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popescu
7ef534f919116c4940bb589098359bcde61801f63f01e2be34d6d277bece028f
I fut like a caveman, don't bother. #bitcoin legend, #nostr chulo.

MPIF (F.MPIF) December 2014 Statement

F.MPIF incoming and outgoing

Incoming

Outgoing

Description

Value

Description

Value

--

--

Total

0

Total

0

F.MPIF assets

Account

01.12.2014

Net change

31.12.2014

Cash

430.15604142

0.51812209

430.67416351i

Tangibles

37.13454310

0.2959131

36.83863ii

Intangibles and goodwill

0

0

0

Total assets

467.51279351

F.MPIF liabilities

Account

01.12.2014

Net change

31.12.2014

Shareholder equity

467.29058452

0.22220899

467.51279351

Total liabilities

467.51279351

F.MPIF has a total of 2`186`753 authorised shares outstanding. The total assets per share implied value is thus 0.00021379 BTC. The cash+tangible assets per share implied value is thus 0.00021379 BTC.

Miscellaneous

No changes this month.

———38.6557465 PC4 + 21.39913032 PC5 + 370.61928669 unallocated reserve. [↩]10 BTC in bets made by PC4 ; 26.83863 BTC PC5. [↩]

« BitBet (S.BBET) December 2014 Statement

Qntra (S.QNTR) December 2014 Statement »

Category: F.MPIF

Monday, 05 January, Year 7 d.Tr.

MPIF (F.MPIF) August-September 2015 Statement

F.MPIF incoming and outgoing

Incoming

Outgoing

Description

Value

Description

Value

--

--

Total

0

Total

0

F.MPIF assets

Account

01.09.2015

Net change

30.09.2015

Cash

392.36625037

1.63095202

390.73529835i

Tangibles

33.72013244

2.0

35.72013244ii

Intangibles and goodwill

0

0

0

Total assets

426.08638281

F.MPIF liabilities

Account

01.09.2015

Net change

30.09.2015

Shareholder equity

426.08638281

0.36904798

426.45543079

Total liabilities

426.08638281

F.MPIF has a total of 1`986`753 authorised shares outstanding. The total assets per share implied value is thus 0.00021465 BTC. The cash+tangible assets per share implied value is thus 0.00021465 BTC.

Miscellaneous

F.MPIF is perhaps a tad too stable, even for a fund supposed to be stable. Still looking to add PCs if you know anyone.

———39.31545134 PC4 + 23.54456032 PC5 + 327.87528669 unallocated reserve. [↩]8 BTC in bets made by PC4 ; 27.72013244 BTC PC5. [↩]

« Qntra (S.QNTR) September 2015 Statement

Apropos de nothing »

Category: F.MPIF

Saturday, 03 October, Year 7 d.Tr.

MPIF (F.MPIF) April 2015 Statement

F.MPIF incoming and outgoing

Incoming

Outgoing

Description

Value

Description

Value

--

--

Total

0

Total

0

F.MPIF assets

Account

01.04.2015

Net change

30.04.2015

Cash

427.40585346

1.63820816

429.04406162i

Tangibles

39.96320118

1.89884848

38.06435270ii

Intangibles and goodwill

0

0

0

Total assets

467.10841432

F.MPIF liabilities

Account

01.04.2015

Net change

30.04.2015

Shareholder equity

467.36905464

0.26064032

467.10841432

Total liabilities

467.10841432

F.MPIF has a total of 2`186`753 authorised shares outstanding. The total assets per share implied value is thus 0.00021372 BTC. The cash+tangible assets per share implied value is thus 0.00021360 BTC.

Miscellaneous

Still looking for business lines to add. PC4 manager intends to broaden the scope of activity in the coming months.

———43.70454461 PC4 + 14.72023032 PC5 + 370.61928669 unallocated reserve. [↩]3 BTC in bets made by PC4 ; 35.06435270 BTC PC5. [↩]

« The Fetlife Meatlist - Volume X

Gravatar still sucks »

Category: F.MPIF

Tuesday, 05 May, Year 7 d.Tr.

MPEx (S.MPOE) September 2015 Statement

Revenue : 299.46213556 BTC, of which :

Revenue from sales fee : 109.46213556 BTCi

Revenue from new accounts : 190 BTC

Expenditure : 25.25280675 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.27448381 BTC

Profit : 274.20932881 BTC

Miscellaneous

Other than a very rocky early October for the S.MPOE share, which technically doesn't even belong in this report, we are probably going to list Xotika in the coming month. Other than that, business. As usual.

———Total trade : 54`731.06778362 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« No Such lAbs (S.NSA), September 2015 Statement

MiniGame (S.MG), September 2015 Statement »

Category: MPEx

Wednesday, 07 October, Year 7 d.Tr.

MPEx (S.MPOE) October-November 2015 Statement

Revenue : 273.29340404 BTC, of which :

Revenue from sales fee : 123.29340404 BTCi

Revenue from new accounts : 150 BTC

Expenditure : 25.50112183 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.24831508 BTC

Profit : 248.06676602 BTC

Miscellaneous

MPEx encountered a technical issue this period which required some downtime.

Due to issues with registrars, some domain names previously used by MPEx proxies have been abandoned. The new domain set for MPEx proxies is mpex.co ; mpex.biz ; mpex.re and mpex.site. The abandoned domains (mpex.ws and mpex.bz) currently redirect to active proxies and will continue to do so for a limited time.

The Xotika listing was delayed due to the plague.

———Total trade : 61646.70202025 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« No Such lAbs (S.NSA), November 2015 Statement

Gender politics and the war on will. »

Category: MPEx

Sunday, 06 December, Year 7 d.Tr.

MPEx (S.MPOE) March 2015 Statement

Revenue : 170.82565013 BTC, of which :

Revenue from sales fee : 60.82565013 BTCi

Revenue from new accounts : 110 BTC

Expenditure : 25.12417026 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.14584732 BTC

Profit : 145.70147987 BTC

Miscellaneous

Soon enough MPEx will be older than the sum of all its historical competitors. As recently reported, you can buy the hands-down derpiest of the lot for $100`000. Keep the dream alive!

———Total trade : 30`412.82506669 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« Qntra (S.QNTR) March 2015 Statement

MiniGame (S.MG), March 2015 Statement »

Category: MPEx

Thursday, 02 April, Year 7 d.Tr.

MPEx (S.MPOE) June 2015 Statement

Revenue : 83.56405402 BTC, of which :

Revenue from sales fee : 83.56405402 BTCi

Revenue from new accounts : 0 BTC

Expenditure : 25.03690867 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.05858573 BTC

Profit : 58.52714534 BTC

Miscellaneous

Greed kills the golden goose or how did that go.

———Total trade : 41`782.02701240 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« BitBet (S.BBET) June 2015 Statement

Qntra (S.QNTR) June 2015 Statement »

Category: MPEx

Sunday, 05 July, Year 7 d.Tr.

MPEx (S.MPOE) July 2015 Statement

Revenue : 245.13882849 BTC, of which :

Revenue from sales fee : 115.13882849 BTCi

Revenue from new accounts : 130 BTC

Expenditure : 25.19848344 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.22016050 BTC

Profit : 219.94034505 BTC

Miscellaneous

Business as usual.

———Total trade : 57`569.41424789 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« Sunday, August 9th event : Auction!

No Such lAbs (S.NSA), July 2015 Statement »

Category: MPEx

Tuesday, 04 August, Year 7 d.Tr.

MPEx (S.MPOE) January 2015 Statement

Revenue : 545.53882682 BTC, of which :

Revenue from sales fee : 45.53882682 BTCi

Revenue from new accounts : 500 BTC

Expenditure : 25.49888344 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.52056050 BTC

Profit : 520.03994338 BTC

Miscellaneous

Business as usual.

———Total trade : 22`769.41341384 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« MP's rant on specification work ; As to why all dictionaries suck ; A challenge for you

[mike_c] Assbot WoT website »

Category: MPEx

Wednesday, 04 February, Year 7 d.Tr.

MPEx (S.MPOE) February 2015 Statement

Revenue : 318.80550504 BTC, of which :

Revenue from sales fee : 68.80550504 BTCi

Revenue from new accounts : 250 BTC

Expenditure : 25.27215012 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.29382718 BTC

Profit : 293.53335492 BTC

Miscellaneous

Either fiat's trying to kiss a frogskin webwallet eleven billionty million times in the hopes it somehow turns into a MPrince, or else someone somewhere genuinely belives a pointless website has a legitimate way to put to use a whole lotta dough.

But other than that Business as usual.

———Total trade : 34`402.75252014 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« Qntra (S.QNTR) February 2015 Statement

MiniGame (S.MG), February 2015 Statement »

Category: MPEx

Monday, 02 March, Year 7 d.Tr.

MPEx (S.MPOE) December 2014 Statement

Revenue : 673.35830623 BTC, of which :

Revenue from sales fee : 43.35830623 BTCi

Revenue from new accounts : 630 BTC

Expenditure : 25.62680292 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.64847998 BTC

Profit : 647.83150331 BTC

Miscellaneous

Business as usual.

———Total trade : 21`679.15311576 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« [Artifexd] A better ircd [RFC]

Oil theory »

Category: MPEx

Tuesday, 06 January, Year 7 d.Tr.

MPEx (S.MPOE) August 2015 Statement

Revenue : 291.21194087 BTC, of which :

Revenue from sales fee : 81.21194087 BTCi

Revenue from new accounts : 210 BTC

Expenditure : 25.24455655 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.26623361 BTC

Profit : 265.96738432 BTC

Miscellaneous

Business as usual.

———Total trade : 40`605.97043662 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« BitBet (S.BBET) August 2015 Statement

No Such lAbs (S.NSA), August 2015 Statement »

Category: MPEx

Friday, 04 September, Year 7 d.Tr.

MPEx (S.MPOE) April 2015 Statement

Revenue : 288.65531304 BTC, of which :

Revenue from sales fee : 48.65531304 BTCi

Revenue from new accounts : 240 BTC

Expenditure : 25.24199993 BTC, of which :

Advertising, 0.1 BTCii

Tech, 24.87832294 BTC

Taxiii, 0.26367699 BTC

Profit : 263.41331311 BTC

Miscellaneous

Business as usual.

———Total trade : 24`327.65652194 BTC. [↩]This is still the spots we're buying on BitBet. [↩]Owed to Bitcoin's Sovereign. [↩]

« Shamir's derpage

F.DERP March - April 2015 Combined Statement »

Category: MPEx

Saturday, 02 May, Year 7 d.Tr.

Mouse / Keyboard Automation for Linux

Suppose your favourite videogame/MiMORPG decides to take almost two minutes per manufactured Leaky Treebark Flask, just as you had bought 80 Wooly Mushrooms which need 80 flasks made to then be turned into Improbable Oil via the world renowned Improbable Oil Schenectady. So that's like six hours or some shit right there, not to mention the Pointy Clumps of Slag and all that jazz. You're looking at two days to digest those sweet, sweet, delicious Wooly Mushrooms! And suppose further you can't just get pissed off at the devs and leave, for... congenital reasons, so to speak.

What the fuck do you do then ?!

Well, here's what I did :

apt-get install xmacro, which is a few C++ scripts that make use of the horribly insecure construction that is the X window system.

xmacrorec2 > herp.txt, after which you proceed to switch back to game, click "Collect All", then shift-clickii the Disgusting Goop into the craft table, then click the Treebark Shavings pileiii and type a 2 so it now reads 12 then drag it over, then click on the Coarse Frangible Thread pile, delete the 12, put in a 3 and move it over.

sed /\n/\nDelay 0.2\n/ to introduce delays everywhere because somehow xmacro hasn't thought of this.

nano herp.txt, which should look at this point something like

MotionNotify 1055 522

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

Delay 0.6

MotionNotify 920 520

Delay 0.6

KeyStrPress Shift_L

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

Delay 0.6

MotionNotify 1135 535

Delay 0.6

KeyStrRelease Shift_L

Delay 0.6

MotionNotify 1145 530

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

Delay 0.6

MotionNotify 914 570

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

Delay 0.6

KeyStrPress 2

Delay 0.1

KeyStrRelease 2

Delay 0.6

MotionNotify 870 618

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

Delay 0.6

MotionNotify 1129 563

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

Delay 0.6

MotionNotify 921 618

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

Delay 0.6

KeyStrPress BackSpace

Delay 0.2

KeyStrRelease BackSpace

Delay 0.6

KeyStrPress BackSpace

Delay 0.2

KeyStrRelease BackSpace

Delay 0.6

MotionNotify 920 618

Delay 0.6

KeyStrPress 3

Delay 0.1

KeyStrRelease 3

Delay 0.6

MotionNotify 884 661

Delay 0.6

ButtonPress 1

Delay 0.6

MotionNotify 889 662

Delay 0.6

ButtonRelease 1

Delay 0.6

MotionNotify 1179 571

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

Delay 0.6

MotionNotify 1060 482

Delay 0.6

ButtonPress 1

Delay 0.6

ButtonRelease 1

to add a Delay 108 right up top (this number works for me, ymmv).

while :; do xmacroplay "$DISPLAY" < herp.txt; done; and you can now step safely away. The thing will wake up and do a succession of clicks resulting in the desired craft process being started every almost two minutes. You can chat in game or anything you wish - it's not liable to be bothered or care about you at all.

Nifty, huh ?

———Totally Massive. Like... I think earlier today there were five people on! At the same time and everything! [↩]Shift-click takes one out of a stack, ctrl-click takes the whole stack, plain click pops up a number selection dialogue. [↩]1300 items! From a previous lucky hit that yielded 1600 of the things in one go! 160`000% returns on that click! [↩]

« Female Trouble

Ultima Online »

Category: Trolloludens

Friday, 10 July, Year 7 d.Tr.

More problems of meta.

We've recently looked at how meta ruined political representation, and with it any possibility of sane political arrangements for the "genre savvy" population. It doesn't, unfortunately, stop there.

Take for instance economics. Let's imagine that in the village of Sania, there exists some demand for icecream parlours. Icecream is a product of human labor and human industryi, and as such through labour and industry it will be provided, and in time consumed, and there's that, the closed classical cycle of icecream.

Suppose now bonbons are introduced, and so a part of the demand for icecream back when icecream was the only game in town moves on to bonbons. What happens to the icecream industry ? Well, on one hand, some icecream parlours finding no longer a market for their products, will have to close shop. Meanwhile, some icecream workers, finding a new and exciting market for their skills, will switch profession.

Which parlours will close shop ? The shittier ones. Which workers will switch profession ? Well, for a minority, the better ones, who have mastered the art of icecreaming and being thoroughly bored with it, are looking for a new challenge. For a majority, the shittier ones, those for whom being an icecream worker was a pinnacle of achievement in their otherwise dull, pointless lives, who aren't either willing or able to give it up, have no other alternatives or available resources, they will swarm upon the fledging industry. Soon enough the situation will have been balanced : about the same proportional mix of good and bad workers in bonbons as in icecream, and a number of shops roughly equal for each to the relative demand. And that's that, "sweets" has broadened.

Meanwhile, in the village of Metania, there also exists some demand for icecream parlours, though you couldn't tell it from asking the Metanians themselves : they're too savvy to not see through your ploy and answer accordingly! Accordingly to what ? Accordingly to anything but your question, what, you think them suckers ?! Don't think them suckers, yo, for they are savvy. Have you seen the M-E-T-A-N-I-A sign up on the hill ? *eyeroll*

Nevertheless, the village of Metania also has some icecream parlours, where a number of people who are emphatically NOT icecream workers don't really work. What do I mean ? I have no idea, ask them. On one hand, if you ask them why are there fly guts in the icecream recipe they will tell you that they don't know, they only work there. On the other hand, if you ask them how do they enjoy life as an icecream worker they will tell you that they're actually a writer/actor/singer/songwriter or newswoman, and only there waiting for their big break while they put themselves through college. This college, an item that apparently didn't exist in Sania in the same sense it exists here - back then it was a specialist shop like the icecream parlours themselves, serving a particular need whenever needed, whereas here they seem to serve no particular need (just like the icecream parlours selling iced fly guts) but ubiquitously so.

What happens should the governmentii lower the icecream allocation for the population (which are not only permissible, but outright obligatory ?) Why, first and foremost, no shops will close, and definitely no workers will move on. This is a given, it will be in there from the very beginning in the introductory speech (everything in Metania starts with a speech, and definitely ends the same way - which neatly mirrors the metanian tendency for nothing to perceptibly ever start or end).

So then what will happen ? Oh, well, "an entrepreneur" will buy all the extant shops (the shitty ones because they were going out of business anyway, the good ones through "regulation" making it impossible for a good shop to continue independent of the "entrepreneurial" conglomerate), calculate the new per-shop available spending, and align the per-shop icecream production to the new value. If there were a hundred shops doing on average a hundred each and the measure takes it down to 7`000 total, then the hundred shops will do seventy each and that's that.

The workers of course will maintain the same salariesiii and generally... nothing will have changed. The headcount is still the same headcount it was before, on paper - in reality none of the people working there work there (ask them) ; the icecream is still the same icecream it was before (try it sometime), and all this with a 30% nominal reduction of something that didn't exist, without any visible change on the other side of the balance book of that same something that still doesn't exist - exactly as you'd expect of things that don't actually exist.iv

As amply discussed in that much older article, the costs of genre savvy come straight out of the quality of living. Actual people living their lives would care about hits to their quality of living first and foremost, but imaginary entities living imagined roles on an imaginary stage in an imaginary play emphatically do not - what difference does it make to the actor if the feast his role visits is catered with rubber chicken ? Not like he eats it anyway. Not like he eats it. Another eats it. Another. Feed it to another, not me. Julia!

As oft observed here, the insanity of "universal literacy" is a contributing factor to the problem in its current manifestationv, but imagining anything may be resolved by shooting that messenger is not unlike keeping the flood at bay through judiciously choosing the wallpaper. So what is the solution then ?

There isn't a solution. There can't be a solution. People too "smart" for their breeches will ruin themselves and everything they can touch, being too smart by half is still the hardest failure mode to guard against, there just... isn't a solution.

Sorry.

———In the classical sense, cognate with industriousness ; not in the nonsensical sense that gave Ford-ness, and even less in the post-nonsensical sense that gave Apple-ness. Neither the assembly line nor the vacuous "rebranding" of products made by other people as "your own", like so many silly 90s preteens replacing strings in MS-DOS programs have fuckall to do with human industry. [↩]What is that ? I have no idea, ask them. Essentially, someplace they don't really work while waiting for a spot to open in "industry", I think. [↩]How ? Through not having been paid anything at all in the first place, but that's a different discussion. [↩]And this isn't the only problem meta-existance brings. See tin women for another. [↩]How did you think Athens failed ? [↩]

« Autotranslated Spam For The Lulz

The anal child »

Category: SUA care este

Sunday, 22 March, Year 7 d.Tr.

More beat around Whore Street

Me Do you know what the original purpose of this drink was?

Her Vaginal douching.

Me No, but you're surprisingly close.

Her Some sort of disinfectant for wounds.

Me No, also close though.

Her It was used in some kind of holy water sprinkler and sprayed on adherents of a bizarre religion.

Me No. Somewhat close, but not as much as the first two.

Her It was used in a bath. Like a spa treatment.

Me No. Close again, but further than the first.

Her Rectal douching.

Me No.

Her Eyeball washing.

Me No. Do you know how this shit would feel in your eyes?

Her Well it wouldn't feel great in your cunt either.

Me I wasn't agreeing with that one.

Her It was used as a treatment for a throat ailment.

Me No. Close. Do you give?

Her No!

Me You'll never guess it. You're not European enough.

Her A cheese bath.

Me A cheese bath?!

Her Yeah, a cheese was flash-immersed in--

Me No.

Her It was added to clotheswashing, like laundry.

Me Nope.

Her It was a cure for a psychological issue.

Me Not psychological exactly.

Her So I've got it then --female frigidity.

Me Almost exactly.

Her Female hysteria?

Me Also almost exactly.

Her It was used as part of a devirgination event, like a--

Me So it was.

Her I thought I'd never guess it!

Me You haven't!

Her What?! You just gave me a "so it was"!

Me Yeah, but that's not specific, it's like asking what baseball is and you saying it's some sort of a sporting event.

Her Oh, come on! It's specific!

Me If you give up I can tell you.

Her If I "give up"?! What, like I'm going to deduce hit-and-miss every last detail of the precise ceremony involved?

Me You know giving up is not a crime.

Her How is it giving up?! You said I'd never guess what it was originally used for, I've gotten that it was used in a devirgination ceremony. The difference between "gee I dunno" and this is like at least eleventy spheres.

Me Okay. It was used so that when a gentleman forcibly kissed a maid, her experience was strictly distinct from all her other experiences of being forcibly kissed. Which is why it has a papal fucking blessing. It's an instrument of rapey male privilege.

Her It's just liquor.

Me No, actually, it's a digestive.

Her So how is that not liquor ?

Me No but that's not the point, you're insisting a car's a geometric shape. Well sure it has a geometric shape, but that's not what the car is. Everything had fucking alcohol in it, that's all they knew how to make : tinctures. This just happens to be rape tincture.

« Have some chocolate cake.

No Such lAbs (S.NSA), January 2015 Statement »

Category: Trilterviuri

Monday, 02 February, Year 7 d.Tr.

Moment poetic

All Nature is but Art, unknown to thee;

All chance, direction which thou canst not see.

All discord, harmony not understood,

All partial evil, universal good.

And, spite of pride, in erring reason's spite,

One truth is clear : whatever is, is right.i

———Thanks Vulpes for reminding me. [↩]

« Tin Men

Okcupid.com, the dating site. »

Category: Zsilnic

Thursday, 24 December, Year 7 d.Tr.

Misopiny

First, the theory :

cocainia My master asked me to aske you guys about hard torture for tonight....

angelic`devil Yay!

Mircea_Popescu O hey, torture time huh ?

cocainia Yes, as very often.

Mircea_Popescu What do you normally do ?

Danni39 sips coffee.

cocainia Well a lot, but generally bondage with weight, whip, wax, hit and else.

Mircea_Popescu Ever had the thumb tack shoes ?

cocainia I don't know this.

Mircea_Popescu cocainia you need duct tape and a few boxes of thumb tack. place strips of duct tape on floor, glue side up. place thumb tacks on the glue, close together. apply to your foot sole. after which, either light beating or light stepping.

cocainia I love your idea.

Mircea_Popescu YW. I do it to my girls all the time. Well not ALL the time, but anyway.

cocainia Excellent. And such more my master is a lot into hard pain and blood. We are not in soft relation I can say.

* cocainia has quit (Connection reset by peer)

Second... the practice!

You will need some duct tape, and a bunch of thumb tacks. The 800 pcs depicted above set me back 80 pesos, which is roughly five bux.

Setting them in makes for a little bit of manual labour. Artisan handmade shoes! No lasers involved!

The glitzy yellow stuff is best for show, however you're not well advised to use these seriously : most that is yellow is copper, and copper oxides aren't exactly healthy. You want good solid steel or chromed thumb tacks for actual use.

The ones depicted here are just that : for the show. The model's not actually going to walk on them or anything.

Make sure you follow the contour of the foot. It's called bespoke ergonomics.

At this point, you can either make the girl walk (ideally, on packing material, such as a bunch of polystyrene or wavy thick polyuretane foam for best pain distribution across the sole.

Alternatively, you can have her lie down (restrained or not, if that advanced) and paddle her feet. Rigid paddles are better for noobs, as they allow narrower control of the drive, but you can try a good leather strap, too. Just make sure whatever you use is thick enough, and start lightly.

It's a great treatment for callouses, and it's an even better treatment for bitchy. Just having the thing in the house generally prevents any serious misbehaviour. The crafting of the thing also makes for pretty decent corner time.

And remember : it's true that society is built on the backs and feet of women, but don't imagine they'll just do it by themselves!

« Fun with pairs of girls

How to be good at poker »

Category: Lifespiel

Thursday, 29 January, Year 7 d.Tr.

MiniGame (S.MG), September 2015 Statement

S.MG incoming and outgoing

Incoming

Outgoing

Description

Value

Description

Value

Copper salei

0

Game server

2.28232957

Loot pool provisioningii

0

Total

0.0

Total

2.28232957

S.MG assets

Account

01.09.2015

Net change

30.09.2015

Cash

8`658.056053533

2.28232957

8`655.773723963

Tangiblesiii

68.59106489

0.24795619

68.83902108

Intangibles and goodwill

69.162325217

0

69.162325217

Total assets

8`793.77507026

S.MG liabilities

Account

01.09.2015

Net change

30.09.2015

Player holdingsiv

15.40135779

0.31076074

15.09059705

Shareholder equity

8`780.40808585

1.72361264v

8778.68447321

Total liabilities

8`793.77507026

S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.000099648 BTC.

S.MG has Special Stock Warrants outstanding, as follows :

#

Fingerprint

Shares

BTC

Par

1

6160E1CAC8A3C52966FD76998A736F0E2FB7B452

88`096`605

8`809.6605

1

2

AE3A51FA6C038A5B4D3FE80FBD7C5558DD9EFA14

10`850`000

1`302.0

1.2

3

5015BD3D0AE659C8B8632F31CF2950F23C844002

192`307

25

1.3

T

99138912

10`136.6605

1.0224

Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.

Miscellaneous

The reason this report was two days late is that we have acquired significant graphics assets, which are in the process of being deployed on the test server (think a really long line of items, monsters etc, one can go by to inspect). I had hoped I will be able to post screenshots, but the sheer volume of the material was such that three weeks later (in between sparse maintenance work - the server is so pleasantly stable these days!) we're still hard at work with it. Nevertheless, it will get done.

The plan here is to prepare a further Eulora release for sometime around Christmas. This is going to be a massive package - we are aiming at ~half a Gigabyte worth of art assets alone. My plan, which may or may not actually come to fruition, is to create about a dozen new spaces roughly the size of the current map, to put in the first parts of the land ownership system (in a process much similar to the recently added cemetery/ghost - the first steps towards the proper implementation of the death mechanics) as well as the first parts of the NPC/recruiting system (both of these major pillars of the Eulora as intended, to distinguish from the Eulora as currently seen).

On top of this, we will also be releasing Diana's bot, either in its current version or as expanded and refined by then. In the interim you can download it as a patch (it will require recompiling the client, but really following the exact same steps you did in the first place). I have personally tested it and it works splendidly to automate both crafting and mining, if you feel the need (and have the budget to benefit) for either.

We have also undertaken some minimal expenses (chiefly to recruit artists, and otherwise art related), which are too unsubstantial to introduce in the accounts. Nevertheless, once the art pipeline gets going I do expect we will make some significant expenditure, either in the form of cash or equity (and not really so much at our option which).

———We sold nothing this month. I do not think this is concerning, in terms of the financial health of the Euloran universe. As is perhaps readily intuited, there exists very little difference between Eulora and any other sovereign nation, from China to Peru. In this context, "sales" really represent capital inflows. While the people who try to make "world domination through investment" their business will readily pretend and try to persuade everyone in sight that capital inflows are the only way to go, that stance is nonsense for rather obvious reasons - such as the world being finite, universal capital inflow is not possible. (Yes the FED is trying to dream it into existence, but that doesn't actually do anything.) Moreover, the actual internal data as to demand and supply, trade, resource destruction and creation etc and time spent seems healthy, at least to my eye. This is of course one of those topics where every eye must form its own estimation.

I will readily grant, however, that the absent inflows are proof positive of absent extensive growth. Eulora isn't gaining new players, in spite of very present incentives for new players (these arise out of an inbalance - Eulora is designed to be self-righting, and so it will naturally create ever increasing incentives for those activities, niches or angles that are relatively poorly supplied), which readily and by very far make Eulora the best way to gain Bitcents for a man and his computer. That someone would even consider (or imagine someone else would ever consider) throwing away hundreds of dollars for a glorified Raspberry Pi and its absent "Bitcoin generation" capacities in lieu of actually putting in the very little effort required to conquer Eulora's learning curve shows very readily the low value of money and the relatively high value of intelligence and mental effort in the bezzle world. As empirically judged by this limited datapoint, it would appear that the value of $400 is comensurate with the cost of about a tenth of one day's work. On this basis, fair average salaries would have to be in excess of a million dollars a year, meaning both that USD inflation has well exceed 10% a year on average for the past sixty-five years, as well as that the average working person extracts less than 1% of the fair value of their work currently. These sad properties of the bezzle world are generally known and generally avoided in discourse, which is why I think the very harsh light functioning economies such as Eulora cast upon them constitute significant public service.

Looking at the retention data is very instructive, on the other hand. Of the 23 players that ever successfully signed in (this process is somewhat ellaborate, consisting of downloading, compiling and registering in the WoT) during the lifetime of Eulora (~4.5 months since late May), 19 spent more than one hour and 10 spent more than 20 hours playing Eulora. In a game market where a 20 hour gameplay has long been an untouchable high mark, Eulora's whopping 221 hours average gameplay over the entire 23 player strong population has got to be eye popping. In this sense, because grossly speaking player-hours are rather fungible, Eulora's 23 strong playerbase rather favourably compares this title to your average iPad game, where ten or twenty thousand installs average eight minutes of gameplay each. In fact, by the "a player is 8 minutes' gameplay" standard, Eulora's installed base reads like 38`160, which both puts it solidly in the success category as well as massively understates the plain obvious truth that Eulora is very, very, VERY far from having burned through its market.

This entire experience is, at least to me, a very loud demonstration of long held principles, such that it is much better to create a product that inspires fanatical devotion than to create a product which is easy to pick up, or easy to advertise, or easy to anything else ; and that it is much better to focus on value and quality at the expense of marketing - the only employees on the premises that do not contribute to the bottom line, but merely inflate the costs ; and so on.

Obviously, Eulora's publisher is not in the position where its financial health depends on Eulora succeeding quickly even if that success were to leave most money on the table. I squarely hang this fortunate situation in the nail of apt management, financial as well as operational. There is a lot to learn here. [↩]No further provisioning this month. I remain ever watchful.

In the "for the record" category, we've entered into preliminary discussions with F.MPIF (where we have an in through the fortunate happenstance that one of the S.MG board members is good friends with the GP) and we have an in-principle agreement to obtain additional financing from them to complement S.MG's ample financial resources, should we so desire. No concrete terms have been discussed as of yet, and I remain reserved on the wisdom of such a measure. [↩]We made a small gain on player activity this month. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]The rate of capital destruction in the shareholder equity line is decelerating significantly. This is an excellent sign - even in a month with 0 income Eulora was capable to payoff about a fifth of its fixed costs out of the mommentum of its inside workings. This makes me very, very happy. [↩]

« MPEx (S.MPOE) September 2015 Statement

What was the Lomax? Any why was it there? And who could have lifted it to take it somewhere ? »

Category: S.MG

Wednesday, 07 October, Year 7 d.Tr.

MiniGame (S.MG), October 2015 Statement

S.MG incoming and outgoing

Incoming

Outgoing

Description

Value

Description

Value

Copper salei

10.0

Game server

2.28232957

Loot pool provisioningii

0

Total

10.0

Total

2.28232957

S.MG assets

Account

01.09.2015

Net change

30.09.2015

Cash

8`655.773723963

7.71767043

8`663.491394393

Tangiblesiii

68.83902108

0.12529202

68.96431310

Intangibles and goodwill

69.162325217

0

69.162325217

Total assets

8`801.61803271

S.MG liabilities

Account

01.09.2015

Net change

30.09.2015

Player holdingsiv

15.09059705

8.63971663v

23.73031368

Shareholder equity

8`778.68447321

0.79675418vi

8777.88771903

Total liabilities

8`801.61803271

S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.000099648 BTC.

S.MG has Special Stock Warrants outstanding, as follows :

#

Fingerprint

Shares

BTC

Par

1

6160E1CAC8A3C52966FD76998A736F0E2FB7B452

88`096`605

8`809.6605

1

2

AE3A51FA6C038A5B4D3FE80FBD7C5558DD9EFA14

10`850`000

1`302.0

1.2

3

5015BD3D0AE659C8B8632F31CF2950F23C844002

192`307

25

1.3

T

99138912

10`136.6605

1.0224

Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.

Miscellaneous

A sad point of reporting is that our CTO has sustained some back injuries and is out on leave. This has reduced and is likely to in the future continue to reduce our speed of development. Please pray for her speedy recovery, the woman is irreplaceable for S.MG at this juncture.

In unrelated news, to comply with PR's injunction that I must always include visuals, I give you some random shots.

———I bought all of it.

I want to point out that this isn't book padding from me-as-S.MG-ceo, but actually legitimate expenditure from me as Eulora player. Currently the situation in game is that Grenadine and Daniel share control of the Faith line ; Daniel and Foxy share control of mining (many other people mine, myself included, but these two have Gathering in the 400 range - mine is barely 200ish) ; whereas I singlehandedly dominate Tinkering (just made 600), McGuyver, Gungho Gumbo and perhaps also Bouquinism. Consider that a single click on the Maculature (basic Bouq craft) well loaded is 100k coppers, consider that I went through upwards of 50 samovars and toolkits in less than a month, consider that I'm spending millions each day to populate my inventories - and consider how vast those inventories have to be to cover so much ground. Just to "wet the pipes" as it were one needs tens of millions (and wetting there will be, because the craft processes are complex and you'll always be left with odds and ends, leftovers from the interplay of various considerations).

The fact of the matter is that if I craft I go through ~10mn worth of material a day. If I can't craft and I mine I go through maybe 3k CFT or so, which together with the LBN and tools involved and not counting any skill training expenditures readily comes to ~5mn as well. Keeping 30 to 60 days' worth of stocks strikes me as well reasonable, and so here we are.

That said, I expect this much to last me at very least the year. [↩]No further provisioning this month. I remain ever watchful.

Considering the significant increase in mining brought about by the release of Foxy's bot as well as by increasing play time / playerbase, I expect that either this coming month or the next we will be expending more BTC to thicken the loot pools of Eulora. [↩]We made an even smaller than last month's gain on player activity this month. [↩]The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]The reason our income of BTC 10 is only partially reflected in an increase in Player holdings, far beyond what the small movement in Tangibles can account for is principally the wild success of the Oct 25th auction.

I would like to take this opportunity to discuss the twin matter of inflation and deflation in Eulora, or in more proper terms the regulation of Eulora coppers as monetary supply.

Obviously, like any other virtual currency (which is to say : a currency without objective value, created simply through alteration of computer records), such as the US Dollar, the Euro scl, the Euloran copper derives its market value from some sort of relation to the mass of goods and services it may be exchanged for, which market value is then assigned some sort of numeric price, in terms of another currency. To keep this discussion not just simple but more importantly sane, we will not compare this fiat with any other fiat, but instead limit ourselves to considering the relationship between Eulora coppers and the only currency of actual objective value known to date : Bitcoin.

There exist two major infrastructural supports that allow discussion of Eulora coppers (let's call them ECU for short) in terms of Bitcoin. One is that S.MG sells (to preferred traders - let's call them EPT) ECU at the rate of 1 ECU per satoshi ; the other is that every actual item in Eulora has a "merchant value", which is to say a value at which S.MG is willing to purchase it from players. This obviously does nothing for services, just actual items, and obviously does not capture very correctly the market's / players' evaluation of value as proceeding from utility scl, nevertheless, it is an indication. On this basis, the current base value of all items in game is 721`234`084 ECU, which as per the previous consideration would be equivalent to no less than 7.21234084 BTC.

There also exists an incidental, which works to drive ECU out of the Euloran economy while at the same time increasing the material base : the occasional auctions. To take as an example the most recent one, goods worth in total 180 coppers were sold to the highest bid of 250k coppers. This means that the total ECU mass reduced by 250`000, while at the same time the item base increased by a nominal 180 ECU. How much it increased in real terms is an open matter, but obviously at least one player evaluated that increase at 250`000 ECU's worth. It is possible that player will be able to use these to create a profit (so, goods of even more value than the 250`000 ECU in cash), or maybe not. In either case, the volume of currency has decreased, and the volume of goods available to match that currency has increased. This situation is exactly deflation, in Eulora terms.

At this point in our discussion, we must make a distinction between proper inflation, so to speak, which is the situation where ECU are created with no correspondence to actual Bitcoin values ; and monetary inflation, which is the situation where ECU are created with correspondence to Bitcoin values, through the process of players buying coppers from EPTs, while the item base remains unchanged. It should be obvious that while proper inflation degrades the value of ECU as well as of in-game items in terms of BTC, monetary inflation mostly increases prices of Eulora items in ECU but doesn't do much more than this. (Given truly catastrophic imbalances to the degree of, there existing say a single item in the entire world it would probably ruin the game altogether, but S.MG guards against this situation - which is the main reason the auctions even exist in the first place, to impede serious bottlenecks in the suppliance of needed items - and players probably can be relied on to a large degree to do the same thing on their own account, with the caveat, of course, of mass hysterias that have in the past driven various asset bubbles throughout history.)

With this discussion, we are equipped to try and model the evolution of Eulora's economy. It should go like so : every time someone buys ECU from an EPT, that someone is driving monetary inflation but not proper inflation of the ECU. Should someone sell their ECU at a price lower than what EPTs demand, which is to say they're destroying Bitcoin demand for ECU, the difference between what they charge and what the EPT would have charged constitutes proper ECU deflation. Meanwhile, should EPTs sell ECU cheaper than one to the satoshi, this would signify that the ECU is properly inflated, probably by a percent equal to the discount offered. (Logically, if S.MG issues a billion ECU tomorrow without taking in a further 10 BTC, the inflated mass of ECU would probably slosh around, eventually try to come back out, at which point it would undercut the EPTs by something like 30-40%, at least if we credit the efficient markets hypothesis. While S.MG has no intention to do such a thing, it should be noted that undiscovered or unreported bugs with economic relevancy would have the same exact effect.)

As the players play, whenever someone realises a net loss (say by expending three million's worth of tools/materials to obtain two million's worth of product) that someone paradoxically is driving proper inflation : there are fewer goods chasing the same volume of ECU as before. Meanwhile for someone realising a net gain (say by striking it big) then the converse is true : their lucky find is actually driving proper deflation! So paradoxically the luckier the players are the more valuable everyone's coppers (in game terms), which shouldn't really be a surprising result.

Irrespective of player's individual or players' collective good or bad luck, the discussed mechanisms still ensure a balance between inflation and deflation, both proper and monetary. Specifically : if monetary inflation heats up, players are disincentivised from buying more ECU, because there's little to do with it, and they are also incentivised to participate in the Sunday auctions, which deflate the ECU in BTC terms. Conversely, should monetary deflation seize up, players are incentivised to buy more ECU, and simultaneously the prices of auction items should drop (perhaps especially in terms of % - with the caveat that one has to compare like things, in which sense the increase seen over the last two auctions is not necessarily indicative.)

If proper inflation heats up, players are incentivised to undercut the EPT, which should make the problem very visible - EPTs can be said to play the role of a sort of canary on this very delicate, and very important, matter (as per expert testimony ECU / BTC pair trades currently at 1:1 both ways) - while should real deflation seize up, players would be incentivized to buy more ECU for BTC. It is for this reason that simple volume of ECU-BTC exchange is a poor indicator of health - all we know is that players perceive deflation, but we don't really know which kind, and the kind is rather important.

Historically there existed a fourth mechanism - Electron Spirover's stocks, providing a fixed price mechanism to transform ECU into goods. This was planned to be discontinued as the game matures, and the expected indicators being reached it was discontinued. Eulora currently - and for more than a month now - enjoys the very unique distinction of running a single-tether game economy, a situation in which I take deep satisfaction. Realise that should the last tether ever be severed Eulora will in point of economic fact be a country, no less so than any other could ever hope to be - not exactly the smallest of matters. [↩]Deceleration discussed last month seems to be continuing. [↩]

« BitBet (S.BBET) October 2015 Statement

How is it the end ? »

Category: S.MG

Monday, 02 November, Year 7 d.Tr.