shared how someone could change that element to their target's identification tag and assign that target Boosts that they had created.

If a bad actor makes a Boost with a malicious payload, for instance, they can just change their creatorID to the creatorID of their intended target. When the intended victim then visits the website on Arc, they could unknowingly download the hacker's malware. And as the researcher explained, it's pretty easy to get user IDs for the browser. A user who refer someone to Arc will share their ID to the recipient, and if they also created an account from a referral, the person who sent it will also get their ID. Users can also share their Boosts with others, and Arc has a page with public Boosts that contain the creatorIDs of the people who made them.

In its post, the Browser Company said xyzeva notified it about the security issue on August 25 and that it issued a fix a day later with the researcher's help. It also assured users that nobody got to exploit the vulnerability, no user was affected. The company has also implemented several security measures to prevent a similar situation, including moving off Firebase, disabling Javascript on synced Boosts by default, establishing a bug bounty program and hiring a new senior security engineer.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-arc-browser-that-lets-you-customize-websites-had-a-serious-vulnerability-133053134.html?src=rss

https://www.engadget.com/cybersecurity/the-arc-browser-that-lets-you-customize-websites-had-a-serious-vulnerability-133053134.html?src=rss

Qualcomm is reportedly eyeing a takeover of Intel

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It seems that Qualcomm sees Intel’s struggling business as a potential opportunity. The San Diego-based chipmaker has reportedly expressed an interest in taking over Intel “in recent days,” according to a new report in The Wall Street Journal.

Though the report cautions that such a deal is “far from certain,” it would be a major upheaval in the US chip industry. It would also, as The WSJ notes, likely raise antitrust questions. But Qualcomm’s reported interest in a takeover underscores just how much Intel’s business has struggled over the last year.

Intel announced plans to cut 15,000 jobs last month as its quarterly losses climbed to $1.6 billion. Its foundry business is also struggling, with an operating loss of $2.8 billion last quarter. CEO Pat Gelsinger announced plans earlier this week to separate its foundry business into a separate unit from the rest of Intel.

Intel declined to comment on the report. Qualcomm didn’t immediately respond to a request for comment.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/qualcomm-is-reportedly-eyeing-a-takeover-of-intel-210920969.html?src=rss

https://www.engadget.com/big-tech/qualcomm-is-reportedly-eyeing-a-takeover-of-intel-210920969.html?src=rss

Twitch will do a better job of telling rulebreakers why their accounts were suspended

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TwitchCon San Diego is taking place this weekend and, as always, the platform had some news to share during the opening ceremony. For one thing, Twitch CEO Dan Clancy said the service will offer streamers and viewers who break the rules more clarity over why their accounts were suspended.

Soon, Twitch will share any chat excerpt that led to a suspension with the user in question via email and the appeals portal. Eventually, this will expand to clips, so streamers can see how they were deemed to have broken the rules on a livestream or VOD. "We want to give you this information so that you can see what you did, what policies were violated, and if you feel our decision was incorrect, you can appeal," Twitch wrote in a blog post.

The service is also aware that permanent strikes on an account can pose a problem for long-time streamers who may eventually get banned for a smaller slip up. To that end, Twitch is bringing in a strike expiration policy starting in early 2025. "Low-severity strikes will no longer put streamers’ livelihoods at risk, but we’ll still enforce the rules for major violations," Twitch said. "Plus, we’re adding more transparency by showing you exactly what led to a strike."

On the broadcasting front, viewers of streamers who are using Twitch's Enhanced Broadcasting feature will be able to watch streams in 2K starting early next year. This option will be available in select regions at first, with Twitch planning to expand it elsewhere throughout 2025. Also of note, Clancy said that "we're working on 4K."

Also coming in 2025 is the option for those using Enhanced Broadcasting to stream vertical and landscape video at the same time. The idea here is to offer viewers an optimal experience depending on which device they're using to watch streams.

Elsewhere, Twitch is planning some improvements to navigation in its overhauled mobile app, such as letting you access your Followed channels with a single swipe and prioritizing audio from the picture-in-picture player. Streamers will have access to a feature called Clip Carousel, which will highlight the best clips from their latest stream and make them easy to share on desktop and mobile. The platform says it'll be easier for viewers to create clips on mobile devices too.

In addition, Twitch will roll out a shared chat option in the Stream Together feature next week, allowing up to six creators who are streaming together to combine their chats. Streamers' mods will be able to moderate all of the messages in a shared chat and time out or ban anyone who crosses a line. Creators who hop on a Stream Together session can also turn off Shared Chat for their own community.

Last but not least, Twitch will expand its Unity Guilds and Creator Clubs. The idea behind both is to help streamers forge connections, learn from each other and grow with the help of Twitch staff. Over the last year, Twitch has opened up the Black Guild, Women’s Guild and Hispanic and Latin Guild, and it just announced a Pride Guild for the LGBTQIA+ community. All four guilds will expand to accept members from around the world next year.

Creator Clubs are a newer thing that Twitch debuted last month for the DJ and IRL categories. Twitch says that engagement has been higher than expected. Four more Creator Clubs are coming soon for the Artists/Makers, Music, VTubers and Coworking/Coding categories.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-will-do-a-better-job-of-telling-rulebreakers-why-their-accounts-were-suspended-191502111.html?src=rss

https://www.engadget.com/entertainment/streaming/twitch-will-do-a-better-job-of-telling-rulebreakers-why-their-accounts-were-suspended-191502111.html?src=rss

28 Years Later was partially shot on an iPhone 15 Pro Max

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Danny Boyle’s zombie sequel 28 Years Later was shot using several iPhone 15 Pro Max smartphones, according to a report by Wired. This makes it the biggest movie ever made using iPhones, as the budget was around $75 million.

There are some major caveats worth going over. First of all, the sourcing on the story is anonymous, as the film’s staff was required to sign an NDA. Also, the entire film wasn’t shot using last year’s high-end Apple smartphone. Engadget has confirmed that Boyle and his team used a bunch of different cameras, with the iPhone 15 Pro Max being just one tool.

Finally, it’s not like the director just plopped the smartphone on a tripod and called it a day. Each iPhone looks to have been adapted to integrate with full-frame DSLR lenses. Speaking of, those professional-grade lenses cost a small fortune. The phones were also nestled in protective cages.

iphone 15 max with “some attachments” https://t.co/QUBLWEwp1K pic.twitter.com/YKpCWpdRBU

— Chris Fallsikkan (@AlsikkanTV) September 20, 2024

Even if the phones weren’t exclusively used to make this movie, it’s still something of a full-circle moment for Boyle and his team. The original 28 Days Later was shot primarily on a prosumer-grade camcorder that cost $4,000 at the time. This camcorder recorded footage to MiniDV tapes.

28 Years Later is the third entry in the franchise and is due to hit theaters in June 2025. The film stars Jodie Comer, Aaron Taylor-Johnson, Ralph Fiennes and Cillian Murphy. This will be the first of three new films set in the universe of fast-moving rage zombies. Plot details are non-existent, but all three upcoming movies are being written by Alex Garland. He co-wrote the first one and has since gone on to direct genre fare like Ex Machina, Annihilation and, most recently, Civil War. He also made a truly underrated TV show called Devs.

As for the intersection of smartphones and Hollywood, several films have been shot with iPhones. These include Sean Baker’s Tangerine and Steven Soderbergh’s Unsane.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/28-years-later-was-partially-shot-on-an-iphone-15-pro-max-182036483.html?src=rss

https://www.engadget.com/entertainment/tv-movies/28-years-later-was-partially-shot-on-an-iphone-15-pro-max-182036483.html?src=rss

PlayStation’s 30th anniversary PS5 and PS5 Pro consoles are so very pretty

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The original PlayStation console, otherwise called the PS1, came out in Japan in late 1994. So we are quickly coming up on the console’s 30th birthday. To commemorate the occasion, Sony just revealed nostalgia-tinged redesigns of both the PS5 and the forthcoming PS5 Pro. They look like the original PlayStation, with that classic gray colorway and the old-school logo. Gamers of a certain age will have a hard time resisting these things. Sony did something similar in 2014 with the PS4 for the console line’s 20th anniversary.

This isn’t a quick and dirty redesign. There was legitimate thought put into this. The updated DualSense controller doesn’t quite match the original design, but does mesh with the overall aesthetic. Sony’s throwing in a retro-looking cable connector housing, PlayStation-shaped cable ties and a themed vertical stand. The box even looks like it came from a Toys "R" Us in the 1990s.

There are two bundles to choose from. The PS5 bundle ships with the digital version of the console (so no disc drive,) a standard DualSense controller, the aforementioned accessories and additional goodies like a sticker, a poster and, uh, a PlayStation paperclip.

The PS5 Pro bundle includes everything mentioned above, but includes both a standard controller and the DualSense Edge. It also includes a retro cover for the optional disc drive and the charging stand. It’s easy to dunk on that costly PS5 Pro when it looks basically the same as a regular PS5. It’s much harder to do when it looks like it stepped out of a 1995 fever dream.

Sony

Even the bizarre pseudo-portable PlayStation Portal is getting a themed refresh, which features the iconic gray exterior. Sony fans can even pick up redesigned controllers without springing for an entire console.

Preorders start on September 26 at participating retailers and via the company itself. These items will be released on November 21. That’s just a couple of weeks after the PS5 Pro launches. To that end, Sony’s only making 12,300 of the PS5 Pro retro consoles, so we recommend getting that preorder in early. The company hasn’t released pricing information, unfortunately, and it’s likely that the PS5 Pro bundle will absolutely obliterate bank accounts. We reached out to ask about pricing and will update this post when we hear back.

While we wait for the pre-orders to start, Senior reporter Jessica Conditt got a brief glimpse of the 30th anniversary edition PS5 Pro and DualSense controllers, which you can see below:

Photo by Jessica Conditt / Engadget

Photo by Jessica Conditt / Engadget

Photo by Jessica Conditt / Engadget

Update, September 20 2024, 2:00PM ET: This story has been updated with photos of the 30th-anniversary PlayStation 5 Pro console and its controller.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstations-30th-anniversary-ps5-and-ps5-pro-consoles-are-so-very-pretty-170713396.html?src=rss

https://www.engadget.com/gaming/playstation/playstations-30th-anniversary-ps5-and-ps5-pro-consoles-are-so-very-pretty-170713396.html?src=rss

Here's what a TV show based on Untitled Goose Game could have been like

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Cast your mind back to 2019, when many people were captivated by the idea of terrorizing a quaint English village as a loud, annoying goose. Untitled Goose Game was an absolute delight, but it was fairly short and left me wanting more. In another universe, a TV adaptation would have happened already. While that didn't quite pan out here, we do have a funny proof-of-concept to enjoy.

House House, the game's developer, released a "proof-of-concept for a hypothetical Untitled Goose Programme" on its YouTube channel on Friday. The studio created the short with Playdate maker and Untitled Goose Game publisher Panic and animation house Chromosphere Studio. It's a great four-minute clip that's well worth your time. It shows a goose bullying a journalist and groundskeeper during a TV interview. The art style is lovely, the Wallace and Gromit-esque humor is on point and the goose is just as much of a jerk as the one in the game.

Sadly, House House says that the show didn't gain traction and those involved put the idea on the shelf. But at least we get this very amusing video out of it. If nothing else, it reminded me that I need to play the Panic-published Thank Goodness You're Here, which seems similarly silly.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/heres-what-a-tv-show-based-on-untitled-goose-game-could-have-been-like-165116660.html?src=rss

https://www.engadget.com/entertainment/heres-what-a-tv-show-based-on-untitled-goose-game-could-have-been-like-165116660.html?src=rss

Here's what a TV show based on Untitled Goose Game could have been like

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Cast your mind back to 2019, when many people were captivated by the idea of terrorizing a quaint English village as a loud, annoying goose. Untitled Goose Game was an absolute delight, but it was fairly short and left me wanting more. In another universe, a TV adaptation would have happened already. While that didn't quite pan out here, we do have a funny proof-of-concept to enjoy.

House House, the game's developer, released a "proof-of-concept for a hypothetical Untitled Goose Programme" on its YouTube channel on Friday. The studio created the short with Playdate maker and Untitled Goose Game publisher Panic and animation house Chromosphere Studio. It's a great four-minute clip that's well worth your time. It shows a goose bullying a journalist and groundskeeper during a TV interview. The art style is lovely, the Wallace and Gromit-esque humor is on point and the goose is just as much of a jerk as the one in the game.

Sadly, House House says that the show didn't gain traction and those involved put the idea on the shelf. But at least we get this very amusing video out of it. If nothing else, it reminded me that I need to play the Panic-published Thank Goodness You're Here, which seems similarly silly.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/heres-what-a-tv-show-based-on-untitled-goose-game-could-have-been-like-165116660.html?src=rss

https://www.engadget.com/entertainment/heres-what-a-tv-show-based-on-untitled-goose-game-could-have-been-like-165116660.html?src=rss

Elgato’s Stream Deck+ drops to a record low of $170 in this early Prime Day deal

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You can save big today on the Elgato Stream Deck+ with $30 off the control panel on Amazon. Great for streamers or anyone who wants tactile shortcuts and dials for their workflow, the Stream Deck+ drops from its usual $200 to $170 with a discount and a clickable coupon.

Although the Stream Deck+ sacrifices some buttons compared to the cheaper Stream Deck MK.2, this model makes up for it with four dials and a touch strip. Each dial is customizable and clickable, allowing you to layer different dial shortcuts with each press inward. You can twist them to adjust things like volume, smart lights and in-game settings.

Its eight buttons are backlit and fully customizable. Streamers can use the Stream Deck desktop app to assign functions for things like muting mics, activating effects or triggering transitions. But you don’t need to be a YouTuber or Twitch streamer for it to be helpful. For example, I’m neither and use a Stream Deck daily to toggle preset macOS window arrangements through the third-party app Moom. It’s also handy for text expansion shortcuts or emojis.

The 4.2 x 0.5-inch touch strip displays labels and levels for each knob, giving you a clear visual cue about what you’re controlling with each twist. The touch-sensitive bar also supports custom long presses and page swipes.

Amazon’s sale covers both the black and white Stream Deck+ models. Make sure you click on the $10 coupon box on the product page to bring it down to $170.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/elgatos-stream-deck-drops-to-a-record-low-of-170-in-this-early-prime-day-deal-163729012.html?src=rss

https://www.engadget.com/computing/accessories/elgatos-stream-deck-drops-to-a-record-low-of-170-in-this-early-prime-day-deal-163729012.html?src=rss

Microsoft plans to restart the Three Mile Island nuclear plant that narrowly avoided disaster

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Microsoft is in the midst of a deal that would bring the infamous Three Mile Island nuclear power plant back to life, according to reporting by The Washington Post. If the name sounds familiar, it’s because the Pennsylvania plant was home to a partial meltdown of one of its reactors back in 1979.

The deal would make Microsoft the plant’s sole customer for 20 years, meaning it’ll hoover up 100 percent of the power all for itself. Why does the company need so much juice? You can guess. It’s for AI, which is notoriously power hungry. Look, if it takes an entire nuclear power plant so we can ask Bing to whip up an image of Steve Urkel in space riding a skateboard, then we gotta do it. It’s the future… or whatever.

We’re restarting Three Mile Island Unit 1 as the new Crane Clean Energy Center! Through a 20-year agreement, Microsoft will use the energy from the renewed plant to help match the power its PJM data centers use with carbon-free electricity. 🧵

More info⬇️https://t.co/NfKGdJgMA0 pic.twitter.com/z9ydxDXw1U

— Constellation (@ConstellationEG) September 20, 2024

Let’s break it down further. If this deal is approved by regulators, Three Mile Island will provide Microsoft with enough energy to power 800,000 homes. Again, no homes will be getting that energy, but don’t worry. Microsoft will be able to hold a live streaming event to show off some ghoulish new AI video generation tools or something.

I know I’m coming off as a real troglodyte here, but there is a silver lining. This could help Microsoft meet its pledge to power AI development with zero emissions electricity. It’s not as if these companies would give up on AI if there wasn’t a decommissioned nuclear power plant sitting around, so this move could help alleviate some of the strain that’s already being placed on our power grid due to ye olde artificial intelligence.

If approved, this would be a first-of-its-kind deal for a couple of reasons. A commercial power plant has never worked exclusively for one client before. It’ll also be the very first time a decommissioned power plant has come back online. It’s worth noting that the plant shut down five years ago for economic reasons, which has nothing to do with the partial meltdown from 1979. The current plan is for it to resume operations by 2028.

“The energy industry cannot be the reason China or Russia beats us in AI,” said Joseph Dominguez, chief executive of Constellation, the company that owns the plant. I’d take his jingoistic language with a grain of salt, however, as Constellation stands to make an absolute boatload of cash from this deal.

Let’s do some math. Yearly profits from a nuclear power plant averages $470 million. Microsoft will be the exclusive buyer of this energy for 20 years, which totals $9.4 billion. Constellation is spending $1.6 billion to get the plant going again, along with federal subsidies and tax breaks provided by the Inflation Recovery Act. This leaves $7.8 billion in sweet, sweet profit. That’s just a guesstimate, but you get the gist. The company does promise $1 million in "philanthropic giving to the region" over the next five years. That's $200,000 a year.

To ensure that the local community fully participates in the economic benefits of restarting the facility, Constellation has committed an additional $1M in philanthropic giving to the region over the next five years to support workforce development and other community needs.

— Constellation (@ConstellationEG) September 20, 2024

This isn’t a done deal. There are many regulatory hurdles that Constellation will have to jump over. This includes intensive safety inspections from the federal Nuclear Regulatory Commission, which has never authorized a plant reopening. There’s also likely to be an inquiry into those aforementioned tax breaks, as all of the energy is going to one private company and not serving entire communities. But come on. Steve Urkel on a skateboard in space.

On the plus side, Constellation will need around 600 employees to run the plant, according to the New York Times. Jobs are good. Also, the company says it won’t be seeking any additional subsidies from Pennsylvania. The Palisades nuclear plant in Michigan is also looking to reopen for business, but it plans on servicing the local grid and not the gaping maw of AI.

This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-plans-to-restart-the-three-mile-island-nuclear-plant-that-narrowly-avoided-disaster-161256442.html?src=rss

https://www.engadget.com/ai/microsoft-plans-to-restart-the-three-mile-island-nuclear-plant-that-narrowly-avoided-disaster-161256442.html?src=rss

Early Prime Day deals include this Anker 10K magnetic power bank for only $40

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I've been a big fan of Anker ever since I picked up the Nano Portable Charger a while back. And now, again, I'm tempted to pick up another of the brand's power banks thanks to early Prime Day deals. There's currently a 50 percent discount on an older version of our top pick for iPhones in our best power banks guide. The Anker 633 magnetic battery pack is currently on sale for $40, down from $80 — a new all-time low price.

The MagGo charger has a 10,000mAh battery and offers 20W of high-speed power with a USB-C charging cable (which it includes). The power bank is also a great wireless option, with magnets grabbing hold of your phone and a kickstand keeping it elevated during charging. When you're on the go or storing it, that kickstand folds right in to create a solid, smooth block.

On a related note, Anker has just recalled some of its products from January 3 to September 17, 2024. Anker found that some of the lithium-ion batteries it used have a manufacturing defect that can present a fire risk. This power bank on sale is not impacted, but two different magnetic power banks are. You can see exactly which items and specific serial numbers have been recalled here, and thankfully, Anker already scrubbed those listings from Amazon so no one can buy them anymore.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-deals-include-this-anker-10k-magnetic-power-bank-for-only-40-141229742.html?src=rss

https://www.engadget.com/deals/early-prime-day-deals-include-this-anker-10k-magnetic-power-bank-for-only-40-141229742.html?src=rss

The best gaming mouse in 2024

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While no gaming mouse will magically stop you from getting wrecked in Counter-Strike or Call of Duty, the right model can give you a greater feeling of control and make your downtime altogether more comfortable. Which one is “best” for you ultimately comes down to preference: Shape is king, as they say, and everyone’s hands are different. Nevertheless, we’ve tested dozens of well-regarded gaming mice over the past several months and picked out a few options that glided above the rest. After countless hours in CS2, Overwatch 2, Halo Infinite, Final Fantasy XIV and more PC games, these are our picks for the best gaming mice you can buy, plus some general tips to keep in mind during your search.

Best gaming mouse

Other gaming mice we tested

The Logitech G Pro X Superlight 2.

Note: The following is a selection of especially noteworthy mice we've tested, not a comprehensive list of every single model we’ve put through its paces.

The Logitech G Pro X Superlight 2 is a close rival to the Razer Viper V3 Pro for those who want a no-frills, high-end wireless gaming mouse. It has a similar “potato”-style shape, its tracking is similarly tremendous and its optical-mechanical switches have a distinct feel. Unlike the first Superlight, it also charges over USB-C. But the Viper’s main clicks are crisper and more pleasant-sounding, its side buttons aren't as mushy and its scroll wheel is both firmer and grippier. It’s also slightly lighter.

Much like the DeathAdder V3 HyperSpeed, Razer’s Viper V3 HyperSpeed is a lower-cost variant of the top-end Viper V3 Pro. (Confusing, we know.) At $70, it’s a solid value. Its symmetrical shape and soft-touch finish are virtually identical to the more premium model, and though it technically has a worse sensor, the drop-off is hardly noticeable. The main trade-off is that it’s heavier (about 82g), as it requires a AA battery for power. That doesn’t make it outright hefty, but you can feel the difference in twitchier games. It uses older mechanical switches and smaller PTFE feet, too, plus it lacks a port for connecting a cable. So it’s not as close to its big sibling as the mid-tier DeathAdder. Some may prefer that its DPI button is located on the top of the mouse, though, and its simpler on-off switch is nice.

The Razer Basilisk V3 X HyperSpeed is a more affordable wireless version of the Basilisk V3 with the same comfortable shape and layout, plus a quieter scroll wheel. Because it requires a AA battery for power, though, it weighs around 115g. That's not great for fast-paced games. The scroll wheel can’t tilt left or right, either, nor can it switch between a ratcheted and free-spin mode. It also uses less durable mechanical switches and only supports one onboard profile. All that said, it’s a decent value at $70.

Left to right: the Logitech G309 Lightspeed, the Razer Viper V3 HyperSpeed and the Pulsar X2 V2.

The Pulsar X2 V2 is a good alternative to the Lamzu Atlantis OG V2 4K if you want a high-performing symmetrical mouse for less than the Viper V3 Pro. It has a broadly similar shape as Lazmu’s mouse but is marginally lighter. Its plastic shell is nice and sturdy, but we find its flatter sides and hump make it a little less inviting to palm and claw grips. It does use optical switches, but its main clicks aren’t as quiet or full-feeling as those of the Atlantis. It, too, has cutouts across the bottom shell. We’ve seen the X2 V2 go for $70 on Amazon in recent months — at that price, it’s still better for FPS players than the Viper V3 HyperSpeed, but we prefer the Atlantis when both are at their normal MSRP of $100.

The Pwnage Stormbreaker is a superlight (51g), exceptionally sturdy and premium-feeling wireless mouse that’s largely made from magnesium alloy instead of plastic. It performs about on par with our top picks, which is excellent, while its right-handed, medium-sized shape should suit palm and claw grippers well. (If you know BenQ’s Zowie EC line, the shape is basically that.) However, the extensive cutouts all over the sides and top shell are noticeable in the hand and make the device more susceptible to debris buildup than the DeathAdder V3 Pro. While the buttons and scroll wheel are impressively tight, the main clicks are a bit too stiff and high-pitched for our liking. We also noticed more connection stutters than usual on our test PC, and it’s expensive at $169.

Speaking of BenQ, its Zowie U2 is a perfectly decent alternative to the Viper V3 Pro that costs about $30 less. It tracks great, it’s lightweight (60g) and its mechanical clicks feel fine. It also comes with two receivers, one of which doubles as a handy charging dock. It has a symmetrical shape with sides that curve inwards and a decently-sized hump at the back; BenQ says it’s designed for claw grips, and it is indeed good for that, but it should also work for fingertip grippers with larger hands or palm grippers with smaller ones. Alas, the scroll wheel is gratingly loud and the plastic coating picks up smudges and hand oils like it’s its job. There’s also no configuration software, which can make adjusting settings a little cumbersome, though some may prefer not having to install any extra bloat on their PC. This mouse also maxes out at a fairly basic 1,000Hz polling rate — that’s not a huge deal in practice, but it is technically behind many other mice in this price range.

The Pwnage Stormbreaker (left) and BenQ Zowie U2 (right).

There isn’t much wrong with the Logitech G309 Lightspeed in a vacuum. It’s built like a tank, its sensor is accurate and its egg-like shape should feel OK, if not superlative, in most hand sizes and grip types. It uses the same hybrid switches as the G Pro X Superlight 2, so the clicks don’t sound great but are fast. It also has a supercapacitor inside, which gives it effectively infinite battery life if you own Logitech’s (costly) PowerPlay charging mat. That’s neat! Most people, though, will need to pop in a AA battery, which pushes the weight up around 85 grams. As most of that weight is felt toward the back, the mouse can feel relatively clunky to fling around in FPS games. We’re not fans of the ugly recess across the middle of the device, either, as it creates a space for dust to collect. At $80, the G309 is still fine for more casual types who’ll only buy from a name brand. But unless you use PowerPlay, it doesn’t do much to stand out from other options around the same price.

The HyperX Pulsefire Haste 2 is a decent wired model for those who want a flatter ambidextrous shape. It performs well for competitive play, and it’s plenty light (53g) thanks to a clever design with cutouts on the bottom that are covered by the mouse’s label. But the Endgame Gear OP1 8K is better-built and more comfortable, so we think it’s worth the extra cash. The Razer Viper 8KHz was another solid, albeit heavier, option with a similar shape, but it’s no longer available for purchase.

A few more gaming mice we've tested. Left to right: the Glorious Model I 2 Wireless, the Razer Cobra Pro, the Razer Basilisk V3 X HyperSpeed and the HyperX Pulsefire Haste 2.

The HyperX Pulsefire Haste 2 Core Wireless is a budget-friendly wireless variant of the Haste 2. It may be OK if you must go wireless and only have $50 to spend, as its shell feels sturdy and its low-profile shape is well-suited to claw or fingertip grips. It’s a bit weightier than the wired Haste 2 (about 70g) since it runs on a AAA battery, but that’s nowhere near heavy. That said, its main buttons feel somewhat mushy, and we observed a few sensor hiccups and inconsistencies, particularly when we had HyperX’s Ngenuity software open.

The Logitech G502 X has a generally similar shape as the Razer Basilisk V3, with a lower weight (84g) and more side buttons. However, its main buttons are noisier, it’s a slightly more awkward fit for most hands, its rubber cable isn’t as flexible and it lacks RGB.

The Logitech G203 Lightsync is our former budget pick. It’s often available in the $30 range these days, and at that price it’s still fine if you want a competent gaming mouse for as little money as possible. You can feel the cost cutting in its rubbery cable and mushy scroll wheel, however, and its shape is a bit too small and flat for larger hands. The Logitech G305 Lightspeed is a wireless model with more or less the same shape, but it requires a AA battery to work and thus weighs just over 100g. It, too, feels somewhat outdated in 2024.

The Razer Cobra is another value-oriented wired option with a compact shape. It’s much lighter (58g) than the Logitech G203, with a more flexible cable and optical switches instead of mechanical ones. It’s priced at $40, though, putting it in something of a no man’s land between the G203’s and Basilisk V3’s usual going rates. The Endgame Gear OP1 8K still feels higher-quality across the board, but if you have smaller hands, use a fingertip grip and want a symmetrical mouse on the cheap, go for it.

The Logitech G203 Lightsync

There’s plenty to like about the Glorious Model I 2 Wireless: an ergonomic shape that’s reminiscent of the Basilisk V3/Logitech G502 X but lighter at 75g, four customizable side buttons, the ability to connect over a USB receiver or Bluetooth, a smooth scroll wheel and tasteful RGB lighting, all for $100. However, its honeycomb-style design and mechanical switches both raise concerns about its long-term durability.

The Glorious Model D 2 Wireless also has holes all over its shell yet doesn’t perform or feel significantly better than other mice around the $100 mark. Reviews from other sites say it has latency issues, too. The ergonomic Model D 2 Pro and symmetrical Model O 2 Pro aren’t loaded with cutouts, but their main buttons are relatively loud and sticky-feeling.

The Razer Naga Left-Handed Edition isn’t nearly as good of a value as the Scimitar RGB Elite, but it’s one of the few MMO mice that’s actually built for lefties.

We would continue to recommend our former MMO pick, the old but wonderfully versatile Logitech G600, but sadly it’s been discontinued.

What to look for in a gaming mouse

Wired vs. wireless

Buying a wireless gaming mouse used to mean sacrificing a certain level of responsiveness, but thankfully, that’s no longer the case. Over the last few years, wireless connectivity has improved to the point where the difference in latency between a good wireless model and a tried-and-true wired gaming mouse is barely perceptible.

Note, however, that we’re strictly talking about mice that use a 2.4GHz connection (over a USB dongle), not Bluetooth. Many of the best wireless gaming mouse models support both connection options, which is great for travel, but Bluetooth’s latency is generally too high to be reliable for gaming.

Going wireless still has other trade-offs, too. Battery life is improving all the time, but with their higher performance demands and RGB lighting, most wireless gaming mice usually don't last as long as "normal" wireless models. You shouldn’t expect more than a few days of power from a rechargeable gaming mouse you use regularly. Some gaming mice offer wireless charging too, which makes things a bit easier. Good wireless gaming mice usually come at a much higher cost than their wired counterparts as well.

That’s not to say the premium is never worth it: Who wants yet another cable on their desk? You may need a wireless model if you hate the feel of “cable drag” or if your gaming PC is located in an awkward spot. Many wireless gaming mice come with a cable you can hook up in a pinch as well. But if price is your primary concern, a good wired mouse is usually a better value.

Comfort and grip types

Everyone’s hands are different, so at the end of the day, calling one mouse “more comfortable” than another is mostly subjective. Ensuring your comfort is the most essential step when buying any mouse, though, so we’ve done our best to consider how each device we tested works with smaller, average-sized and larger hands alike.

We also considered how each device accommodates the three grip styles most people use while holding a mouse: palm, fingertip and claw. As a refresher, a palm grip is when your whole hand rests on the mouse, with your fingers resting flat on the main buttons. A fingertip grip is when you steer the mouse solely with the tips of your fingers, with your palm not in contact with the device at all. A claw grip is when your palm only touches the back edge of the mouse, with your fingers arched in a claw-like shape toward the buttons.

In general, most people use a palm grip, which tends to offer the greatest sense of control — though, depending on the size of your hand, you may need your mouse to be a specific length to use it comfortably. A fingertip grip can allow for more rapid movements, while a claw grip is something of a balance between the two. Switch and Click has a good breakdown if you’d like a bit more detail, but we’ve noted above if a mouse isn’t well-suited for a particular grip style. For what it’s worth, yours truly is a claw gripper most of the time.

Build quality and design

A good gaming mouse feels sturdy and won’t flex or creak when used strenuously. We valued mice without any overly sharp angles or grooves that could be awkward for most people to hold. And while most gaming mice have plastic exteriors, not all plastic is created equal, so we looked for finishes that were smooth, not too slick and capable of withstanding the sweaty palms that often come with competitive gaming sessions.

The gaming mouse market is mostly split between two design styles: ergonomic and ambidextrous. Ergonomic mice are almost always made with right-handed users in mind and often feature dedicated thumb rests. Ambidextrous mice are more symmetrical and designed to be used with either hand (though they may not have extra buttons on both sides). Whether an ergonomic or ambidextrous gaming mouse works best for you is largely a matter of personal preference.

A gaming mouse’s feet, meanwhile, should provide a consistent glide and reduce the friction between your mouse and mouse pad beneath it as much as possible. For the best performance, look for feet made from PTFE (aka Teflon). All feet will eventually wear down, but many mice come with spares, and most manufacturers sell replacements if needed.

As for flashy RGB lighting, it’s a nice bonus, but little more than that. Still, if you’ve already kitted out your setup with RGB, having a mouse with adjustable lighting effects can add to the gaming experience (and more consumer tech could stand to do things for pleasure’s sake). More practically, some mice let you assign custom lighting settings to separate profiles, which can make it easier to see which one you’re currently using.

Weight

Gaming mice have gotten lighter and lighter over the years, with some recent releases weighing less than 40 grams. Your mouse doesn’t need to be that feathery — anything under 80g is still reasonably light, and it’s not like a 100g mouse feels like a total anchor. Regardless, a lightweight mouse makes it easier to pull off fast movements repeatedly, with less inertia. That said, some players still enjoy a little bit of bulk in their gaming mouse (relatively speaking), especially with games that aren’t as reliant on twitchy reactions.

To reach those lightest weights, some manufacturers have released gaming mice with “honeycomb”-style designs, which feature an array of cutouts in the outer shell. These mice can still perform great, but having a bunch of holes that expose the internal circuit board to possible sweat, dust and detritus isn’t the best for long-term durability.

Switches, buttons and scroll wheel

A growing number of gaming mice use optical switches instead of mechanical ones. Since these involve fewer bits making physical contact, they should generally be more durable and less prone to unwanted “double-clicks” over time. Many gamers still find good mechanical switches more satisfying to press, so it's not like you should avoid mechanical mice altogether. They just carry a little more long-term risk in a vacuum.

Since most people will use their gaming mouse as their mouse-mouse, you may want main buttons that have a softer feel when pressed, with enough travel to make inadvertent actuations less frequent. But even that is a matter of preference: You may want lighter buttons if you play games that call for constant clicking. We also looked to testing from sites like Rtings to ensure each mouse we recommend has a sufficiently low click latency, meaning your clicks will register with minimal lag.

Beyond the standard click panels, a good gaming mouse should also have programmable buttons for quick macros or shortcuts. For most games, shoot for at least two extra buttons on the thumb-side panel that are easy to reach and difficult to press by accident. Many mice have more buttons, which can be a plus, but not if they force you to contort your fingers to avoid hitting them. For MMO mice, having at least 12 side buttons is preferable in order to access as many hotbar commands as possible.

As for the scroll wheel, it should have distinct, ratcheted “steps” that aren’t too resistant but make it clear when you’ve actually scrolled. Its texture should be grippy, and it shouldn't make a distracting amount of noise when used. The wheel should also be clickable, giving you another input to customize for certain games (e.g., to control the zoom on a sniper rifle).

Sensors and performance

Some are more proficient than others, but generally speaking, the optical sensors built into most modern gaming mice are more than fast and accurate enough for most people’s needs.

While shopping for gaming mice, you’ll see a number of terms related to sensor performance. To be clear, a gaming mouse’s responsiveness doesn’t come down to just one spec. But for clarity’s sake, here’s a rundown of the more noteworthy jargon:

DPI, or dots per inch, is a measure of a mouse’s sensitivity. The higher the DPI setting, the more your cursor will move with every inch you move the mouse itself. Many of the best gaming mice advertise extremely high DPIs that top out above 30,000, but that’s largely marketing fluff: Few people play above 3,000, with 800 a common sweet spot. This concept is also referred to as CPI (counts per inch), which is probably the more accurate term, though DPI is used more often.

IPS, or inches per second, refers to the maximum velocity a mouse sensor supports. The higher the IPS, the faster you can move the mouse before it becomes incapable of tracking motions correctly.

Acceleration goes with IPS. In this context, it refers to how many Gs a mouse can withstand before it starts to track inaccurately.

Polling rate is a measure of how often a mouse tells a computer where it is. In general, the more frequently your mouse reports information to your PC, the more predictable its response time should be. Anything at 500Hz or above is fine for gaming. The sweet spot for most is 1,000Hz. Many newer mice can go all the way up to 8,000Hz, but you start to see diminishing returns the higher you go unless own a powerful PC and play on a gaming monitor with a particularly high refresh rate.

Lift-off distance is the height at which a mouse’s sensor stops tracking the surface below it. Many competitive players like this to be as low as possible in order to avoid unintended cursor movements while repositioning their mouse.

Software and onboard memory

It doesn’t take long to find horror stories about bugs and other niggling issues caused by gaming mouse software, so the ideal app is one that doesn’t force you to use it all the time. It should let you adjust as many of the aspects above as possible, ideally to several distinct profiles. Preferably, you can save your settings directly to the mouse itself, letting you pick your customizations back up on another device without having to redownload any software. All this is most important on Windows, but Mac compatibility is always good to have.

Warranty and customer support

Most major gaming mice brands offer warranties between one and three years. The longer and more extensive a manufacturer’s program is, the better. This is the case with most consumer tech, but we note it here because the gaming mouse market is particularly flush with products from less-than-household names, many of which you may see hyped up on YouTube, Reddit or elsewhere around the web. A bunch of these more obscure mice are genuinely great, but if you ever buy from a more niche brand, it’s worth checking that some level of customer support is in place. We’ve made sure our picks for the best gaming mice aren’t riddled with an abnormal amount of poor user reviews.

Recent updates

September 2024: We've completely refreshed this guide for late 2024, adding new main picks based on shape alongside notes on several other gaming mice we've tested in recent months. We're now in the process of testing Logitech's new G Pro X Superlight 2 DEX, a flagship ergonomic mouse that the company announced right as we were putting the finishing touches on this update.

This article originally appeared on Engadget at https://www.engadget.com/best-gaming-mouse-140004638.html?src=rss

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Amazon Prime Day 2024: The best early deals we found ahead of the October Big Deal Days sale

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Since 2022, Amazon has held a second Prime Day of sorts in October and that sale event is coming back this year, too. Prime Big Deal Days returns on October 8 and 9, but we’re already starting to see some decent deals pop up across Amazon’s site.

As per usual, most of the deals we expected to see on October Prime Day will be exclusively for Prime members — and some of the early Prime Day deals we’re seeing now have followed suit. If you don’t have a Prime membership, don’t fret too much — there are always a few discounts available for all shoppers. However, if you pay the $139 annual fee for Prime, now’s the time to put it to even better use. These are the best early Prime Day deals we’ve found ahead of Prime Big Deal Days. We’ll be updating this post regularly in the lead-up to October Prime Day, so check back for the latest deals.

Prime Day deals on Apple gear

Photo by Nathan Ingraham / Engadget

While it'd be wishful thinking to see discounts on the new AirPods or Apple Watch Series 10, there are still some decent Apple deals you can snag right now on iPads and accessories, plus some Beats gear.

Apple iPad (10th gen) for $299 ($50 off): The base iPad didn't receive a refresh this year (yet), but Apple did cut the price to $349. It's still selling for cheaper right now, down to $299, which is a record low.

Apple 24-inch iMac (M3) for $1,100 ($200 off): The discount plus clippable coupon bring the final price for this Apple desktop down to the lowest we've seen.

Beats Studio Pro x Kim Kardashian headphones + 2 years of AppleCare+ for $270 ($109 off): If you're really into the muted colors in this collection, this is the best deal we've seen on Beats' pro-level headphones with AppleCore+ protection.

Beats Fit Pro earbuds for $159 ($41 off): Our overall favorite pair of earbuds for running are on sale for $41 off. They've hit this price point often over the past few months, but it's a decent discount on buds we found to be comfortable with a secure fit and great audio quality.

Beats Studio Buds for $99 ($51 off): They're a tad old at this point, but the Studio Buds remain a decent buy at under $100.

Prime Day deals on Anker gear

It's always a good idea to wait until shopping events like October Prime Day to stock up on charging gear from Anker, or any other company. It's a safe bet that many more Anker devices will go on sale during the days of fall Prime Day, but those in need of an extra power bank or charger immediately can snag a few for less right now.

Anker 633 10K magnetic power bank for $40 ($40 off): This MagSafe-compatible charging bank has a built-in kickstand for propping up your iPhone, plus a 20W USB-C port for high-speed, wired charging.

Anker MagSafe Charger Pad for $19.19 ($4.80 off): This Qi2 charging pad is back on sale for its all-time-low price, and it works with the latest iPhone 16 handsets.

Anker Nano Power Bank 10K for $32 ($8 off): This is the cheapest price we've seen for this 10K power bank that has a connecting USB-C cable built in.

Anker Prime Power Bank 200W 20K with 100W charging base for $140 ($45 off): The top premium pick in our best power banks guide, this 20K brick can recharge most mobile devices and has a handy screen that shows you the power flowing out of it, as well as the remaining charge.

Prime Day deals on Amazon devices

Photo by Jeff Dunn / Engadget

We expect to see more Amazon gear go on sale as we get closer to October Prime Day, but for now, these discounts present a good opportunity to save on a few of our favorites.

Amazon Echo Show 5 + Sengled smart light bulb bundle for $60 ($50 off): This bundle gives you one of our favorite smart displays (which makes an excellent alarm clock) and a top pick in our best smart light bulbs guide at a 45-percent discount.

Amazon Fire TV Stick 4K Max for $40 ($20 off): An often recurring sale, this discount is only $5 more than the record low. In addition to streaming shows, we like it as a retro gaming emulator and it even lets you play current games through XBox Game Pass cloud gaming.

Amazon's Fire HD 8 tablet for $60 ($70 off): This is more than half off Amazon's 8-inch slab that we consider to be a good couch device, or a first-time tablet for a child. It joins a few other Amazon tablets that are discounted right now.

Prime Day deals on tech

Will Lipman Photography for Engadget

Early Prime Day deals on tech include discounts on robot vacuums, webcams, smart plugs and more. There are also gaming accessories that you can grab for cheap, along with storage gear in all shapes and sizes.

iRobot Roomba Vac robot vacuum for $170 ($80 off): This affordable robo-vac is only $10 more than it was during July Prime Day right now, making it an even better option if you want a robot vacuum without spending a ton.

Logitech Brio 500 Full HD Webcam for $93 ($37 off): Our top pick for the best webcam you can buy right now is $37 off, a decent discount even if it's not a record-low sale. If you spend a lot of your day on video calls, this will be a solid upgrade to your computer's built-in cam. It has a wide field of view, auto-light correction and shoots 1080p video.

Elgato Stream Deck+ for $170 ($30 off): Combine the discount with the clippable coupon to get a record-low price on this upgraded version of the standard Stream Deck.

Cosori 9-in-1 air frier for $90 ($30 off): This newer air fry from Cosori has nine preset cooking modes and a six-quart capacity that makes it just the right size to cook a good amount of food without taking up too much space on most countertops.

Samsung T7 Shield (4TB) for $282 ($218 off): If you're looking for a high-capacity portable SSD that can take a beating, this deal is the best price we've seen on the 4TB T7 Shield since June.

Baseus 30W/10000mAh MagSafe power bank for $28 ($18 off): Clip the 40-percent off coupon to get a record-low price on a power bank that earned a place in our guide to the best power banks you can buy. It quickly refills MagSafe-compatible phones and has a handy built-in cable.

Kasa Smart Plug EP25 (4-pack) for $34 ($16 off): These are our top pick in our guide to the best smart plugs available right now thanks to their compatibility across all four of the main smart home ecosystems, their easy setup process and reliable connection.

TP-Link AC1200 WiFi Extender for $20 ($30 off): Our top budget pick in our best Wi-Fi extenders guide is more than half off right now. While not a rare deal, it's still a record-low price on a handy device that could help eliminate dead zones around your home.

8BitDo Ultimate C wired gaming controller for $15 ($5 off): Now at $1 cheaper than it was during Prime Day in July, this 8BitDo accessory is an even better option for PC gamers or folks looking for a more comfortable Steam Deck controller.

ASTRO Gaming A40 TR wired gaming headset for $100 ($30 off): Our pick for the best gaming headset is $30 off, a discount we've seen a few times this year. We found these to be comfortable with better sound than many headsets, but the mic performance is only OK.

Streaming subscription deals

Paramount+

While these discounts aren't technically October Prime day tech deals, we'd be remiss not to mention them. While sales on streaming services are becoming more common, there isn't as much rhyme or reason to them as there is to, say, Amazon's Prime Day sale cycle. That said, if you see a discount on a service you've been meaning to try, it's worthwhile to jump on it.

Disney+ Basic plan (with ads) for $2 per month: New and returning customers can take advantage of this sale price for three months, so roughly 90 days worth of access will only cost you $6. That tier is usually $8 per month and includes all Disney+ content, but with commercial breaks. As usual with these types of deals, the plan will automatically renew — and the regular price increases to $10 per month starting on October 17.

Paramount+ annual subscriptions for 50 percent off: Paramount+'s Essential plan (with ads) is only $30 for the first year, while the upgraded plan with access to Showtime, your local CBS station, and fewer ads costs just $60 for the year. Plans will automatically renew at the full price once the promotional period is over.

Fubo Pro live TV subscription for $50 for one month ($30 off): The service we named the best live TV streaming service for sports content is now offering $30 off all three of its plans for the first month. The Elite with Sports Plus plan is down from $100 to $70, while the top-level Deluxe package is $80 instead of the usual $110.

Dashlane Premium password manager (1 year) for $39 ($21 off): Use code tk at checkout to get the Premium tier of one of our favorite password managers for less than $40 for the year.

Everything you need to know about October Prime Day 2024

When is October Prime Day 2024?

October Prime Day will be held on October 8 and 9 this year.

What is October Prime Day?

October Prime Day is a members-only sale event run by Amazon in which the online retailer has thousands of sales on its site that are exclusively available to those with an active Prime members.

How long is October Prime Day?

October Prime Day will last two full days.

What is on sale for Amazon Prime Big Deal Days?

Most October Prime Day deals will not be revealed until the days of the event. However, in years past, we've seen everything from clothing to household essentials to outdoor gear go on sale during this event. Engadget cares most about tech deals, and in past fall Prime Days, we've seen things like phones, tablets, headphones, earbuds, robot vacuums, smart home gear and more receive deep discounts.

Do I need an Amazon Prime membership to shop Prime Day deals?

Yes, because most deals will be Prime exclusives. However, there are always a few decent deals available to all Amazon shoppers, so it's worth checking out Amazon's site during October Prime Day to see where you can save even if you don't pay for Prime.

Expired early Prime Day deals

Apple Magic Mouse (black) for $85 ($15 off): The white version of Apple's popular accessory is still cheaper at $68, but the black colorway rarely goes on sale. Both mice pair quickly and are relatively light with responsive touch gestures.

Apple iPad Air (13-inch) for $720 ($80 off): The large model of our favorite iPad returns to one of its frequent sale prices. It's about $20 more than its record low, but it's still a good deal if you've been eyeing the 13-inch Air.

Apple Pencil (1st gen) for $69 ($30 off): If you have a 10th-gen iPad or older, this is the stylus to get. We've seen this discount for a couple of weeks now, but it's still $10 below the average sale price. It's also discounted at Walmart.

Samsung Pro Plus microSD card for $100 ($20 off): This newly released, 1TB variant is down to its best price yet. The Pro Plus is the top pick in our guide to the best microSD cards.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.

This article originally appeared on Engadget at https://www.engadget.com/deals/amazon-prime-day-2024-the-best-early-deals-we-found-ahead-of-the-october-big-deal-days-sale-050506789.html?src=rss

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The next Like A Dragon game recasts a series regular as an amnesiac pirate

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Ryu Ga Gotoku Studio simply cannot stop pumping out Like A Dragon (aka Yakuza) games. The studio and publisher Sega have revealed that the next entry will hit PS4, PS5, Xbox One, Xbox Series X/S and Steam on February 28, just 13 months after Like A Dragon: Infinite Wealth debuted. The latest spinoff has a typically kooky twist that’s not exactly kept secret by its title: Like a Dragon: Pirate Yakuza in Hawaii.

A seven-minute announcement trailer shown at the studio's RGG Summit features Goro Majima, a regular of the series, explaining what's been going on with him recently. About six months earlier, Majima washed up on an island near Hawaii with no memory of how he got there, only to be helped out by a child with a pet tiger cub. It didn't take long until Majima ran afoul of some pirates and swiftly became a pirate captain himself.

Pirate Yakuza in Hawaii takes place a year after the events of Infinite Wealth and Ichiban Kasuga's exploits in that game. You'll assemble your crew, upgrade your ship, engage enemy vessels and discover hidden islands. Majima will have two fighting styles that you can switch between on the fly. Opt for the Mad Dog option to vex enemies with "speed, agility and flair," and then switch to Sea Dog to dual wield short swords and "pirate tools," according to a press release. However you slice it, Pirate Yakuza in Hawaii already looks way more fun than the 45 minutes I spent playing Skull and Bones.

While February 28 isn't too far away in the grand scheme of things, there are plenty of other Like A Dragon-related things to help keep you occupied in the meantime. Like A Dragon: Yakuza, a live-action TV show based on the series, will debut on Prime Video on October 24. The franchise is also debuting on Nintendo Switch the same day with a port of Yakuza Kiwami, a remake of the first game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-like-a-dragon-game-recasts-a-series-regular-as-an-amnesiac-pirate-142935001.html?src=rss

https://www.engadget.com/gaming/the-next-like-a-dragon-game-recasts-a-series-regular-as-an-amnesiac-pirate-142935001.html?src=rss

Theater chains will spend $2.2 billlion to lure you back to the movies

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The biggest theater chains in the US and Canada are giving their cinemas a major upgrade in hopes of enticing more people to watch movies outside of their homes. According to Variety, they're planning to spend $2.2 billion to modernize 21,000 screens over the next three years — even adding activities audiences can do, like pickleball and ziplining. Michael O'Leary, the president and CEO of the National Association of Theatre Owners (NATO), told the publication that the industry feels it has "turned a corner" and that "audiences are coming back to the theaters." However, they have to do more to make the shared cinematic experience more enjoyable.

People have become used to waiting for films to come out on streaming over the past years, after all, and they're not going out for movies they don't feel compelled to see as soon as they come out. The total US domestic revenue for this year's summer box office, for instance, is over 10 percent lower than last year's. Variety says AMC, Regal Cinemas, Cinemark, Cineplex, Marcus Theatres, B&B Theatres, Harkins Theatres and Santikos Entertainment have all told NATO that they're investing money to better their facilities.

The companies are expected to spend their budgets on upgrading their laser projectors and their sound systems, as well as on installing more comfortable seating, better AC, lighting and carpeting. And, yes, they're adding new attractions like pickleball courts, arcades, ziplines and bowling alleys, which could change what it means to go to the movies. The image above is a pickleball court at a B&B Theatre cinema. "This investment of resources is the next step in our industry’s ongoing commitment to ensuring that going to the theater remains a unique and special experience for generations to come," O'Leary said. Whether the strategy works or not remains to be seen, but that these companies are willing to spend a collective amount of $2.2 billion in upgrades signifies that they're at least in a better place than they were in at the height of the pandemic.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/theater-chains-will-spend-22-billlion-to-lure-you-back-to-the-movies-140054935.html?src=rss

https://www.engadget.com/entertainment/tv-movies/theater-chains-will-spend-22-billlion-to-lure-you-back-to-the-movies-140054935.html?src=rss

Apple Watch Series 10 review: Legacy and sequel in equal measure

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The Apple Watch has been around for ten years. Looking at pictures of the device then, it might not seem like much has changed — even the apps drawer seems identical. But subtly and quietly, the Apple Watch — the company’s first new product line of the post-Steve Jobs era — has evolved to become capable of so much more today. Over the last few years, there have been some big leaps forward for the Apple Watch’s feature set, up to and including wrist-based ECG and heart-rate readings that were once the purview of science fiction. We’ve heard many testimonials, mostly from Apple at its events, about how the Apple Watch has saved lives — whether it be by detection of a fall or atrial fibrillation. Smartwatches as a category have matured and found their place, it seems, and the Apple Watch has carved out a comfy spot within the space.

So color me surprised when the Series 10 launched to very little fanfare last week. I guess I was expecting Apple to be a bit more self-congratulatory, but the company seemed to gloss over the product’s birthday. Instead, we got to learn about the device’s thinner profile and bigger screen with greater viewing angles. It also has smaller onboard speakers, apps for water sports enthusiasts and health features like the new sleep apnea monitoring and alerts. It may sound underwhelming compared to the seemingly futuristic features we were seeing in the Apple Watch’s early days, but the Series 10 is just following in the footsteps of the iPhone. It’s a mature product that’s traded massive annual overhauls for iterative updates that add up over time. For a smartwatch that has consistently been called the best in its class, the Series 10 largely continues that tradition, even as it walks back a feature or two thanks to ongoing copyright litigation.

Design and display

Compared to the Series 9, the latest Apple Watch is ever so slightly bigger and noticeably thinner and lighter. It’s not such a great difference that you’ll notice without having the two side by side, but every time I pick up the Series 10 I definitely feel a tiny spark of joy. The squatter shape, slimmer profile and more rounded corners somehow make the new watch feel a bit like a biscuit, while the Series 9 comes off more like a smaller mahjong tile.

Both sizes of the mainstream Apple Watch have grown ever so slightly, with the 41mm version now coming in at 42mm and the 45mm one sitting at 46mm. I’ve worn the smaller Series 10 and Series 9 on both wrists for a few days now and genuinely don’t find there to be a major difference in daily use. As significant as I think the thinner body and lighter weight is on the Series 10, it’s not like I was having trouble squeezing its predecessor through jacket sleeves before. I will say that the new model will certainly be more comfortable under the snuggest of my cuffs.

Apple cutting the Series 10 down to just 9.7mm thin is certainly a feat, considering the Pixel Watch 3 is still a pretty chunky 12mm thick. Samsung’s Galaxy Watch 7 is the same height, so Google needs to play a bit of catch-up here.

The Series 10’s bigger screen does make some things easier to see, like road names on Maps and the clock when you’re in Spotify. You’ll likely find greater gains here by choosing larger font sizes, which is a bit of an obvious note but at least on the Series 10 you’ll have more room to work with. If you need something even bigger, you should consider the Watch Ultra 2, which has a 49mm screen.

Apple’s also using a wide-angle OLED this year to make things easier to read even if your wrist is simply resting on the table, not held up in front of your eyes. Again, in my side by side observations, the change is noticeable but not in a huge way. There does appear to be greater contrast between the digits of the time against the photo in the background, too, which makes the clock more visible at an angle.

However, it’s worth pointing out that when you’re staring at the Series 10 face on, you might find its bezels noticeably thicker than on the Series 9. Even if you’re planning on upgrading from a Series 9, where you’ll be most primed to feel the bigger bezels’ impact on design, it’s still a tiny complaint, if at all. Thicker borders don’t really affect the watch’s performance.

Apple introduced some new watch faces with the Series 10, as it does with every successive generation. This time, the Flux face is supposed to make full use of the display’s wider angle view as it spills over the sides (sort of). There’s also a bit of an animation that mimics a second hand ticking across the screen, which is nice, but doesn’t add much to the experience.

There are other small design changes around the watch. For example, instead of an inch-long slit on the left edge for the speaker output, there now sits two half-inch grilles which blend more seamlessly into the watch. I’d also be remiss if I didn’t at least mention the new jet black case color option, as well as the polished titanium models that replace the previous stainless steel ones. They’re nice options to have, if you can afford the $300 upgrade for the new lighter material.

Finally, part of why the Series 10 got thinner is its redesigned metal back, which allowed Apple to integrate the antenna into the case and compress two layers into one. There’s also a little so-called isolation circle to help maintain cellular performance. This isn’t something you’ll feel necessarily, but it does contribute to the Series 10’s overall thinness.

The Apple Watch Series 10’s speaker

Something Apple brought to the Series 10 is the ability to play music and podcasts through the watch’s onboard speaker. It might seem silly to want to use the tiny device for any sort of media, especially things like songs where you’d like at least some semblance of sound quality for the experience to be enjoyable. In the few days I’ve had the Series 10, I never found the need to stream songs from the speaker on the watch, until I had to test it.

At the maximum loudness in a quiet conference room, I enjoyed listening to Running Through the Night by Seori and Espresso by Sabrina Carpenter. It wasn’t as bass-heavy as I’d like for a regular listening session, but given the circumstances and the size of the watch, the mids and trebles were plenty clear and punchy. You’re not meant to rely on this for long periods anyway, and it’s just there to scratch an itch if or when it arises. With noisier environments, though, it’s a struggle.

The Apple Watch Series 10 vs. sleep apnea

Arguably the biggest feature coming to the Series 10 is sleep apnea monitoring (though that feature is also available on the Series 9 and Ultra 2 via watchOS 11). This is only for people who haven’t been diagnosed with sleep apnea, meaning if you already know you have this condition, it’s not designed to help you see if your CPAP machine is effective, for instance.

I’ve not been diagnosed with sleep apnea, and might very well be one of the 80 percent of people that has the condition and don’t know it. Still, it would be nice to know for certain and when watchOS 11 dropped yesterday, those of us on iOS 18 with compatible Apple Watch models were able to opt in to notifications. I went to the Health app to set this up, answered a series of questions about my age and whether I’d been diagnosed with sleep apnea, and was informed I was set up for the feature.

In the explanation Apple provides during the onboarding process, it says “Apple Watch tracks your breathing while you’re asleep and records any disturbances in a 30-day period.” It can notify you if those disturbances “are suggestive of sleep apnea,” so you can go to a doctor for a proper diagnosis.

It’s been only about a week since Apple announced sleep apnea notifications were coming, and clearly 30 days haven’t passed. I have yet to glean enough information for any alerts, and cannot yet gauge the impact of this feature.

The Apple Watch Series 10 as a health and fitness tracker

Barring changes that come with watchOS 11, which older Apple Watches will also get, the Series 10 is essentially the same as its predecessor when it comes to tracking your activity. As long as you’ve set things up right, you’ll get reminders to log your mood, take your meds and move after you’ve been idle too long.

Having just reviewed Google’s Pixel Watch 3, I can’t help but wish Apple were a tad more sensitive and consistent at automatically prompting me to start logging a walk. There’s no real guidance as to how long you have to have been active for the watch to suggest you’d been working out. That leads to some confusion and pure frustration when you think you’d walked or run enough for the auto detection to kick in, but only to find out you maybe hadn’t moved in the right way or for long enough.

I’ve been a yearslong Apple Watch user, so I’ve grown extremely familiar and reliant on its interface and the data it collects. I like diving into my calendar view and looking proudly at all the days I closed my rings. The Health app does a good job of presenting my recent trends and how that compares with my performance a year ago, subtly shaming me into realizing I should maybe take a few more walks a week. The Series 10 doesn’t differ much from the Series 9 in that way, and if you’re already in Apple’s ecosystem, this will largely feel extremely familiar.

The Apple Watch Series 10’s water-sports features

There are some new tools on the Series 10 that are borrowed from elsewhere in the family, though. Apple’s brought the Watch Ultra’s Depth app over and introduced a new Tides app across the Series 10 and Watch Ultra 2 that should be helpful for those who spend a lot of time in the water.

I’m not a big water sports girl, but I do occasionally hang out at beaches. Whether it’s Long Island’s pristine, sandy shores or the rocky terrain of Red Hook’s Valentino Pier, I’ve certainly encountered sudden swells in water level that I’ve had to run to avoid. It’s not the biggest problem, of course, but I can see how the Tides app would help anyone plan a day. I launched the app, and in a few seconds, the Series 10 located the closest beach, informing me that the tide was falling and that water levels would hit their lowest at about 2:07AM.

I didn’t verify this by going to Newport Beach at 2:07AM to measure water levels, but even from my brief testing it appears to be a helpful app for those who need to know this information for a full day of surfing, for example. It’s also useful for those who want a convenient way to locate the closest body of water, since the map view shows beaches around you.

It’s hard to imagine the Depth app being useful for a non-snorkeler or non-scuba diver like me, as I’ve watched one too many videos of underwater cave diving gone wrong. But the Depth app and water temperature sensor could theoretically be useful in other scenarios. If you have a deep enough tub, you could potentially stick the Series 10 on your wrist into the bottom and get a reading for whether the water is too hot for your kid.

Unlike on the Apple Watch Ultra (1 and 2), which go down to 40 meters (131.2 feet), the Series 10’s depth gauge will only provide readings up to 6 meters. That does mean you won’t want to take this scuba diving, and it’s not rated for that, either. All three models I mentioned here offer the same water temperature capability, though.

The Apple Watch Series 10’s battery life and charging speed

In the few days I’ve had the Apple Watch Series 10, it’s generally outlasted the Series 9, not usually by much. One day, after a cross-training workout at 8AM followed by a GPS-enabled walk and a day full of Slack and Telegram alerts, the Series 10 still managed to have 46 percent left at 11:45PM when I got home. The Series 9 was struggling at 19 percent, and both had the same display and Always On settings. This is one aspect that I’d like more time testing to better understand, but considering the new watch’s slimmer profile and bigger screen, the fact that it even has similar runtime at all would be respectable.

Apple also updated the charging setup on its latest smartwatch, which should bring the Series 10 back to 80 percent in 30 minutes. It’s worth noting you’ll have to use a fast-charge-certified accessory, such as a charging cable from the Series 7 or later, which you can tell by confirming that the wire is braided. Faster recharge speeds are nice, since they make up for any shortfalls in battery life by making sure you don’t need to wait too long for your device to get back up to a healthy level.

Still, considering many devices from Garmin, Fitbit and even Samsung can last longer than two days and even up to seven days per charge, the Apple Watch’s day and a half feels like a number that could be higher. If the company were looking for ways to push the envelope further, battery life is certainly the area to investigate. I don’t mind charging my watch every morning (or night), but some people want to be able to go camping over a long weekend and not have to worry about bringing along chargers. Don’t tell them to buy an Apple Watch Ultra for that benefit.

Wrap-up

It’s hard to sum up how I feel about the Apple Watch Series 10. On one hand, I definitely still need more time to form a conclusion about things I don’t feel familiar with yet, like sleep apnea alerts. On the other, I feel like I already know this product very well, thanks to its similarity to its predecessor(s). Plus, with watchOS 11 bringing a lot of similar features to the Series 9, Watch Ultra 2 and more, it feels difficult to recommend anyone with a recent device spring for an upgrade. Some of my friends considering the Series 10 are coming from the Series 8 or older, and for them Apple’s latest certainly feels worthwhile.

However, those using an older model should be aware that upgrading to a newer Apple Watch would cost them access to the blood oxygen detection features. The company has yet to bring back the Blood Oxygen app that it removed from the Series 9 and Ultra 2 that it sells in the US, as a result of a patent lawsuit filed by Masimo. It’s entirely possible the company is able to revive this feature simply through a software update, but if this measurement is crucial to your daily life, it might be worth sticking with your Series 8.

Those looking for a huge leap forward because of the number “10” in the device’s name should be prepared to be underwhelmed. But just because the Series 10 isn’t a reinvention of smartwatches doesn’t mean it isn’t still an excellent companion device and well-rounded health-tracker. If you’re simply looking for a new Apple Watch or don’t care for SpO2 readings, and are coming from a model that’s at least two years old, the Series 10 will feel like a solid upgrade. And it’s still the best for any iPhone owner.

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-watch-series-10-review-legacy-and-sequel-in-equal-measure-120021405.html?src=rss

https://www.engadget.com/wearables/apple-watch-series-10-review-legacy-and-sequel-in-equal-measure-120021405.html?src=rss

Apple Watch Series 10 review: Legacy and sequel in equal measure

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The Apple Watch has been around for ten years. Looking at pictures of the device then, it might not seem like much has changed — even the apps drawer seems identical. But subtly and quietly, the Apple Watch — the company’s first new product line of the post-Steve Jobs era — has evolved to become capable of so much more today. Over the last few years, there have been some big leaps forward for the Apple Watch’s feature set, up to and including wrist-based ECG and heart-rate readings that were once the purview of science fiction. We’ve heard many testimonials, mostly from Apple at its events, about how the Apple Watch has saved lives — whether it be by detection of a fall or atrial fibrillation. Smartwatches as a category have matured and found their place, it seems, and the Apple Watch has carved out a comfy spot within the space.

So color me surprised when the Series 10 launched to very little fanfare last week. I guess I was expecting Apple to be a bit more self-congratulatory, but the company seemed to gloss over the product’s birthday. Instead, we got to learn about the device’s thinner profile and bigger screen with greater viewing angles. It also has smaller onboard speakers, apps for water sports enthusiasts and health features like the new sleep apnea monitoring and alerts. It may sound underwhelming compared to the seemingly futuristic features we were seeing in the Apple Watch’s early days, but the Series 10 is just following in the footsteps of the iPhone. It’s a mature product that’s traded massive annual overhauls for iterative updates that add up over time. For a smartwatch that has consistently been called the best in its class, the Series 10 largely continues that tradition, even as it walks back a feature or two thanks to ongoing copyright litigation.

Design and display

Compared to the Series 9, the latest Apple Watch is ever so slightly bigger and noticeably thinner and lighter. It’s not such a great difference that you’ll notice without having the two side by side, but every time I pick up the Series 10 I definitely feel a tiny spark of joy. The squatter shape, slimmer profile and more rounded corners somehow make the new watch feel a bit like a biscuit, while the Series 9 comes off more like a smaller mahjong tile.

Both sizes of the mainstream Apple Watch have grown ever so slightly, with the 41mm version now coming in at 42mm and the 45mm one sitting at 46mm. I’ve worn the smaller Series 10 and Series 9 on both wrists for a few days now and genuinely don’t find there to be a major difference in daily use. As significant as I think the thinner body and lighter weight is on the Series 10, it’s not like I was having trouble squeezing its predecessor through jacket sleeves before. I will say that the new model will certainly be more comfortable under the snuggest of my cuffs.

Apple cutting the Series 10 down to just 9.7mm thin is certainly a feat, considering the Pixel Watch 3 is still a pretty chunky 12mm thick. Samsung’s Galaxy Watch 7 is the same height, so Google needs to play a bit of catch-up here.

The Series 10’s bigger screen does make some things easier to see, like road names on Maps and the clock when you’re in Spotify. You’ll likely find greater gains here by choosing larger font sizes, which is a bit of an obvious note but at least on the Series 10 you’ll have more room to work with. If you need something even bigger, you should consider the Watch Ultra 2, which has a 49mm screen.

Apple’s also using a wide-angle OLED this year to make things easier to read even if your wrist is simply resting on the table, not held up in front of your eyes. Again, in my side by side observations, the change is noticeable but not in a huge way. There does appear to be greater contrast between the digits of the time against the photo in the background, too, which makes the clock more visible at an angle.

However, it’s worth pointing out that when you’re staring at the Series 10 face on, you might find its bezels noticeably thicker than on the Series 9. Even if you’re planning on upgrading from a Series 9, where you’ll be most primed to feel the bigger bezels’ impact on design, it’s still a tiny complaint, if at all. Thicker borders don’t really affect the watch’s performance.

Apple introduced some new watch faces with the Series 10, as it does with every successive generation. This time, the Flux face is supposed to make full use of the display’s wider angle view as it spills over the sides (sort of). There’s also a bit of an animation that mimics a second hand ticking across the screen, which is nice, but doesn’t add much to the experience.

There are other small design changes around the watch. For example, instead of an inch-long slit on the left edge for the speaker output, there now sits two half-inch grilles which blend more seamlessly into the watch. I’d also be remiss if I didn’t at least mention the new jet black case color option, as well as the polished titanium models that replace the previous stainless steel ones. They’re nice options to have, if you can afford the $300 upgrade for the new lighter material.

Finally, part of why the Series 10 got thinner is its redesigned metal back, which allowed Apple to integrate the antenna into the case and compress two layers into one. There’s also a little so-called isolation circle to help maintain cellular performance. This isn’t something you’ll feel necessarily, but it does contribute to the Series 10’s overall thinness.

The Apple Watch Series 10’s speaker

Something Apple brought to the Series 10 is the ability to play music and podcasts through the watch’s onboard speaker. It might seem silly to want to use the tiny device for any sort of media, especially things like songs where you’d like at least some semblance of sound quality for the experience to be enjoyable. In the few days I’ve had the Series 10, I never found the need to stream songs from the speaker on the watch, until I had to test it.

At the maximum loudness in a quiet conference room, I enjoyed listening to Running Through the Night by Seori and Espresso by Sabrina Carpenter. It wasn’t as bass-heavy as I’d like for a regular listening session, but given the circumstances and the size of the watch, the mids and trebles were plenty clear and punchy. You’re not meant to rely on this for long periods anyway, and it’s just there to scratch an itch if or when it arises. With noisier environments, though, it’s a struggle.

The Apple Watch Series 10 vs. sleep apnea

Arguably the biggest feature coming to the Series 10 is sleep apnea monitoring (though that feature is also available on the Series 9 and Ultra 2 via watchOS 11). This is only for people who haven’t been diagnosed with sleep apnea, meaning if you already know you have this condition, it’s not designed to help you see if your CPAP machine is effective, for instance.

I’ve not been diagnosed with sleep apnea, and might very well be one of the 80 percent of people that has the condition and don’t know it. Still, it would be nice to know for certain and when watchOS 11 dropped yesterday, those of us on iOS 18 with compatible Apple Watch models were able to opt in to notifications. I went to the Health app to set this up, answered a series of questions about my age and whether I’d been diagnosed with sleep apnea, and was informed I was set up for the feature.

In the explanation Apple provides during the onboarding process, it says “Apple Watch tracks your breathing while you’re asleep and records any disturbances in a 30-day period.” It can notify you if those disturbances “are suggestive of sleep apnea,” so you can go to a doctor for a proper diagnosis.

It’s been only about a week since Apple announced sleep apnea notifications were coming, and clearly 30 days haven’t passed. I have yet to glean enough information for any alerts, and cannot yet gauge the impact of this feature.

The Apple Watch Series 10 as a health and fitness tracker

Barring changes that come with watchOS 11, which older Apple Watches will also get, the Series 10 is essentially the same as its predecessor when it comes to tracking your activity. As long as you’ve set things up right, you’ll get reminders to log your mood, take your meds and move after you’ve been idle too long.

Having just reviewed Google’s Pixel Watch 3, I can’t help but wish Apple were a tad more sensitive and consistent at automatically prompting me to start logging a walk. There’s no real guidance as to how long you have to have been active for the watch to suggest you’d been working out. That leads to some confusion and pure frustration when you think you’d walked or run enough for the auto detection to kick in, but only to find out you maybe hadn’t moved in the right way or for long enough.

I’ve been a yearslong Apple Watch user, so I’ve grown extremely familiar and reliant on its interface and the data it collects. I like diving into my calendar view and looking proudly at all the days I closed my rings. The Health app does a good job of presenting my recent trends and how that compares with my performance a year ago, subtly shaming me into realizing I should maybe take a few more walks a week. The Series 10 doesn’t differ much from the Series 9 in that way, and if you’re already in Apple’s ecosystem, this will largely feel extremely familiar.

The Apple Watch Series 10’s water-sports features

There are some new tools on the Series 10 that are borrowed from elsewhere in the family, though. Apple’s brought the Watch Ultra’s Depth app over and introduced a new Tides app across the Series 10 and Watch Ultra 2 that should be helpful for those who spend a lot of time in the water.

I’m not a big water sports girl, but I do occasionally hang out at beaches. Whether it’s Long Island’s pristine, sandy shores or the rocky terrain of Red Hook’s Valentino Pier, I’ve certainly encountered sudden swells in water level that I’ve had to run to avoid. It’s not the biggest problem, of course, but I can see how the Tides app would help anyone plan a day. I launched the app, and in a few seconds, the Series 10 located the closest beach, informing me that the tide was falling and that water levels would hit their lowest at about 2:07AM.

I didn’t verify this by going to Newport Beach at 2:07AM to measure water levels, but even from my brief testing it appears to be a helpful app for those who need to know this information for a full day of surfing, for example. It’s also useful for those who want a convenient way to locate the closest body of water, since the map view shows beaches around you.

It’s hard to imagine the Depth app being useful for a non-snorkeler or non-scuba diver like me, as I’ve watched one too many videos of underwater cave diving gone wrong. But the Depth app and water temperature sensor could theoretically be useful in other scenarios. If you have a deep enough tub, you could potentially stick the Series 10 on your wrist into the bottom and get a reading for whether the water is too hot for your kid.

Unlike on the Apple Watch Ultra (1 and 2), which go down to 40 meters (131.2 feet), the Series 10’s depth gauge will only provide readings up to 6 meters. That does mean you won’t want to take this scuba diving, and it’s not rated for that, either. All three models I mentioned here offer the same water temperature capability, though.

The Apple Watch Series 10’s battery life and charging speed

In the few days I’ve had the Apple Watch Series 10, it’s generally outlasted the Series 9, not usually by much. One day, after a cross-training workout at 8AM followed by a GPS-enabled walk and a day full of Slack and Telegram alerts, the Series 10 still managed to have 46 percent left at 11:45PM when I got home. The Series 9 was struggling at 19 percent, and both had the same display and Always On settings. This is one aspect that I’d like more time testing to better understand, but considering the new watch’s slimmer profile and bigger screen, the fact that it even has similar runtime at all would be respectable.

Apple also updated the charging setup on its latest smartwatch, which should bring the Series 10 back to 80 percent in 30 minutes. It’s worth noting you’ll have to use a fast-charge-certified accessory, such as a charging cable from the Series 7 or later, which you can tell by confirming that the wire is braided. Faster recharge speeds are nice, since they make up for any shortfalls in battery life by making sure you don’t need to wait too long for your device to get back up to a healthy level.

Still, considering many devices from Garmin, Fitbit and even Samsung can last longer than two days and even up to seven days per charge, the Apple Watch’s day and a half feels like a number that could be higher. If the company were looking for ways to push the envelope further, battery life is certainly the area to investigate. I don’t mind charging my watch every morning (or night), but some people want to be able to go camping over a long weekend and not have to worry about bringing along chargers. Don’t tell them to buy an Apple Watch Ultra for that benefit.

Wrap-up

It’s hard to sum up how I feel about the Apple Watch Series 10. On one hand, I definitely still need more time to form a conclusion about things I don’t feel familiar with yet, like sleep apnea alerts. On the other, I feel like I already know this product very well, thanks to its similarity to its predecessor(s). Plus, with watchOS 11 bringing a lot of similar features to the Series 9, Watch Ultra 2 and more, it feels difficult to recommend anyone with a recent device spring for an upgrade. Some of my friends considering the Series 10 are coming from the Series 8 or older, and for them Apple’s latest certainly feels worthwhile.

However, those using an older model should be aware that upgrading to a newer Apple Watch would cost them access to the blood oxygen detection features. The company has yet to bring back the Blood Oxygen app that it removed from the Series 9 and Ultra 2 that it sells in the US, as a result of a patent lawsuit filed by Masimo. It’s entirely possible the company is able to revive this feature simply through a software update, but if this measurement is crucial to your daily life, it might be worth sticking with your Series 8.

Those looking for a huge leap forward because of the number “10” in the device’s name should be prepared to be underwhelmed. But just because the Series 10 isn’t a reinvention of smartwatches doesn’t mean it isn’t still an excellent companion device and well-rounded health-tracker. If you’re simply looking for a new Apple Watch or don’t care for SpO2 readings, and are coming from a model that’s at least two years old, the Series 10 will feel like a solid upgrade. And it’s still the best for any iPhone owner.

This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-watch-series-10-review-legacy-and-sequel-in-equal-measure-120021405.html?src=rss

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iPhone 16 Pro and Pro Max review: Apple focuses on cameras and customization

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It may seem like Apple is behind the competition a lot of the time. The company appeared to be slow to developments like widgets, bezel-less displays with camera notches and screens with high refresh rates. And with the iPhone 16 Pro, it appears to once again be late to the party, bringing generative-AI features and a real button for the camera to its 2024 flagship. But if you'll allow me to play therapist for a moment, I think it's not that Apple is slow. I think Apple is cautious. Perhaps overly so.

Caution on its own isn't a bad trait — in fact, it could be considered thoughtful. Rather than rush to the cutting edge with its peers, Apple deliberates, usually finding a slightly different approach that is often an improvement on what's out there. Just look at the Vision Pro headset or Apple Silicon. Or even the iPod, the iPad and the AirPods, which were far from the first of their kind when they launched.

With the iPhone 16 Pro, the focus is on cameras and Apple Intelligence. The problem is, Apple Intelligence isn't quite here yet. We can test some features in the developer beta that's currently available, but that's not necessarily the same as the experience the public will get when the update rolls out in October. It’s not unprecedented for new iPhones to launch without some marquee features, sure, and thankfully there's still plenty that the iPhone 16 Pro brings. From Camera Control, the Fusion Camera and other video-related updates to slightly bigger displays and iOS 18, the iPhone 16 Pro and Pro Max are intriguing successors, even absent the vaunted Intelligence features that are still to come.

Video review of the iPhone 16 Pro

The iPhone 16 Pro’s design and displays

I’m getting deja vu. Looking back at my review of the iPhone 15 Pro, I see a picture of that phone and its predecessor lined up side by side to show just how much thinner the bezels are. Apple has once again trimmed the borders on its flagship phones, but while doing that enabled it to reduce the handsets’ size in 2023, this year it allowed the company to cram in larger screens without much change in footprint.

The iPhone 16 Pro and Pro Max displays have increased in size from 6.1 inches and 6.7 inches up to 6.3 inches and 6.9 inches, respectively. Both handsets have grown ever so slightly, too, by just under 1mm in width and about 3mm in height.

Basically, the iPhone 16 Pro and Pro Max are a hair wider and taller than their predecessors, but maintain the same 8.25mm (0.32-inch) profile. And yet, in spite of this minimal change, you won’t be able to keep your old cases if you’re upgrading from an iPhone 15 Pro to an iPhone 16 Pro.

Not only would the cases not quite fit, you’d also need something with either a cutout or a sapphire crystal and conductive layer to be able to use the new Camera Control. Of course, Apple sells compatible cases, as do some third parties like Otterbox, so you have plenty of options.

I’ve spent most of this year’s hardware review season remarking how Samsung and Google’s flagships feel like iPhones, and I’ve now reached a strange inception point. As I’ve been comparing competing phones for this review, I’ve been surrounded by about a dozen handsets from all these different companies on my couch, including last year’s iPhones, the Galaxy S24 Plus and the Pixel 9 Pro and Pro XL. Trying to figure out which one is the iPhone has become more confusing than ever, as they all feel similar in build. The best way to verify at a glance is looking at their camera arrays or my wallpaper.

All that is to say that the iPhone 16 Pro feels similar to its predecessor, which is what these other companies have been attempting to emulate. Apple would be right to feel flattered by this imitation, and yet I have to wonder if it’s time to do something different. Google’s Pixel 9 Pro is actually a whole six grams lighter than the iPhone 16 Pro at 221 grams (7.79 ounces), and I’m absolutely smitten by its rich pink hue and shiny edges. Though I like the new golden Desert color for the iPhone 16 Pro, I do wish Apple’s premium flagship had more fun and vibrant exteriors. That said, I do love the base iPhone 16 in pink, teal and Ultramarine.

Camera control is (not) just a button

Arguably the biggest change to the iPhone 16 lineup, not to mention the iPhone 16 Pro, is the introduction of Camera Control. This is a button on the right side of the device, which has touch and pressure sensors on it to enable greater control with swipes and semi-presses. (That’s in addition to the Action Button on the top left that was added to last year’s Pros, and carries over to the iPhone 16 and iPhone 16 Plus, too.)

One of the things this was supposed to do was let you push lightly on the button to trigger focus, similar to what half pressing a DSLR shutter button would do. That function won’t be available at launch, so I can’t say if it’s effective.

But by and large, Camera Control is a very Apple approach to a feature that has been around for years. From phones by Sony and Nokia with dedicated shutter buttons to Android handsets with hardware-based double-click shortcuts, the notion of quick access to your camera without having to futz with the screen is a popular one. For good reason, too — I’ve hated having to swipe or long-press the icon on my iPhone’s lock screen in the past, and even though I could set the iPhone 15 Pro’s Action button to open the camera, it just wasn’t positioned well and I’d have to give up my mute button.

So Apple isn’t breaking new ground with its hardware shortcut for a frequently used app. But it does do a few things differently with the touch sensor. You can swipe on it to tweak things like exposure, zoom levels and tone, and the half-press still works as a way to select options or go back out of menus within the new Camera Control interface. In theory, it’s a nice way to make changes on the fly.

In reality, there were a few issues, and they largely have to do with placement. The button sits a little farther from the base of the phone than I’d like, so my fingers have to reach a bit more to press it, whether I was in landscape or portrait mode. This wasn’t usually a problem when I had both hands free and could steady the iPhone with my other hand and readjust my grip.

But if you’re trying to take a quick shot with just one hand, the button’s location can feel unintuitive. Of course, everyone has different finger lengths and ratios, so it’s entirely possible that other people find this logical. It also depends on your grip — if you’re cradling the bottom of the device in your palm, it’s harder to maneuver. If you’re covering part of the screen and reaching for the button head on, it’s slightly easier to use camera control.

Still, even for those with the strongest claws, swiping and half-pressing and double-half-pressing on the sensor is tricky. I was only ever really able to do that if I had my thumb holding up the bottom edge and my middle, ring and little fingers steadying the right end of the phone. Maybe this is a new camera grip I just need to relearn for this button.

The awkward placement is a minor gripe compared to what I found most annoying: the button’s touch sensor. Not only was it difficult to swipe through different settings when holding the device with one hand, it also reacts to accidental touches and swipes. Sometimes, the phone would slide down my palm and change the exposure or zoom level, completely ruining the vibe. I should point out that you can go into accessibility settings to either tweak the swipe sensitivity or turn it off altogether, if it really bothers you. Honestly, if you’re planning on making adjustments with Camera Control, it’s best to have time, patience and both hands free.

In those situations, I had a lot of fun editing settings and watching them be reflected in the viewfinder in real time. I also liked zooming in and out of subjects, recomposing a shot and tweaking exposure till I liked what I saw, before then pushing down to snap the picture. (This action does lead to some small issues, but more on the actual photo quality later.) I especially loved this while recording video, since it makes slowly zooming in or out of a subject smoother than using the onscreen slider.

Then again, for scenarios where I just want to fire off a quick shot without worrying about exposure or zoom settings, the pain of finagling with the sensor mostly goes away. In exchange, being able to rapidly snap pictures is a joy. I found myself taking more pictures than ever thanks to camera control, which if you know me is a feat worthy of the Guinness Book of Records.

A random person cut me off in line? Click. Funny sign on a building I pass by in a Lyft? Click, click. From your lock screen, you’ll have to press the button twice — once to wake the phone up and once to open the camera. Then press again to take the photo. It’s not ideal, but not too far off the same process on a Pixel phone, for instance. Plus, you can long-press the iPhone’s button to start recording a video, and it’ll automatically stop when you let go.

This sort of rapid access to the camera is the best thing about the new button, and I could see it being potentially useful not just for shutterbugs like me, but for the upcoming Visual Intelligence feature that Apple teased at its launch event. The company’s version of Google Lens could allow people to ask questions about things in the real world around them. But of course, since this wasn’t available during my review period, I wasn’t able to test it.

For now, you can go into Settings to either change the number of clicks it takes to trigger the camera app, remap it to a Code scanner or the Magnifier tool or disable it altogether. Since you can also set up the Action button to do these things, you have more choices now over where you want your camera shortcut or free up the former volume slider to do something else.

The iPhone 16 Pro: Fusion camera for fast and slow moments

Even if you’re not a glutton for buttons, there are still some camera updates that might intrigue you. This year’s flagships sport what Apple calls a 48-megapixel Fusion Camera, which has a faster quad-pixel sensor. This enables what the company describes as “zero shutter lag,” which is wording it has used repeatedly over the years. In this case, it’s referring to how quickly the camera will capture a shot after you press the shutter button (onscreen or hardware).

I will admit I was initially confused by this update, in part because it requires relearning some behaviors I had adopted to mitigate the shortfalls of older cameras. Basically, the iPhone 16 Pro’s cameras are now so fast that when I asked someone to throw something so I could capture it in motion to see how still the images were, my shots ended up being of the person holding the object.

Our video producer and I were very confused, and it wasn’t until the “zero shutter lag” concept was explained clearer to me that I got it. I had become used to pressing the shutter early since cameras, in my experience, would be fractions of a second slow. Apple has become so fast that it actually captured the literal moment I tapped the button, instead of the split second after, when the object was in mid-air.

This is going to change how people take jump shots, I’m sure, but basically if you and your friends are taking pictures of yourselves floating in the sky, the photographer doesn’t have to hit capture before telling you to jump. I know this is a very specific and silly example, but it’s also the most relatable illustration of how much quicker the Fusion camera is.

Also, why can’t camera stories be silly and fun? That’s what a lot of the best moments in life are, and some of the new features are great in those situations. The support for 4K video at 120 fps in Dolby Vision, for example, led to some beautiful high-quality, rich and colorful clips of my friend’s adorable pomeranian trotting along on a walk. Her little tongue slowly peeking out as she bounded towards the camera looked crisp and smooth when I played it back at 25 percent and 20 percent speeds, too.

The iPhone 16’s new Photographic Styles are excellent

Depending on your mood, the new Photographic Styles can be fun or serious. Apple’s tweaked the built-in camera filters to not only offer more options but give you greater control. Due to how the company has refined its processing each year, there’s also an improved depth map captured when it detects a face in the scene. This, combined with a greater focus on color science around skintone, has led to what might be my favorite new iPhone 16 feature.

Whether I shot them in Portrait mode or not, photos of people that I took using the iPhone 16 Pro were a dream to edit. Simply switching between the Standard, Natural, Luminous, Quiet or Ethereal styles already resulted in improvements to the colors and shadow, but I could also tap on each thumbnail to access the new editing touchpad and drag a dot around. This let me more precisely tweak the hues and contrast levels, and an additional slider below let me adjust how warm the image was.

An ugly selfie with my cousin in the hideous overhead lights of a meeting room became a beautiful snapshot after I switched to the Ethereal or Luminous styles. Both of those are quickly becoming my favorites, but I’m more impressed with how well Apple was able to segment the subject from the background. In almost every shot I edited, adjusting the slider mostly only changed the background, keeping people and their complexions within the realm of reality instead of applying harsh oversaturation or extreme contrast levels to them. They also added a background blur that lent a pleasant soft focus effect, and most of the time the system accurately identified outlines of people in the scene.

Perhaps my favorite part is the fact that you can change between styles after you’ve shot the photo on the iPhone 16. As someone who dwells on her Instagram filters and edit tools for some time before each post, I definitely appreciate how much nicer Apple’s versions are and only wish I could retroactively apply them to photos I had taken at a recent wedding. Alas, since the edits are dependent on information captured when the photos were taken, these new retouching features will only work for pictures taken with an iPhone 16 or 16 Pro.

Audio Mix on the iPhone 16 is… mixed

One final camera update I’ll touch on before telling you about actual photo quality is Audio Mix. This uses the spatial audio now recorded by default with the new studio mics on the iPhone 16 Pro (or even the system on the iPhone 16 and 16 Plus) to understand the direction of sound sources in your footage. Then, when you edit the clip, you can choose between Standard, In-frame, Studio and Cinematic mixes, as well as drag a slider to reduce background noise.

You’ll have to be recording in fairly specific acoustic scenarios to get the most out of Audio Mix. I tested it in a variety of situations, like my cousin talking on his phone on a busy New York street, me interviewing my fellow gym buddies after a tiring workout with the background music quietly playing or my friend talking to me while his wife talks about something else off-camera in their fairly quiet kitchen.

For the most part, going to Cinematic or Studio modes from Standard resulted in a noticeable reduction in environmental noise. My favorite is Studio, which generally seemed to improve voice clarity as well, making people sound like they could be talking on a podcast. In-frame, however, rarely did what I expected and occasionally produced some warped distortion. It appears there might need to be more distance between various sources of sound for this to work best, and I have to spend more time testing to better understand this tool. You can check out our review video for examples of a clip with different audio mixes, but for now, while the promised improvements aren’t what I expected, there at least appears to be some benefit to Audio Mix.

The iPhone 16 Pro’s photos versus the Pixel 9 Pro

On to the actual photos and how they hold up against the competition. I’ve long considered Google’s Pixel phones to be the gold standard in smartphone photography, since I prefer the company’s color and detail processing. I know some people feel that Google tends to oversharpen, so bear in mind that, as with most things, your preference may be different from mine.

When I compared photos I took with both phones on the same laptop screen, the differences were minimal. Occasionally, Google would expose better, being more able to retain shadows near a bright light source than the iPhone 16 Pro. But the Pixel’s nightscape shots had more light leakage into the sky, whereas Apple was more adept at keeping the background dark against the outline of a skyscraper.

Honestly at this point we’re really nitpicking and pixel-peeping to find differences. Both companies deliver great cameras, and though I still prefer Google’s approach to Portrait shots, Apple has been slowly but surely closing the gap with improvements to its depth maps every year.

I will mention, though, that a lot more of the photos I shot on the iPhone 16 Pro came out blurrier than the Pixel 9 Pro, and it might have to do with the fact that I was using the Camera Control to snap them. This was the issue I alluded to earlier, where using a physical button to take a picture is more likely to introduce shake than a software shutter. It’s not like Samsung or Google phones are immune to this problem, though I will say that the way Camera Control is built, where the recessed button depresses into the phone’s frame, does leave it a bit more vulnerable to this than, say, using a volume rocker might.

Oh and finally, a quick note for my Gen Z readers: I know how much you all prefer flash photography compared to night modes in low light scenarios. (Thanks to my much younger cousin for the valuable insight.) I’ve done the testing and can say that I prefer Google’s Pixel 9 Pro for its software, warmer flash compared to the iPhone 16 Pro’s, which is stronger and brighter, leading to my face looking washed out.

iOS 18 is here, but not Apple Intelligence

It’s been about two months since the public beta for iOS 18 was released, and it was nice to get a taste of upcoming features like the new customizable home pages, expanded Tapback reactions and the redesigned Photos app. With the iPhone 16 launch, iOS 18 is basically ready for primetime… with some caveats.

This year, more than ever, it’s hard to figure out what’s coming to your iPhone and what isn’t. With the release of Apple Intelligence slated for October, features like writing tools, Cleanup for photos and the redesigned Siri won’t be ready till next month. And even then, your non-pro iPhone 15 won’t be compatible.

Plus, some features that were teased at WWDC, like Genmoji, still haven’t been added to the iOS 18.1 developer beta, which is where most Apple Intelligence features have been arriving as a preview for app makers. Within the iPhone 16 lineup, too, there are things coming only to the Pro models, like multilayer recording in Voice Memos.

It’s confusing, and can make choosing your iPhone a trickier decision. But for this review, at least the iPhone 16 Pro and Pro Max are getting everything. I cannot wait to try out multi-track recording in Voice Memos, and I hope Apple sees this yearning as a sign that it should bring this to more devices.

It was nice to get time with iOS 18, even in the absence of Apple Intelligence. Honestly, I’m not even sure I’d like those features that much. In a similar way, Gemini AI was nice on the Pixel 9 Pro series, but didn’t feel like must-haves.

Some of the new iOS 18 touches I noticed immediately were the refreshed Control Center, which took some getting used to as I had to re-learn how to swipe back to the home page, since there are more pages to scroll through now. I especially enjoyed seeing the new little chat bubble appear on my voice recordings, indicating that a transcript had been generated for them. And though I haven’t exchanged messages with Android-toting friends yet, I’m glad to see RCS support is finally live this week.

Though I was excited for the new custom routes tool in Maps, I struggled to actually create them. You can set your start and end points and have the app close the loop for you, or just tap landmarks or points on the map to get the route to basically connect the dots. Unfortunately, no matter how many times I tried to get the route to cut through a building where I knew a pedestrian walkway existed, Maps resisted me at every turn, forcing the route to go through more established (and therefore more crowded) paths instead. It’s not unreasonable, but certainly not the open-world route-creation feature I was envisioning.

The best thing about iOS 18, and also some new features in the iPhone 16 lineup (like in the camera controls) is the customizability. I do appreciate that if you don’t like something, you can usually turn it off. With the new ability to place apps outside of a rigid grid, you can now lay your home screen out just the way you like. The redesigned Photos app lets you create and pin collections so you can more easily find the pictures most important to you. And again, I’m glad Apple is giving people the option to turn off Camera Control altogether or adjust its sensitivity.

Performance and battery life

The iPhone 16 Pro and Pro Max are powered by Apple’s A18 Pro chip, which are built on “second-generation 3-nanometer technology and [feature] a new architecture with smaller, faster transistors.” All this is meant to deliver “unprecedented efficiency,” according to Apple’s press release.

Some small software glitches aside, I’ve never run into slowdown on the iPhone 16 Pro, but I was certainly surprised by the smaller handset’s battery life. In general, the iPhone 16 Pro would barely last a full day, which is reminiscent of the iPhone 15 Pro, too. It’s worth noting that before this review I was primarily using an iPhone 15 Pro Max as my daily driver, which usually gets through a day and a half with no problem, so the drop in endurance is even more pronounced for me.

Most days, I’d pick up the iPhone 16 Pro at about 9AM and would get to about 9pm before getting low battery alerts. If I started the day a bit later, closer to 11AM for instance, I got to 1am before the iPhone 16 Pro ran completely dry. On Sunday, I unplugged the phone at about 9:30AM and was shocked on the train home to get a warning that remaining power was at just 20 percent. It was only 6:50PM, and the night had barely just started!

You’ll get significantly better battery life on the iPhone 16 Pro Max, which delivers the same almost two-day runtime as its predecessor. And sure, a phone with a smaller battery not lasting as long makes mathematical sense. But considering the Pixel 9 Pro is a comparably sized handset and manages to last about two days, there’s no excuse for the iPhone 16 Pro to conk out before the night is up.

Which iPhone 16 should you get?

One of the best things about the iPhone 16 Pro lineup is that, unlike last year, there isn’t much of a tradeoff in cameras if you opt for the smaller device. The iPhone 15 Pro Max had a 5x telephoto zoom camera, while the iPhone 15 Pro only went up to 3x. As a budding photographer of skittish wild animals, I opted for the Max, especially since it was much lighter than its predecessor thanks to the titanium build.

With the iPhone 16 Pro having essentially the same camera system as the Pro Max, I thought it was time for me to go back to a size that was much easier on my hands. Alas, with the disappointing battery performance, I might just have to stick with a Max, and you might too.

There’s also the non-Pro iPhone 16 models to consider, and you can check out my colleague Billy Steele's review of the iPhone 16 and iPhone 16 Plus for more details. Just as there were fewer differences than ever between the Pro and Pro Max, the tradeoffs aren’t as significant this year, either. Apple brought the previously Pro-exclusive Action button to the iPhone 16 and iPhone 16 Plus, while also including the Camera Control on its less-premium phones.

The main things that set the two lines apart this year are processors, screen quality, camera sensors and onboard mics. You’ll lose support for ProRaw photos and multi-layer recording by opting for the cheaper devices, too. Basically, if you want all the best features Apple has to offer, or you plan on using your phone to create high-quality videos and get 5x telephoto zoom in your photos, the Pros are the way to go.

Otherwise, you’ll still have all the iOS 18 and Apple Intelligence features coming to the Pros, as well as spatial audio recording, which enables the Audio Mix I described in the camera section earlier.

Wrap up

Apple’s caution is sometimes warranted. Especially at a time when mistrust of AI-generated content runs rampant, the company taking its time to get Apple Intelligence right is understandable. But its deliberation doesn’t always lead to winners. While I appreciate the attempt to differentiate camera control with the touch sensor for more versatility, I’m not yet convinced of its usefulness.

The good news is, and I cannot stress this enough, you have the option to tune it to your liking. And that’s a theme I’m seeing in recent Apple features that hint at more thoughtfulness than usual. If you don’t like something, or if something isn’t right for your needs, you can adjust or disable it. In iOS 18, you have greater control over your home screen’s app layout and can pin custom collections for easier reach in the Photos app. The Action button introduced last year could have been a spectacular fail had Apple not let you still keep it as a mute switch, but it managed to give people more functionality while maintaining the status quo for those who are just as resistant to change.

Change is scary. Change is hard. But without change there is no progress. Apple’s cautious approach is a tricky balancing act that’s evident on the iPhone 16 Pro. Some new features, like Audio Mix and custom routes in Maps, deliver mixed results. Others, like Photographic Styles, are hits. Then there are the basic ingredients, like good battery life and durable, attractive designs, that Apple cannot neglect.

The iPhone 16 Pro’s subpar battery life holds it back from beating the competition, which is stiffer than ever this year, especially from Google. Luckily for Apple, most people who have iPhones are going to stick with iPhones — it’s just easier. For those already sucked into the ecosystem, the iPhone 16 Pro (and particularly the Pro Max) are worth the upgrade from a model that’s at least two years old. If you already have an iPhone 15 Pro (or even a 14 Pro), for the sake of our planet and your wallet, you might prefer to hold off on upgrading, especially since this year’s devices aren’t that much different.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-pro-and-pro-max-review-apple-focuses-on-cameras-and-customization-120052459.html?src=rss

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Apple iPhone 16 and iPhone 16 Plus review: Closing the gap to the Pro

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The “regular” iPhone has become like a second child. Year after year, this model has gotten the hand-me-downs from the previous version of the iPhone Pro – the older, smarter sibling. The iPhone 15 received the iPhone 14 Pro’s Dynamic Island and A16 Bionic processor, and the iPhone 14 before that got the A15 Bionic chip and a larger Plus variant with the same screen size as the iPhone 13 Pro Max. For the iPhone 16 ($799 & up), there are trickle-down items once more. But this time around, that’s not the entire story for the Apple phone that’s the best option for most people.

Surprisingly, Apple gave some of the most attractive features it has for 2024 to both the regular and Pro iPhones at the same time. This means you won’t have to wait a year to get expanded camera tools and another brand new button. Sure, Apple Intelligence is still in the works, but that’s the case for the iPhone 16 Pro too. The important thing there is that the iPhone 16 is just as ready when the AI features arrive.

So, for perhaps the first time – or at least the first time in years – Apple has closed the gap between the iPhone and iPhone Pro in a significant way. ProRAW stills and ProRES video are still exclusive to the priciest iPhones, and a new “studio-quality” four-microphone setup is reserved for them too. Frustratingly, you’ll still have to spend more for a 120Hz display. But, as far as the fun new tools that will matter to most of us, you won’t have to worry about missing out this time.

New buttons, new bump, old design

Another year has passed and we still don’t have a significant redesign for any iPhone, let alone the base-level model. As such, I’ll spend my time here discussing what’s new. Apple was content to add new colors once again, opting for a lineup of ultramarine (blueish purple), teal, pink, white and black. The colors are bolder than what was available on the iPhone 15, although I’d like to see a blue and perhaps a bright yellow or orange. Additionally, there’s no Product Red option once again — we haven’t seen that hue since the iPhone 14.

The main change in appearance on the iPhone 16 is the addition of two new buttons. Of course, one of those, the reconfigurable action button above the volume rockers, comes from the Pro-grade iPhones. By default, the control does the task of the switch it replaces: activating silent mode. But, you can also set the action button to open the camera, turn on the flashlight, start a Voice Memo, initiate a Shazam query and more. You can even assign a custom shortcut if none of the presets fit your needs.

While Apple undoubtedly expanded the utility of this switch by making it customizable, regular iPhone users will have to get used to the fact that the volume control is no longer the top button on the left. This means that when you reach for the side to change the loudness, you’ll need to remember it’s the middle and bottom buttons. Of course, the action button is smaller than the other two, so with some patience you can differentiate them by touch.

Near the bottom of the right side, there’s a new Camera Control button for quick access to the camera and its tools. A press will open the camera app from any screen, and a long press will jump straight to 4K Dolby Vision video capture at 60 fps. Once you’re there, this button becomes a touch-sensitive slider for things like zoom, exposure and lens selection. With zoom, for example, you can scroll through all of the options with a swipe. Then with a double “light press,” which took a lot of practice to finally master, you can access the other options. Fully pressing the button once will take a photo — you won’t have to lift a finger to tap the onscreen buttons.

Around back, Apple rearranged the cameras so they’re stacked vertically instead of diagonally. It’s certainly cleaner than the previous look, and the company still favors a smaller bump in the top left over something that takes up more space or spans the entire width of the rear panel (Hi Google). The key reason the company reoriented the rear cameras is to allow for spatial photos and videos, since the layout now enables the iPhone 16 to capture stereoscopic info from the Fusion and Ultra Wide cameras.

Photographic stylin’

The iPhone 16 and 16 Plus have a new 48-megapixel Fusion camera that packs a quad-pixel sensor for high resolution and fine detail. Essentially, it’s two cameras in one, combining – or fusing, hence the name – a 48MP frame and a 12MP one that’s fine-tuned for light capture. By default, you’ll get a 24MP image, one that Apple says offers the best mix of detail, low-light performance and an efficient file size. There’s also a new anti-reflective coating on the main (and ultrawide) camera to reduce flares.

The 12MP ultrawide camera got an upgrade too. This sensor now has a faster aperture and larger pixels, with better performance in low-light conditions. There’s a new macro mode, unlocked by autofocus and able to capture minute detail. This is one of my favorite features as sharp images of smaller objects have never been in the iPhone camera’s arsenal (only the Pros), and the macro tool has worked well for me so far.

The iPhone 16, like its predecessors, takes decent stills. You’ll consistently get crisp, clean detail in well-lit shots and realistic color reproduction that doesn’t skew too warm or too cool. At a concert, I noticed that the iPhone 16’s low-light performance is noticeably better than the iPhone 15. Where the previous model struggled at times in dimly lit venues, my 2x zoom shots with this new model produced better results. There wasn’t a marked improvement across the board, but most of the images were certainly sharper.

Macro mode on the iPhone 16 camera is excellent.

The most significant update to the camera on the iPhone 16 is Photographic Styles. Apple has more computational image data from years of honing its cameras, so the system has a better understanding of skin tones, color, highlights and shadows. Plus, the phone is able to process all of this in real time, so you can adjust skin undertones and mood styles before you even snap a picture. Of course, you can experiment with them after shooting, and you can also assign styles to a gallery of images simultaneously.

Photographic Styles are massively expanded and way more useful, especially when you use them to preview a shot before you commit. My favorite element of the updated workflow is a new control pad where you can swipe around to adjust tone and color. There’s also a slider under it to alter the color intensity of the style you’ve selected. For me, the new tools in Photographic Styles make me feel like I don’t need to hop over to another app immediately to edit since I have a lot more options available right in the Camera app.

As I’ve already mentioned, Camera Control is handy for getting quick shots, and the touch-sensitivity is helpful with settings, but I have some gripes with the button. Like my colleague Cherlynn Low mentioned in her iPhone 16 Pro review, the placement causes issues depending on how you hold your phone, and may lead to some inadvertent presses. You can adjust the sensitivity of the button, or disable it entirely, which is a customization you might want to explore. What’s more, the touch-enabled sliding controls are more accurately triggered if you hold the phone with your thumbs along the bottom while shooting. So, this means you may need to alter your grip for prime performance.

Like I noted earlier, the new camera layout enables spatial capture of both video and photos on the iPhone 16. This content can then be viewed on Apple Vision Pro, with stills in the HEIC format and footage at 1080p/30fps. It’s great that this isn’t reserved for the iPhone 16 Pro, but the downside (for any iPhone) is file size. When you swipe over to Spatial Mode in the camera app, you’ll get a warning that a minute of spatial video is 130MB and a single spatial photo is 5MB. I don’t have one of Apple’s headsets, so I didn’t spend too much time here since the photos and videos just appear normal on an iPhone screen.

I’d argue the most significant advantage of Spatial Mode is Audio Mix. Here, the iPhone 16 uses the sound input from the spatial capture along with “advanced intelligence” to isolate a person’s voice from background noise. There are four options for Audio Mix, offering different methods for eliminating or incorporating environmental sounds. Like Cherlynn discovered on the iPhone 16 Pro, I found the Studio and Cinematic options work best, with each one taking a different approach to background noise. The former makes it sound like the speaker is in a studio while the latter incorporates environmental noise in surround sound with voices focused in the center – like in a movie. However, like her, I quickly realized I need a lot more time with this tool to get comfortable with it.

iOS 18 is still waiting on Apple Intelligence

Apple proudly proclaimed the iPhone 16 is "built for Apple Intelligence,” but you’ll have to wait a while longer to use it. That means things like AI-driven writing tools, summaries of audio transcripts, a prioritized inbox and more will work on the base iPhone 16 when they arrive, so you won’t need a Pro to use them. Genmoji and the Clean Up photo-editing assist are sure to be popular as well, and I’m confident we’re all ready for a long overdue Siri upgrade. There’s a lot to look forward to, but none of it is ready for the iPhone 16’s debut. The iOS 18.1 public beta arrived this week, so we’re inching closer to a proper debut.

Sure, it would’ve been nice for the excitement around the new iPhones to include the first crack at Apple’s AI. But, I’d rather the company fine-tune things before a wider release to make sure Apple Intelligence is fully ready and, more importantly, fully reliable. Google has already debuted some form of AI on its Pixel series, so Apple is a bit behind. I don't mind waiting longer for a useful tool than rushing a company into making buggy software.

What will be available on launch day is iOS 18, which delivers a number of handy updates to the iPhone, and many of which deal with customization. For the first time, Apple is allowing users to customize more than the layout on their Home Screen. You can now apply tint and color to icons, resize widgets and apps and lock certain apps to hide sensitive info. Those Lock Screen controls can also be customized for things you use most often, which is more handy now since the iPhone 16 has a dedicated camera button on its frame. There’s a big overhaul to the Photos app too, mostly focused on organization, that provides a welcome bit of automatization.

Performance and battery life

The iPhone 16 uses Apple’s new A18 chip with a 6-core CPU and 5-core GPU. There’s also a 16-core Neural Engine, which is the same as both the iPhone 15 and the iPhone 16 Pro. With the A18, the base-level iPhone jumped two generations ahead compared to the A16 Bionic inside the iPhone 15. The new chip provides the necessary horsepower for Apple’s AI and demanding camera features like Photographic Styles and the Camera Control button. I never noticed any lag on the iPhone 15, even with resource-heavy tasks, and those shouldn’t be a problem on the iPhone 16, either. But, we’ll have to wait and see how well the iPhone 16 handles Apple Intelligence this fall.

Of course, the A18 is more efficient than its predecessors, which is a benefit that extends to battery life. Apple promises up to 22 hours of local video playback on the iPhone 16 and up to 27 hours on the 16 Plus. For streaming video, those numbers drop to 18 and 24 hours respectively, and they’re all slight increases from the iPhone 15 and 15 Pro.

Starting at 7AM, I ran my battery test on the iPhone 16 and had 25 percent left at midnight. That’s doing what I’d consider “normal” use: a mix of calls, email, social, music and video. I also have a Dexcom continuous glucose monitor (CGM) that’s running over Bluetooth and I used the AirPods 4 several times during the day. And, of course, I was shooting photos and a few short video clips to test out those new features. While getting through the day with no problem is good, I’d love it if I didn’t have to charge the iPhone every night, or rely on low-power mode to avoid doing so.

On a related note, Apple has increased charging speeds via MagSafe, where you can get a 50 percent top up in around 30 minutes via 25W charging from a 30W power adapter or higher.

Wrap-up

With the iPhone 16, Apple has almost closed the gap between its best phone for most people and the one intended for the most demanding power users. It’s a relief to not pine for what could be coming on the iPhone 17 since a lot of the new features on the iPhone 16 Pro are already here. And while some of them will require time to master, it’s great that they’re on the iPhone 16 at all. There are some Pro features you’ll still have to spend more for, like ProRAW photos, ProRES video, a 120Hz display, a 5x telephoto camera and multi-track recording in Voice Memos. But those are luxuries not everyone needs. For this reason, the regular iPhone will likely suit your needs just fine, since splurging on the high-end model has become more of an indulgence than a necessity.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-iphone-16-and-iphone-16-plus-review-closing-the-gap-to-the-pro-120050824.html?src=rss

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The Morning After: I really want this 30th anniversary PS5 Pro

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To commemorate PlayStation’s 30 years in the game, Sony revealed some nostalgia-tinged redesigns of both the PS5 and the forthcoming PS5 Pro. With that classic gray colorway and the old-school logo, there’s a similarly styled DualSense controller and even a chunky retro-designed cable wrapped around the typical USB-C connector.

Sony

The PS5 Pro bundle even includes a standard controller, a DualSense Edge and a retro cover for the optional disc drive and the charging stand. Even the PlayStation Portal is getting a 1994 colorway.

Pre-orders start on September 26 through the company and at participating retailers, launching on November 21. Sony has me trapped: Design it in the colors of my childhood gaming memories, and I will probably buy it — especially when early impressions of the PS5 Pro show it could be capable of some leaps in game engine performance.

— Mat Smith

The biggest tech stories you missed

DJI launches the Action 5 Pro camera with subject tracking and improved video

The iOS 18.1 public beta is here, bringing Apple Intelligence (almost) to the masses

US citizens can now apply for their passport online

Netflix teases the next seasons of Avatar, Squid Game and Arcane

Geeked Week also teased the spinoffs for Splinter Cell and Tomb Raider.

At its in-person fan event for Geeked Week this year, Netflix showed teasers and sneak peeks for the second season of Avatar: The Last Airbender as well as Squid Game season two, with last season’s protagonist, Lee Jung-jae, wearing his player 456 uniform again. There were also new clips for One Piece, Wednesday, Splinter Cell, Devil May Cry and more.

Continue reading.

YouTube is cramming ads in when you pause videos

The video website now joins DirecTV, Sling TV and Hulu.

YouTube is turning paused videos into its newest ad space. The company first started looking at using ads on pause screens in 2023 with select advertisers. YouTube’s viewers are less enthusiastic. The new ads also pop up when you pause videos on the YouTube mobile app.

A YouTube rep told The Verge they’ve seen “strong advertiser and strong reviewer responses” since they “rolled out Pause ads to all advertisers.” Great.

Continue reading.

Oprah buys back her Apple TV+ documentary to lock it away

A multi-year deal between Winfrey and the platform ended in 2022.

A documentary on Oprah Winfrey is no longer coming to Apple TV+. Because, well, Winfrey, herself, bought back the rights to it, PageSix reports. Allegedly, Winfrey and filmmaker Kevin Macdonald clashed on the final product, with the latter not making the requested edits. Winfrey was initially very involved in Apple TV+, even speaking at its launch. She signed a multi-year deal with the platform, launching shows such as The Oprah Conversation, but the agreement ended in 2022.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-i-really-want-this-30th-anniversary-ps5-pro-111559032.html?src=rss

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The best webcams for 2024

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If you're tired of showing up to video calls looking like a shadowy figure, it's time to upgrade your setup with one of the best webcams around. Whether you're working from home, catching up with friends or live streaming, having a great video camera for your PC can make all the difference. With so many options out there, finding the perfect one that delivers top-notch video quality can feel like a challenge. But don't worry, we've got you covered. In this buying guide, we'll dive into the best webcams that will help you look sharp and professional, no matter where you're dialing in from.

Factors to consider before buying a webcam

Resolution and field of view

While some newer computers have 1080p webcams, most built-in cameras have a resolution of 720p, so you’ll want to look for an external webcam that has a higher resolution. FHD webcams will give you better video quality; ideally, you’re looking for something that can handle 1080p at 60fps or 30fps. If you’re considering a cheap 720p webcam, make sure to get one that supports at least 30fps (most will) or, even better, 60fps. However, if your primary concern is better picture quality during video calls, 1080p is the way to go.

Some webcams can shoot in 4K, but that’s overkill for most people. Not to mention most video conferencing services like Zoom, Google Meet and Skype don’t even support 4K video. When it comes to streaming, Twitch maxes out at 1080p video, but YouTube added 4K live streaming back in 2016. Ultimately, with 4K webcam shots having such limited use, most people can get by with a solid 1080p camera.

Field of view (FOV) controls how much can fit in the frame when you’re recording. Most webcams I tested had a default field of view of around 78 degrees, which captured me and enough of my background to prove that I really need to organize my home office. On cheaper webcams you’ll usually see narrower fields of view (around 60 degrees), and those aren’t necessarily bad. They won’t show as much of your background, but that also means you won’t be able to squeeze as many friends or family members into frame when you’re having Zoom birthday parties. On the flip side, more expensive webcams may let you adjust the field of view to be even wider than average, and some even offer features like digital zoom.

Autofocus and other “auto” features

Webcams with autofocus will keep the image quality sharp without much work on your part. You should be able to move around, step back and forth, and remain in focus the whole time. Some standalone webcam models let you manually adjust focus, too, if you have specific needs. Devices with fixed focus are less convenient, but they tend to be more affordable.

In the same vein is auto framing, a feature that some high-end webcams now offer. Similarly to Apple’s Center Stage feature, the camera automatically adjusts to keep you in the center of the frame even as you move around. This used to be a feature only available on the most premium webcams, but now you can find it on sub-$200 devices.

You’ll also see other “auto” features listed in webcam specs, most notably auto light correction. This will adjust the camera’s settings to make up for a dimly lit room. If you don’t have bright lights, or often take calls in places where you can’t control the lighting, this feature will be valuable. Alternatively, you might consider using your mirrorless camera as a high-quality webcam solution, taking all of the benefits and features with you (albeit in a cumbersome package).

Microphones

Most webcams have built-in microphones that, depending on your setup, might end up being closer to you than your computer’s own mics. Check to see if the model you’re considering has mono or stereo mics, as the latter is better. Some even use noise-reduction technology to keep your voice loud and clear. While audiophiles and streamers will want to invest in a standalone microphone, most others can get by using a webcam’s built-in mic.

Design

There aren’t a ton of fascinating breakthroughs when it comes to external webcam design. Most are round or rectangular devices that clip onto a monitor or your laptop screen. Some have the ability to swivel or screw onto a tripod stand and others can simply sit on your desk beside your computer. But unless you really like having people stare up your nose, the latter isn’t ideal. We recommend clipping your webcam to your monitor and ensuring that it’s at or slightly above eye level.

A few webcams go above and beyond by adding hardware extras like built-in lights and lens covers, too. The former can help you stand out in a dark room, while the latter makes it so hackers can’t view you through your webcam without your knowledge.

Price

Most external webcams that are just good enough to be a step up from your computer’s built-in camera cost between $60 and $150. If the webcam has the same resolution as the internal one on your laptop, you should look out for other specs like auto light correction, a wider field of view or an extra-long connecting cable that can provide a step-up in quality or ease of use.

Spending $150 or more means you might get advanced features that tend to be present in a pro webcam like 4K resolution, vertical and horizontal recording options, stereo mics, customizable video settings and more. But unless you’re spending hours on video calls each day or streaming multiple times each week, you can settle on a budget webcam and safely skip most of those high-end options.

How we test webcams

We primarily test webcams by putting them through as much real-world use as possible. We examine their design, how flexible they are and how easy they are to reposition, and make note of how heavy they are and if that affects their ability to stay put while sitting on top of a screen. We use each webcam for at least a week straight as our primary camera for all video chats, and we make sure to use the device in different lighting environments to test low-light performance. We also use any built-in microphones as our primary audio inputs on video calls as well. Finally, although most of these webcams are plug-and-play, we test out any proprietary software that’s intended to work with each webcam, tweaking things like field of view, video resolution and effects, and using any special features like Show Mode on Logitech webcams.

Best webcams for 2024

Others webcams we tested

Logitech C920s Pro HD

Our previous top pick, the Logitech C920s Pro HD webcam remains a solid option for those with less than $100 to spend and really only need a basic 1080p camera to upgrade their setup, or something affordable to make them look better on those inevitable Zoom calls. It has a 78-degree field of view, decent microphones and handy privacy shutter built in. The Brio 500 took the top spot away from this model thanks to its advanced light correction, auto-framing and Show Mode.

This article originally appeared on Engadget at https://www.engadget.com/best-webcams-123047068.html?src=rss

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