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Miss the days when people complained about bloom in their games. Now games are like 90% post-processed. Mesh data, texture and screen resolution don't even register on the shit that impacts performance anymore.

Anyway. here's what I got at ultra. The one frame generation result I was able to complete showed just under double the FPS.

It is actually quite shocking just how demanding this game is considering IMO, it doesn't look too much more impressive compared to world.

Managed to get through the benchmark with framegen enabled, but it crashed when I tried to take a screenshot 😭

I'm making progress at least. Went from a system brick to a recoverable kernel reset to now not even crashing the kernel

Interestingly, a recent update to the benchmark for MH Wilds seems to have rehintroduced some of the overly-aggressive lodding that plagued the first beta they did.

Deepseek integrates pretty well into sillytavern. You can even seamlessly hide all the ing with the regex extension.

Need to experiment with customizing the output more