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Ron Gilbert (100% AI free)
78bb0ba6db441aeae9c1794f388e01cd55e576f7976e484a8a418de1b362f658
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island. All ideas are my own, but you'd be crazy not to agree.

I am heading to Germany for devcom to meet up with some of the Return to Monkey Island team and talk about the aforementioned so there will be no todo lists for the next week.

#devcom

Replying to 7fe937a0...

nostr:npub1mc3fyzafm6shv38mesf05vapyg3dxhxm34u3heqqn7jrze9hlqfqk4nkdg Do we get a copy protection like Dial a Pirate or Mix 'n' Mojo?

nostr:npub19wclkqzkzx67ddmu7pg5tqfx2g6fq45g7s2ttd4agelf3khnhafqzum4qa No, I'll just trust people not to pirate it and if they do I'll assume they have a good reason that is not just that they're a cheap-ass.

I got a new book to read on my flight to DevCom.

Things you didn't know about me: I love the Mary Tyler Moore Show. I watch it every night and have for the past 8 years. I get to the last episode and start over. I was too young to really remember it but my parents always watched the show. I do remember I had a 7-years old crush on Rhoda.

nostr:npub1dxksg5fm2e2edyajzwzd54u6ppn4dxhaamsknh0v93vlx4k5yawsp208te Not sure I follow... it might be based on the font? I don't have any special settings set.

Another day another dollar*.

Spent the weekend doing a deep dive into how Diablo II does weapons and loot. Fascinating but it seems overly complex. It feels good to play so maybe it needs to be. I'm doing a much simpler version but there are some neat things I learned.

* Except for the dollar part.

#indiedev #gamedev #pixeltodo

nostr:npub1mc3fyzafm6shv38mesf05vapyg3dxhxm34u3heqqn7jrze9hlqfqk4nkdg I’m finally gonna steal this format. We keep pretty high level tasks in our pm software and I think this will help me get past some mental blocks. It’s so simple, I love it. (Also love the font! Do you mind sharing what it is?)

nostr:npub1tecncx8h5th929khnja0kzmlq856nvpv8zyttu2fy4yv4435vx0qqg3fgs Aseprite.ttf. I can't remember what I got it.

Replying to aa93f43c...

nostr:npub1mc3fyzafm6shv38mesf05vapyg3dxhxm34u3heqqn7jrze9hlqfqk4nkdg I was reeeally impressed with how well Return to Monkey Island played with a controller. So much so it was actually my preference.

See, THAT'S how you do an adventure game on console.

nostr:npub1prenrp9dsyc2q528lw7r659lp94am97yeuf4vcnrhwh9s8eczp7se3w6ne We spent a lot of time on console controls.

nostr:npub1pueq0yx0ddgjp5kejcxxywpn25mc7yy6k95v9tnzrjey20lsdgssqydpuv I tried, but Linux is just not ready for prime-time when it comes to c++ dev. No Linux IDE I looked at had what Xcode (and VS) have.

I didn't get much (anything?) done from my todo list yesterday. I was wrapping up some code around an intro quest and I realized my loot table structure was woefully inadequate so I spent the day rewriting the whole thing.

#gamedev

TV show I'd love to see come back: Flight of the Conchords. It needs a Next Gen run.

I'm need to make more salad this summer.

Because Mastodon doesn't allow quoted posts, I see is a lot of Mastodon users posting screenshots of the post they want to quote. It's interesting how people will find a way to get around any obstacle. It's a daily battle in game design. If you don't let players do something they really want to do, they find away and often break your game to do it. Not sure where this post is going, it's early and I haven't had coffee yet.