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YouTube is testing a new version of its Premium Lite subscription
YouTube is testing a revamp of its Premium Lite subscription tier. User screenshots made the rounds on social media this week, and today a Google rep later confirmed to multiple other outlets that the plan is being tested in Australia, Germany and Thailand. This new version would have "limited ads," which the fine print describes as most videos being ad-free, "but you may see video ads on music content and Shorts, and non-interruptive ads when you search and browse."
The original Premium Lite subscription began testing in Europe in 2021, but it only lasted a few years, with the video platform eliminating the option in October 2023. The plan's only benefit was removing all ads; it didn't offer the offline or background viewing options of the regular Premium offering.
We were able to confirm that the pricing model in Australia is $9 a month for Premium Lite, compared with $17 a month for full Premium access. That's in line with the costs from the original Lite, which were about half the rate of a regular plan. With the current costs of a YouTube subscription — $14 a month for an individual or $23 a month for the family option — having a mid-tier choice could certainly be appealing.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-testing-a-new-version-of-its-premium-lite-subscription-220050877.html?src=rss
A new trailer for the Dune: Prophecy series just dropped
A new trailer dropped on the opening day of the New York Comic Con for the new six-episode spinoff series Dune: Prophecy, a prequel to the recent films directed by Denis Villeneuve.
The new series will premiere November 17 at 9PM on HBO. Each episode will be available to stream on Max on Sundays following its TV broadcast.
The Dune prequel is based on the novel Sisterhood of Dune by Kevin J. Anderson and Brian Herbert, the son of Dune creator and science fiction writer Frank Herbert. The new HBO series takes place 10,000 years before the rise of Paul Atreides when the Bene Gesserit begins its ascension to power.
It tells the story of two Harkonnen sisters Valya and Tula, played by Emily Watson and Olivia Williams, who create the sisterhood that will inevitably become the Bene Gesserit, the social, spiritual and political order of powerful women seeking to control and shape the universe. Other members of the cast include Travis Fimmel, Jodhi May and Mark Strong.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-new-trailer-for-the-dune-prophecy-series-just-dropped-212154554.html?src=rss
Unity mounts a comeback with launch of Unity 6 game engine
Unity has released the latest version of its engine for developing games and interactive experiences. Unity 6 has new workflows for creating online multiplayer games and more tools for projects intended for mobile platforms, including mobile web support for Android and iOS browsers. The engine promises improved performance, particularly in graphics rendering, and adds several features for creating more realistic environments via global lighting and other VFX. And it wouldn't be a tech announcement without some AI component; the company has also released the latest version of its Sentis neural network inference library for using AI models within the Unity engine.
The company took a real hit to its public perception when it attempted to revise its pricing structure last September. The proposed payment model would charge devs a fee whenever a player downloaded their creation. The move led to outcry among game developers, particularly the indie scene. After a leadership shakeup and a massive workforce reduction, the company walked back most of the changes it had announced. This September, the controversial fee was dropped entirely.
This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-mounts-a-comeback-with-launch-of-unity-6-game-engine-205332034.html?src=rss
Amazon is rebooting its live-action adaptation of the God of War reboot
Amazon is reshuffling the deck with its God of War series. After the success of Fallout, it wants its next Prime Video gaming adaptation to live up to those lofty expectations — and it’s apparently willing to start fresh to do so. Deadline first reported on Thursday that the series showrunner and two executive producers have left the project as the streamer recalibrates “to move in a different creative direction.”
Showrunner and executive producer Rafe Judkins (Wheel of Time) and executive producers Mark Fergus and Hawk Otsby (Children of Men and Iron Man) are no longer involved with the project. Amazon and Sony reportedly praised their screenplays, which suggests the shakeup is more about wanting a fresh take than quality concerns. According to Variety, Amazon plans to hire a new showrunner and put together a new writers’ room to take another stab at a live-action Kratos.
Sony / Santa Monica Studio
The series is an adaptation of the 2018 franchise reboot that shifted the action from Greek to Norse mythology. Amazon’s description should sound familiar to anyone who played the game:
“When his beloved wife dies, Kratos sets off on a dangerous journey with his estranged son to spread her ashes from the highest peak — his wife’s final wish.[The quest] will test the bonds between father and son, and force Kratos to battle new gods and monsters for the fate of the world.”
Amazon Studios is co-producing the series alongside Sony Pictures Television. According to Deadline, Santa Monica Studio creative director Cory Barlog is staying on as an executive producer. Also reportedly remaining are PlayStation Productions’ Asad Qizilbash and Carter Swan, as well as Santa Monica Studio’s Yumi Yang and Vertigo’s Roy Lee.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-is-rebooting-its-live-action-adaptation-of-the-god-of-war-reboot-203305237.html?src=rss
ESPN faces $146K fine for using emergency alert tones in NBA ads
The Federal Communications Commission (FCC) could go all the way with a proposed fine against ESPN.
The proposal calls for a penalty of $146,976 against ESPN for violating the Emergency Alert System (EAS) rules when the network aired ads to promote the 2023-2024 NBA season. The FCC said the tones were used “in the absence of an actual emergency.”
Penalty! ESPN faces a proposed FCC fine for using an emergency alert tone in a promo ad. Using this tone is out of bounds - it's a public safety hazard to confuse or desensitize viewers to actual emergency alerts. As the refs for these important systems, we made the call.
— The FCC (@FCC) October 17, 2024
The offending ads contained the unauthorized EAS tune and were aired six times from October 20 to 24, 2023. Several complaints were filed on October 20 about the TV spots. The cable network admitted in response to a letter of inquiry that it used the EAS attention signals in the ads.
ESPN will have an opportunity to respond to the proposed fine. The Commission will examine all the evidence and legal arguments surrounding the alleged illegal tone use before making a final decision on the matter.
This is the third time the network misused an emergency tone on air. The FCC issued a $1.12 million fine as part of a forfeiture order in 2015 when ESPN used EAS tones a total of 13 times across three of its cable networks. ESPN violated EAS tone usage rules a second time during an airing of one of its 30 for 30 documentaries Roll Tide/War Eagle, leading to a $20,000 fine in 2021.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/espn-faces-146k-fine-for-using-emergency-alert-tones-in-nba-ads-200054993.html?src=rss
Subnautica 2 hits early access in 2025 with four-player co-op
The sequel to the hugely successful Subnautica is creeping ever closer into the light, and we got our first proper look at it during Xbox's partner showcase event on Thursday. The Subnautica 2 reveal trailer opens by cutting between a zonked-out diver in the depths with a low-oxygen warning flashing on their helmet and a colorful Finding Nemo-esque coral biome. In the latter space, the diver tries to swim away from a large crab-like creature that emerges, but is sucked into the inky blackness. A fellow human in a submersible shows up and greets them, only for a monstrously huge being to appear.
The presence of the second person is to highlight that Subnautica 2 will feature four-player co-op, something players of the open-water survival series have long requested. "Introducing the optional co-operative experience alongside a whole new planet felt like the best opportunity to make that switch, and we’re certain that it will test your ingenuity and ability to adapt as you explore the world together," Donya Abramo, a community manager at developer and publisher Unknown Worlds wrote on the Xbox Wire. "But for those who prefer the eerily beautiful solitude of solo play, Subnautica 2 will still provide that familiar experience, and prove equally as challenging."
Expect a lot more details about the game to be revealed in the coming months, including info on new and improved tools, vehicles and base building. Of course, there are a whole gaggle of creatures — big and small — in store too.
Subnautica 2 will hit early access next year. It'll initially be available on Steam, the Epic Games Store and, via Game Pass, Xbox game preview on PC and Xbox Series X/S.
This article originally appeared on Engadget at https://www.engadget.com/gaming/subnautica-2-hits-early-access-in-2025-with-four-player-co-op-194227017.html?src=rss
FCC now requires georouting for wireless calls to 988, the National Suicide Prevention Hotline
The Federal Communications Commission has passed rules that will require all wireless calls to the 988 Lifeline to be georouted. Geographic routing ensures that attempts to reach the National Suicide Prevention Hotline for intervention services will be sent to the location where the call is placed rather than to the location of the caller's area code and exchange.
Once the rules take effect, national providers will have 30 days to implement georouting for these calls. Smaller, non-national providers have a timeline of 24 months to comply. The agency also issued a proposal that the same georouting policy be applied to texts sent to 988.
The FCC has taken several steps to expand the reach of the 988 Lifeline over the past few years. After voting to make the three-digit number the shortcut for reaching the National Suicide Prevention Hotline in 2020, the agency expanded the service to include text support in 2021. T-Mobile was one of the first telecoms to activate 988 for customers to access mental health services.
If you are struggling and need someone to listen, please, call 988. The full number is 1-800-273-8255 (1-800-273-TALK), or you can reach the Lifeline by webchat.
This article originally appeared on Engadget at https://www.engadget.com/mobile/fcc-now-requires-georouting-for-wireless-calls-to-988-the-national-suicide-prevention-hotline-192030468.html?src=rss
The FCC will soon require all hearing aids and phones to work together
On Thursday, the FCC approved new regulations requiring all phone makers to make their handsets compatible with hearing aids. With the number of Americans 65 and older expected to balloon by nearly 50 percent by 2050, the rules will ensure those with hearing loss don’t have to worry about which phones will work with their hearing aids.
“Under the new rules, after a transition period, Americans with hearing loss will no longer be limited in their choice of technologies, features, and prices available in the mobile handset marketplace,” the FCC wrote in a press release.
On the flip side, the FCC also passed a requirement for hearing aid makers that effectively bans proprietary Bluetooth coupling standards in the assistive devices. So, phones must be compatible with hearing aids — and vice versa. The rule even applies to the recently approved over-the-counter hearing aids, which now include AirPods Pro 2.
Other changes include requiring all new mobile handsets sold in the US to let users raise the volume without introducing distortion. In addition, the FCC now mandates that cell phones’ point-of-sale labels clarify hearing aid compatibility and whether the handsets meet Bluetooth or telecoil coupling requirements.
The FCC worked with a consortium of cell carriers, phone makers and researchers to draft and adopt the rules. “Establishing a 100% hearing aid compatibility requirement for all mobile handsets was made possible by the collaborative efforts of members of the Hearing Aid Compatibility Task Force — an independent organization of wireless service providers, handset manufacturers, research institutions and advocates for those with hearing loss,” the Commission wrote. “Members of the Task Force worked together over a period of years to reach a consensus on how the Commission could achieve its objective of requiring 100% of all mobile handsets to be hearing aid compatible.”
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-fcc-will-soon-require-all-hearing-aids-and-phones-to-work-together-190003074.html?src=rss
Bloober Team’s next horror game is Cronos: The New Dawn
Bloober Team unveiled what it’s been working on at today’s Xbox Partner Showcase event. The studio showed off a cinematic trailer for Cronos: The New Dawn, which is a brand-new IP.
The developer describes the game as “a twisted time travel story set in an unforgiving post-apocalyptic future.” It’s a third-person survival horror title that looks to have plenty of action. This is a far cry from the type of psychological horror games the studio cut its teeth on, like the Layers of Fear series. We spoke to Bloober Team last year and were told it was moving away from psychological horror and, well, here’s the proof.
The trailer primarily consists of a lengthy scene in which a character who looks sort of like Isaac from Dead Space and a bit like a Big Daddy from Bioshock plays chess with a lady before wandering an apocalyptic hellscape. There is actual gameplay here, but only toward the end of the trailer.
Bloober Team says players will need to successfully navigate that “deadly wasteland” and fight off “monstrous abominations.” It also says the game mixes the “eerie atmosphere of horror with the boundless potential of science fiction.” The trailer certainly confirms that sentiment.
Despite being announced at an Xbox event, Cronos: The New Dawn isn’t exclusive to Microsoft consoles. It’ll be available on PC, PS5 and, of course, Xbox Series X|S systems sometime in 2025. The studio just released its remake of the iconic horror game Silent Hill 2.
This article originally appeared on Engadget at https://www.engadget.com/gaming/bloober-teams-next-horror-game-is-cronos-the-new-dawn-184925036.html?src=rss
AAAAAAH! Phsamophobia haunts consoles this month
Phasmophobia was one of the chief reasons a lot of gamers lost so much sleep during the pandemic. Now it’s finally headed to consoles after four years of frightening the hell out of us.
Kinetic Games’ ghost hunting game is heading to PlayStation 5, PS VR2 and Xbox Series X/S on October 29. Players on consoles and PCs through Steam can explore haunted places together in online sessions and discover the highest octave their voices can hit. Kinetic announced the game’s console release last year but unforeseen delays forced the studio to push back the date.
Since the game is launching on consoles just before Halloween, Kinetic Games is also holding a special in-game event. Teams will receive a special Halloween goal in which all teams playing on all platforms will work together to “permanently unlock the Blood Moon weather.” The achievement comes with a special badge and trophy and more reasons to scream your head off in future matches.
Phasmophobia is an addictive and horrifying four-player exploration game that came to life on PCs in 2020. As part of a team of ghost hunters, you’re dispatched to a haunted location to investigate and determine what type of horrifying soul is dispatching the living to the realm of the dead. Each team member uses various pieces of ghost hunting equipment and ethereal artifacts to determine the type of spirit doing the haunting and other required criteria about the entity, capture evidence of its presence and sometimes even make contact with the entity.
These ghosts and otherworldly creatures don’t just make doors slam shut and yell “Boo!” before scurrying off into the shadows. There are 20 different types of entities like banshees, demons wraiths and revenants that can call out your name in the darkness, drive down your sanity and even kill your ghost hunter if you're not careful.
This article originally appeared on Engadget at https://www.engadget.com/gaming/aaaaaah-phsamophobia-haunts-consoles-this-month-182546124.html?src=rss
Remedy's new game is FBC: Firebreak, a co-op shooter in the Control universe
After a long and winding road, Remedy Entertainment has unveiled its multiplayer follow-up to Control. FBC: Firebreak is for teams of three, and the trios will face down waves of enemies with an intriguing arsenal of weapons. For instance, the trailer shows a gatling gun of gloopy poison and a gun with a launching piston attached to the front for aerial attacks.
Since FBC: Firebreak is set in the same world as Control (and Alan Wake II), there will be more for players to explore about this surreal place. The trailer showed off gunfights in the Federal Bureau of Control and the Oldest House, familiar settings to those who have played Control and its DLC. But with the different approach to gameplay, FBC: Firebreak isn't intended to be a direct sequel to the psychological hit game. "I guess you could say that it’s a spin-off, but in the most positive sense of the word," Game Director Mike Kayatta said. "It’s not designed to be some kind of lesser, bite-sized Control. FBC: Firebreak is its own, fully formed thing."
A co-op project from the studio was first teased all the way back in 2021. Firebreak has clearly gone through some refinements from the original concept Remedy announced with 505 Games. At the time, it was also working on a free-to-play co-op shooter with the conglomerate Tencent, but the codenamed Project Vanguard was scrapped in 2023. The duo attempted to reenvision the game as a premium title, but that also fell by the wayside.
FBC: Firebreak is currently scheduled for release in 2025 and it will be on Game Pass at launch. It is expected to launch on Xbox Series X|S, PC and PlayStation 5.
This article originally appeared on Engadget at https://www.engadget.com/gaming/remedys-new-game-is-fbc-firebreak-a-co-op-shooter-in-the-control-universe-180702570.html?src=rss
The Annapurna-published cycling adventure Ghost Bike is now Wheel World
Ghost Bike is dead; long live Wheel World. The scenic cycling adventure from the creators of Nidhogg was revealed in 2023 with a darker storyline. After design pivots to “make it more fun to play” (always a good idea!), the new naming convention matches its lighter tone. Initially slated for this year, the Annapurna-published game will now arrive in early 2025.
Wheel World is developer Messhof’s first 3D game and its first with a big team. The studio made its bones with Nidhogg, a side-scrolling sword-fighting game with old-school Atari-style graphics. With Wheel World, the team shifts gears (sorry) to a gorgeous cel-shaded art style. Unlike Messhof’s previous titles, this one will have a narrative — with characters and dialog boxes!
Messhof explained its rebranding in a press release. “[Ghost Bike] was a game about dying on a bike after being hit by a car and ending up in a cycling valhalla,” Messhof’s Mak Essen and Kristy Norindr wrote. “While it wasn’t directly based on real world ghost bikes (those white bikes memorializing cyclists killed by drivers), there was enough overlap to feel like the name was justified and the associations would be a positive one from both directions. But as things changed in the gameplay (to make it more fun to play), and thus the story (especially in tone) it fit less and less.” Wheel World, it is.
Messhof / Annapurna
You play as Kat, a young cyclist determined to “save Wheel World from total collapse.” Its gameplay combines racing, bike upgrades, recovering stolen parts and ultimately performing “The Great Shift ritual” to save the world.
The trailer also showcases a roaming mode for times when you want a relaxing gaming experience. An original soundtrack from the electronic label Italians Do It Better helps you chill out while cruising the beautifully cel-shaded countryside.
When it arrives in early 2025, Wheel World will be on Game Pass on day one. In addition to the Xbox Series X/S, it will also be available on PS5 and PC.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-annapurna-published-cycling-adventure-ghost-bike-is-now-wheel-world-173009766.html?src=rss
Amazon will stream an election night special with Brian Williams
Amazon Prime Video will host a live election night special hosted by Brian Williams. The veteran newscaster will deliver “election results and analysis” starting at 5PM ET on November 5. Interestingly, this is a free special and doesn’t require a Prime membership. It’ll also be live streaming throughout the world, and not just America.
Williams will be joined by a bevy of contributors to discuss election returns and the whole thing is being directed by industry veteran Glenn Weiss. He’s directed a whole bunch of live events, from the Oscars to the Emmys and beyond.
Amazon doesn’t have a news division, so it’ll be pulling results and commentary from third-party sources across all political affiliations, according to The Hollywood Reporter. Williams said in a statement that he “will follow the storyline on election night wherever it leads us.”
Albert Cheng, VP and head of Prime Video, says this is a “one-night-only” event, but it’s not without precedent. Prime Video made its first Black Friday NFL game available to stream live, even to people who don’t subscribe to the service.
As for Williams, he hosted the NBC Nightly News broadcast for more than a decade. The newscaster stepped down after exaggerations were found in some of his reporting, particularly with regard to stories from Iraq and related to Hurricane Katrina.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-will-stream-an-election-night-special-with-brian-williams-172040097.html?src=rss
Super Nintendo World Orlando opens next May
The Super Nintendo World theme park in Orlando is nearly ready for visitors. Universal Orlando Resort just announced that the Mario-friendly attraction will open its doors on May 22, 2025. That gives you over six months to find the perfect Goomba costume to wear on opening day.
This is the third Nintendo theme park throughout the world, as the Orlando location joins pre-existing parks in Los Angeles and Japan. If the layout looks anything like the other two parks, you should expect a large interactive area to explore, special themed rides and, of course, all kinds of Nintendo-adjacent dining and shopping. The original Japanese park just got a nifty Donkey Kong Country area, but it remains to be seen if that’ll make the jump to the states.
This is part of a larger expansion of Universal Resort Orlando, called Universal Epic Universe. This includes five areas to explore. There’s the aforementioned Super Nintendo World, but this expansion will also host the pre-existing Harry Potter attraction.
The area will be home to a theme park based on the How to Train Your Dragon franchise and another based on the Dark Universe franchise. That last one is pretty odd to me, being as how the Dark Universe franchise peaked with a few middling horror films in the 2010s. Most of the planned films in this shared cinematic universe were scrapped after 2017’s The Mummy crashed and burned.
Finally, there’s Celestial Park. This looks to be a standard amusement park with a slight sci-fi bent. There are space-themed roller coasters and the like.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/super-nintendo-world-orlando-opens-next-may-164506895.html?src=rss
Apple Pay now works with third-party iOS and desktop browsers
Apple Pay debuted almost 10 years ago to the day, and Apple is marking the occasion by rolling out some features it revealed at WWDC. If you have iOS 18 or iPadOS 18 installed on your iPhone or iPad, you'll now be able to use the payment service on third-party browsers on those devices, as well as desktop computers. In the latter case, you'll be asked to scan a QR code with your iPhone or iPad to complete the payment. However, Apple says the feature is only available in select markets.
It'll be easier than ever to add supported cards to Apple Wallet on your iPhone. Thanks to the Tap to Provision feature, you can simply tap an eligible NFC-enabled card to the back of your phone, though you may have to enter the security code manually. Again, though, Tap to Provision isn't available everywhere.
Apple is now starting to support third-party buy now, pay later (BNPL) services in Apple Pay. This starts with the option to check out with Klarna in the US and UK. The company will add more installment payment options in the future, including Citi, Synchrony and eligible Apple Pay issuers via Fiserv in the US. Klarna will also be available as an option in Canada at a later date. Apple discontinued its own Pay Later option earlier this year
Meanwhile, US Apple Pay users can redeem rewards on eligible Discover credit cards at checkout. Support for rewards from other issuers and in more countries is on the way.
This article originally appeared on Engadget at https://www.engadget.com/mobile/apple-pay-now-works-with-third-party-ios-and-desktop-browsers-163048055.html?src=rss
2K Games wades into risky waters and announces a free-to-play hero shooter
2K and developer 31st Union just unveiled Project: Ethos, a free-to-play 3rd-person hero shooter. It’s entering a crowded and fraught marketplace, but the publisher says this is an “exciting evolution” of the genre.
That evolution seems to take the form of some light roguelike mechanics. The playable characters evolve throughout each match, via semi-randomized upgrades unique to each hero. The publisher gives an example of evolving a sniper into a “close-range skirmisher” or a “support role into a powerful lone wolf.”
2K
The “abilities, stakes and challenges” change from match to match and players can eventually unlock powerful Augments to further enhance runs. It remains to be seen if these mechanics can set it apart from the pack, but you can find that out for yourself. There’s a community playtest going on right now.
Players can test out the game’s signature Trials mode, which is an “ongoing, persistent fight” or check out the Gauntlet. This is your standard head-to-head tournament mode, with teams and brackets.
This community playtest goes until October 20 in the US, Canada, Mexico and much of Europe. There is a fairly annoying hurdle to jump through to access the early build. You have to complete a Twitch Drop and stream 30 minutes of content from one of 2K’s partner creators. There’s no information yet regarding an actual release date for people who don’t want to sit through a 30-minute stream.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/2k-games-wades-into-risky-waters-and-announces-a-free-to-play-hero-shooter-160059725.html?src=rss
Netflix's The Electric State trailer shows off cartoony robots and oversized VR headsets
Netflix has released the first trailer for The Electric State, a post-apocalyptic road movie from Marvel (and Community) mainstays The Russo Brothers. The adaptation of Simon Stålenhag's 2018 graphic novel is set in a retro-futuristic version of the '90s after a robot uprising. It tells the story of Michelle, an orphaned teenager (Millie Bobby Brown) who ventures across the west of the US to look for her younger brother with a smuggler (a mustachioed Chris Pratt) and a pair of robots.
The movie's look draws heavily from Stålenhag's gorgeous artwork, right down to the oversized VR helmets. The robots, in particular the one accompanying Michelle, have a cartoon-inspired aesthetic that wouldn't look out of place in Fallout. A large teddy bear robot can be seen as part of a parade of machines, while our heroes appear to face off against a massive one that looks a little like Sonic the Hedgehog.
Meanwhile, the whole "slowed down iteration of a popular song in a movie trailer" thing might have jumped the shark with the version of Oasis' "Champagne Supernova" that plays over the top of this. It fits the '90s setting, of course, but I couldn't help but laugh as soon as I recognized it.
The movie has a hell of a cast. Alongside Brown and Pratt, it stars Ke Huy Quan, Jason Alexander, Woody Harrelson, Anthony Mackie, Brian Cox, Jenny Slate, Giancarlo Esposito and Stanley Tucci. The Electric State hits Netflix on March 14.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflixs-the-electric-state-trailer-shows-off-cartoony-robots-and-oversized-vr-headsets-143628514.html?src=rss
Google wants to put the consequences of its Epic antitrust ruling on pause during appeal
Google has formally filed a motion [PDF] asking the 9th Circuit Court of Appeals to put a pause on the order that forces the company to open the Play store to competitors. If you'll recall, Google lost an antitrust lawsuit filed by Epic Games after a federal jury found that the company held an illegal monopoly on app distribution and in-app billing services for Android devices. Earlier this month, US District Judge James Donato ordered Google to allow third-party app stores access to the Google Play app catalog and to make those stores downloadable from its storefront. Now, Google is asking the court for a stay on that order while it's appealing the Epic antitrust lawsuit decision, saying that it will expose 100 million Android users in the US to "substantial new security risks."
The company called the order "harmful and unwarranted" and said that if it's allowed to stand, it will threaten Google's ability to "provide a safe and trusted used experience." It argued that if it makes third-party app stores available for download from Google Play, people might think that the company is vouching for them, which could raise "real risks for [its] users." Those app stores could have "less rigorous protections," Google explained, that could expose users to harmful and malicious apps.
It also said that giving third-party stores access to the Play catalog could harm businesses that don't want their products available alongside inappropriate or malicious content. Giving third-party stores access to its entire library could give "bad-intentioned" stores a "veneer of legitimacy." Moreover, it argued that allowing developers to link out from their apps "creates significant risk of deceptive links," since bad actors could use the feature for phishing attacks to compromise users' devices and steal their data.
One of court's main proposed changes is to allow developers to remove Google Play billing as an option, allowing them to offer their apps to Android users without having to pay the company a commission. However, Google said that by allowing developers to remove its billing system, it could "force an option that may not have the safeguards and features that users expect."
In its filing, Google emphasized that the three weeks the court gave it to make these sweeping changes is too short for a "Herculean task." It creates an "unacceptable risk of safety" that could lead to major issues affecting the functionality of users' Android devices, it said. The company also questioned why the court sided with Epic in its antitrust lawsuit, whereas it sided with Apple in a similar case also filed by the video game company. "It is pause-inducing that Apple, which requires all apps go through its proprietary App Store, is not a monopolist, but Google — which built choice into the Android operating system so device makers can preinstall and users can download competing app stores — was condemned for monopolization."
Epic Games provided Engadget with the following statement: "The jury’s verdict and the court’s injunction were clear: Google’s anticompetitive Play Store practices are illegal. Google is merely fear mongering and falsely using security as a pretext to delay the changes mandated by the court. This is Google’s last ditch effort to protect their control over Android and continue extracting exorbitant fees. The court’s injunction must go into effect swiftly so developers and consumers can benefit from competition in the mobile ecosystem."
Update, October 17 2024, 10:17AM ET:This story has been updated to include a response from Epic Games to Google's motion.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-wants-to-put-the-consequences-of-its-epic-antitrust-ruling-on-pause-during-appeal-020354621.html?src=rss
A $105,000 robot arm nobody needs cooked me a delicious lunch
London’s W1 is somewhere to go if you’ve got too much money to spend on something. Within minutes of each other, you can visit the city’s priciest private doctor, buy a Steinway and a pair of designer glasses that cost more than my mortgage. Wigmore Street is also where the ultra rich go to buy a kitchen that Thorstein Veblen would weep at the sight of. It’s also the new home of Moley Robotics, a company selling luxury kitchens and the robot arm that’ll kinda/sorta do all of the cooking for you, too.
Moley is the brainchild of Dr. Mark Oleynik and is one part kitchen showroom and one part robot lab. It’s a spartan space with three demo kitchens, a wide dining table and some display units showing you the different types of artisan marble you can have for your countertop. The point of interest is the working X-AiR robot just behind the front window that acts as a lure for would-be consumers. It’s got its own cooktop, shelves, oils and utensils and, with the proper help, can even whip up a meal.
Moley
Photo by Daniel Cooper / Engadget
Oleynik explained he wanted to create something to help people eat better food with less reliance on preservatives. His dislike of reheated and processed food sent him looking for alternatives, which led him to finding a way to automate fresh cooking. If you’re coming back late from work, the obvious temptations are microwave meals or delivery food. He believes people would much rather healthy recipes where you just prep the raw ingredients and let the robot do the rest. The focus on health extends to the database of potential meals, many of which have been created by the SHA Wellness Clinic.
Moley has its own in-house chef, James Taylor, who adapts each recipe so it can be made by a one-armed robot. The company says it hopes to add two or three new recipes each month, and that if you have a family dish you’d love to see automated, you can send it in. Oleynik said the movements are mapped onto the robot after watching a human chef prepare the same meal. And that, once it had learned what to do, the robot would be far less error-prone than its human counterpart.
The initial demonstration of Moley’s vision (above) used a two-armed chef that ran on overhead tracks that earned the company so many plaudits initially. Unfortunately, Oleynik admitted the cost for such a robot would have likely reached north of £250,000 (Around $330,000). Which is probably too rich even for the sort of people who frequent Wigmore Street for their kitchen appliances. To reduce the price, the company stripped down the project from a mobile, two-armed version to a single arm. The robot that Moley is actually selling is bought off-the-shelf from Universal Robots, an industrial robotics company.
The robot
Photo by Daniel Cooper / Engadget
The one-armed version that’s currently up for pre-order is known as the X-AiR, which is what sits in the front of Moley’s showroom. If you want one for yourself, you’ll need to buy a new countertop, two custom shelving units, a cooktop, control tablet and the robot itself. The prices are in the “if you have to ask, you can’t afford it” range but the price to get in the door is £80,000 (around $105,000). So far, Moley hasn’t installed a single robot, but expects the process to begin in the next three to six months. But there are people who have already laid down cash to get one of these in their homes, and the kitchen that goes around it.
X-AiR has no built-in vision or sensing technology enabling it to perceive or engage with its environment. The system does come with a camera, embedded in one of the shelves, that I understand is more for technical support than to aid cooking. Instead, the robot arm moves around its space from memory, knowing where all of the ingredients, oils and tools should be. The saucepans are held in place over the jobs on the cooktop to keep the environment as controlled as possible.
I was present to witness Moley’s now standard demonstration using an SHA Clinic recipe for Asian Tofu Saute. Staff members had pre-prepared the ingredients and placed them in the pots necessary for the robot to grab. In order to start the process, the user needs to tell the system which ingredients are in which sections. There’s even a little diagram of the shelf layout, so you can tap “Bean Sprouts” and tap that the pot with them is seated in position A1, for instance. Once you’ve done that, you can set the machine going and theoretically leave it be until it’s time to eat.
The system is set up to call out every instruction from the recipe so it’s easy to follow along with it. In the video, you should be able to see why it’s an interesting thing to watch as the arm starts its ballet to start cooking your food. It almost theatrically turns on the cooktop before pouring a liberal quantity of oil into the pan to begin warming. After that, it begins adding the ingredients as and when commanded to, and stirring the mixture in between. The stirring is more of a back and forth pushing of the mix, which is obviously less thorough than a human would be. After each stir, the robot scrapes its spatula on the side of the pan before returning it to its hook.
There are similar touches when the robot adds the next ingredient from its dedicated bin, double tapping the pot on the side to ensure everything falls out. I noticed, however, that there were a few ingredients still attached to the spatula and the pots when they were returned to the shelf. This is the big issue with a robot that lacks any sort of vision to perceive its local environment. During my demonstration, a few strips of leek clung to the spatula and fell off, onto the cooktop itself, while in motion. It was quickly wiped away, but I couldn’t help but wonder what would have happened if it’d landed a millimeter closer to the burner and pan and started burning.
What it can’t do
Photo by Daniel Cooper / Engadget
I’m much happier tending to a pan and actually cooking than I am peeling carrots and trying to dice onions. The obvious question, then, is why Moley sought to automate the ostensibly fun part of cooking rather than the bit people dislike? Oleynik said it might be possible in a far-flung future but there are just too many variables to make a carrot-peeling robot work. Not to mention, he added, the safety risks inherent in giving a robot a bladed instrument to wield.
Moley’s first-generation robots are also limited by the volume of food they can cook in a single session. Depending on the meal, they can make between eight and ten portions, enough for a dinner party but nothing more extravagant. Not to mention the robots can’t make much of any adjustment if you don’t have exactly the right ingredients ready for use. You can remove any you don’t have, naturally, but there’s no ability to improvise beyond that, or to variate its program to take into account seasonal differences in ingredient quality.
The food
Photo by Daniel Cooper / Engadget
When I was told the robot was making me tofu, I had to work hard to keep myself standing upright. If they could have seen my soul, they’d have watched my shoulders droop so hard they fell through the floor, through the basement, and into the subway line below. Friends, I cannot stand tofu and grimace my way through it whenever my vegan chums insist we go to a meat-free restaurant. Even when they insist I’m eating “really good” tofu, it just tastes like stringy matter, devoid of any inherent flavor as I try to mash it in my mouth. So bear that in mind when I say that the tofu the robot cooked me was actually delicious. It had a nice texture and tasted pretty delicious, meshing beautifully with the vegetables.
The future
Oleynik believes his robots will find a variety of niches to fill, first with money-rich, time-poor folks in London and beyond. The internet tells me that a private chef would set you back around £300 a day, so you’d burn through that £80,000 in less than a year. Naturally, it’s likely anyone who can drop £80,000 on a cooking robot can probably afford to buy their ingredients pre-prepared, so they could just dump them in the bins and set things going.
After that, Oleynik believes the technology could be used to prepare fresh meals for business and first-class airline passengers. Or in small kitchens where one employee supervises a production line of robots all making fresh dishes. His vision stretches to any situation where there may be a desire for fresh-cooked food, but the economics of a trained chef won’t allow it.
He cited the example of a hotel with 24/7 room service, where people are paid to wait around on the off-chance someone wants food. Or service stations in remote areas where there’s potential demand for meals but no need to hire a professional chef. Similarly, Oleynik cited care homes where there’s a similar conflict between a desire to produce good food but limited budgets.
Of course, it’s not clear, given there would need to be a human preparing the raw ingredients and dishing up, how much labor is being saved. And anyone who is involved with food would likely need to be trained and paid accordingly, which may eliminate any potential savings. But Oleynik is certain that a business can expect to see a return on its investment within its first year of service.
As for the price, Oleynik believes the technology will refine to the point that the cost will fall quite far. He gestured to one of the demo kitchens in the showroom, which had a Miele-branded oven and fridge, saying each model cost £5,000 (around $6,500) each. He hopes he’ll be able to sell a cooking robot for £10,000 to the sort of people who don’t blink when spending £5,000 on an oven and another £5,000 on a fridge. But, if nothing else, it’s entirely in keeping with everything else you can buy on Wigmore Street.
This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/a-105000-robot-arm-nobody-needs-cooked-me-a-delicious-lunch-140050065.html?src=rss
Apple Music helps artists turn concert set lists into playlists
There's a certain level of fandom you hit when you research a band's tour set list before they come to your city. And some of us like to relive great concerts with some quick research on setlist.fm. The next logical step, once we're armed with this information, is to create a playlist on our preferred streaming service for quick access. Thanks to third-party options like Setify, the process is easy for Apple Music and Spotify users, but you still have to take the time to do it.
Apple Music has now given artists the ability to turn set lists into playlists thanks to info from tour info site Bandsintown. Once an artist has connected the two services, they can select the type of show in Apple Music for Artists (concert, tour or residency) and link it to upcoming dates on Bandsintown. From there, artists can set a publish date and use search to build out the playlist. These collections of songs can include original tunes the artist covers or collaborations with other acts. Apple Music allows unlimited set list playlists for past or future shows, but the service recommends that artists select a track listing that most accurately reflects the whole tour if they're making one for an entire run of dates.
Set lists playlists aren't entirely new on Apple Music. The service has been curating playlists for popular tours for a while now, like Zach Bryan's 2024 Quittin' Time Tour. What's more, Apple Music is touting this new tool as a promotional feature for artists, so there are a number of ways to share the playlists once they're live. However, it will also be a great item for fans who either want more info on the songs they can expect to hear, can't make it to a stop on a tour or want to relive the experience of seeing the band in person.
Of course, if one of your favorites doesn't hop on this bandwagon, you still have options for set list playlists. With Setify, you can link either Apple Music or Spotify and pull in data from setlist.fm in order to make your collections. It's not perfect, but it works well most of the time, and you can always adjust things in the streaming service apps if you need to further curate a playlist. I recently missed one of my all-time favorites at Furnace Fest, but thanks to this combo, I can at least get a small piece of Blindside playing through About a Burning Fire.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/apple-music-helps-artists-turn-concert-set-lists-into-playlists-133916684.html?src=rss