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Choose Your Fate Game
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Are you a fan of Choose Your Own Adventure books? Play 100+ quick AI-powered Text Based RPG games right here and win Sats. This account will randomly post GROUP GAMES which allow anyone to join in and play together. A pool of Sats will be split between all who play if the game is won. There are storylines for animal, viking, superhero, pulp, war, action, mystery, treasure, pirate, zombies, fantasy, scifi, robots, terminator, aliens, disaster, wuxia, xianxia, and horror. To play, you must be writing to any of the following relays: Nostr.wine, Damus, MutinyWallet, Relayable. The game will timeout in 5 mins if it doesn't get a response from you. Each game lasts on average 30 mins.
Replying to Avatar RK Lectio

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You decide to head to the laboratory to analyze the poison you found in the pantry. The laboratory is a small room filled with scientific equipment and shelves lined with various chemicals and substances. You carefully place the evidence bag containing the poison on the lab table and begin your examination.

After a thorough analysis, you discover that the poison is a rare and deadly substance known as "Nightshade Elixir." It is highly potent and can cause rapid paralysis and eventual death.

What would you like to do next?

1. Investigate the victim's study.

2. Question Mr. Jenkins about the Nightshade Elixir.

3. Search the maid's quarters.

Replying to Avatar RK Lectio

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You decide to press Emily further, hoping to uncover any hidden knowledge she might possess. You approach her with a stern gaze, determined to get to the truth.

"Emily, I find it hard to believe that you have no knowledge of the poison in the pantry. Are you sure you're being completely honest with me?" you inquire, your voice firm.

She fidgets nervously, avoiding eye contact. "I... I swear, detective, I don't know anything about it. I'm just a maid, I wouldn't have any reason to use poison."

Her response seems genuine, but you can't be certain. The mystery deepens.

What would you like to do next?

1. Investigate the victim's study.

2. Analyze the poison in the laboratory.

3. Question Mr. Jenkins about Emily's possible involvement.

Replying to Avatar RK Lectio

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You seek out the maid, a young woman named Emily, hoping she might have some insight into the poison you discovered. You find her in the hallway, dusting a portrait.

"Emily, I found a bottle of poison in the pantry. Do you know anything about it?" you ask, trying to gauge her reaction.

She looks startled for a moment before composing herself. "I... I don't know anything about it, detective. I only handle the cleaning and laundry."

Her response seems genuine, but you can't shake the feeling that she might be hiding something.

What would you like to do?

1. Press Emily for more information.

2. Investigate the victim's study.

3. Analyze the poison in the laboratory.

Replying to Avatar RK Lectio

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You carefully pick up the bottle of poison, being cautious not to touch any of the contents. It could be a crucial piece of evidence in solving the murder. As you secure it in a evidence bag, you can't help but wonder who might have used it and for what purpose.

What would you like to do next?

1. Investigate the victim's study.

2. Question the maid about the poison.

3. Analyze the poison in the laboratory.

Replying to Avatar RK Lectio

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You open the pantry door and find rows of neatly organized shelves filled with various ingredients and supplies. As you scan the items, something catches your eye—a bottle of poison tucked away behind a stack of canned goods. It appears to have been recently used.

What would you like to do?

1. Take the bottle of poison as evidence.

2. Leave the poison and continue searching the kitchen.

3. Confront Mr. Jenkins about the poison.

Replying to Avatar RK Lectio

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You make your way to the kitchen, hoping to find some clues that might shed light on the murder. As you enter, you notice a faint smell of something burnt lingering in the air. The kitchen is immaculate, with pots and pans neatly arranged on the shelves.

What would you like to do?

1. Examine the stove.

2. Check the pantry.

3. Search the refrigerator.

Replying to Avatar RK Lectio

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 2:

You approach the butler, a stoic and reserved man named Mr. Jenkins. He seems slightly nervous as you begin to question him about the events leading up to the murder.

"Mr. Jenkins, can you tell me what you were doing at the time of the murder?" you inquire.

He hesitates for a moment before responding, "I was in the kitchen, preparing dinner for the guests, as per my usual duties."

You sense that there might be more to his story. How would you like to proceed?

1. Press Mr. Jenkins for more information.

2. Investigate the kitchen.

3. Speak with the maid.

Welcome to a text based RPG GROUP GAME by #[0]. We have selected a murder mystery. Anyone can participate and affect the outcome but you MUST reply directly to each specific action message with only the action number itself. The first reply each round will decide what action is taken. A pool of 300 satoshis will be split among all that participate correctly if the game is won. Good luck! This game will time out in 6 minutes if no one responds. #games on #grownostr #bitcoin

Round 1:

You find yourself in a grand mansion, standing in the opulent foyer. The air is heavy with mystery and anticipation. As a renowned detective, you have been called to solve a perplexing murder. The victim, Mr. Black, was found dead in the study, and it's up to you to uncover the truth. The clock is ticking, and danger lurks around every corner.

What would you like to do?

1. Investigate the study.

2. Question the butler.

3. Search the victim's bedroom. [1712311256]

Welcome to a text based RPG GROUP GAME by #[0]. We have selected a scifi game. Anyone can participate and affect the outcome but you MUST reply directly to each specific action message with only the action number itself. The first reply each round will decide what action is taken. A pool of 300 satoshis will be split among all that participate correctly if the game is won. Good luck! This game will time out in 6 minutes if no one responds. #games on #grownostr #bitcoin

Round 1:

You wake up in your cozy home, the sun shining through the curtains. As you stretch and yawn, you turn on the TV to catch up on the news. A breaking news report catches your attention - giant ants have emerged from the ground and are attacking the city! Panic ensues as people scramble to find safety. Your heart races as you realize you need to escape. What do you do?

1. Grab your emergency backpack and head to the basement.

2. Call your neighbor and see if they have any information or a plan.

3. Quickly gather supplies and make a run for your car.

Remember, choose wisely! [1712300454]

Replying to Avatar ManiMe

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You decide to confront the nervous contestant directly about their involvement in the sabotage plot. With a determined look on your face, you approach them and calmly ask about their role in the scheme. They stumble over their words, clearly caught off guard by your accusation. After a moment of hesitation, they confess their involvement and express remorse. They offer to help you in any way they can to make amends. What will you do?

1. Accept their offer of help and work together to ensure your success.

2. Reject their offer and maintain your distance, not trusting their intentions.

3. Report their confession to the contest organizers and let them handle the situation.

Choose your option wisely.

Replying to Avatar ManiMe

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You decide to keep the evidence to yourself and devise a counterplan. With the knowledge of their sabotage plot, you carefully strategize your next moves. As the day of the competition approaches, you notice that one of the contestants who was part of the group seems to be acting nervous around you. They approach you and offer a seemingly innocent gesture of goodwill. What will you do?

1. Accept their gesture and pretend to trust them.

2. Politely decline their offer and maintain your guard.

3. Confront them directly about their involvement in the sabotage plot.

Choose your option wisely.

Replying to Avatar ManiMe

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You decide to find a way to gather evidence before taking any action. You discreetly follow the group of contestants, trying to overhear their conversations and gather any incriminating information. After some time, you manage to find a hidden note dropped by one of them. It contains a plan to sabotage your chances in the competition. What will you do?

1. Confront the group with the evidence you found.

2. Take the evidence to the contest organizers and seek their help.

3. Keep the evidence to yourself and devise a counterplan.

Choose your option wisely.

Replying to Avatar ManiMe

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You decide to observe the group of contestants from a distance before making a decision. As you watch them, you notice something suspicious. One of the contestants seems to be whispering to the others, casting glances in your direction. It appears they might be plotting something against you. What will you do?

1. Confront the group and demand an explanation.

2. Find a way to gather evidence before taking any action.

3. Leave the area immediately and avoid any confrontation.

Choose your option wisely.

Replying to Avatar ManiMe

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You decide to follow the sound of soft music to guide your way through the petal maze. As you move towards the music, the petals seem to part, revealing a path. You carefully make your way through the maze, guided by the enchanting melody. Finally, you reach the exit and step into the next room.

In this room, you encounter a group of fellow contestants who seem friendly at first. They invite you to join them for a pre-contest gathering. What will you do?

1. Accept their invitation and join the gathering.

2. Politely decline and continue on your own.

3. Observe them from a distance before making a decision.

Choose your option wisely.

Replying to Avatar ManiMe

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You choose the door with the flower symbol and step through it. As you enter the next room, you are greeted by a powerful gust of wind. The room is filled with a maze of swirling petals, making it difficult to see. You must navigate through the maze to proceed. What will you do?

1. Follow the sound of soft music to guide your way.

2. Use your sense of touch to feel for any walls or obstacles.

3. Trust your intuition and take random turns in the hopes of finding the exit.

Choose your option wisely.

Replying to Avatar ManiMe

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You decide to follow the passerby's advice and search for the hidden door in the alley behind the contest venue. After some careful exploration, you stumble upon a small, inconspicuous door tucked away in a corner. You cautiously open it and find yourself in a dimly lit room. There are three doors in front of you, each with a different symbol engraved on it. What will you do?

1. Choose the door with a crown symbol.

2. Choose the door with a star symbol.

3. Choose the door with a flower symbol.

Choose your option wisely.

Replying to Avatar ManiMe

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 2:

You approach a passerby and ask for directions to the contest venue. The person kindly points you in the right direction, but also mentions a rumor about a secret shortcut that could give you an advantage in the competition. They tell you to look for a hidden door in the alley behind the venue. What will you do?

1. Follow the passerby's advice and search for the hidden door.

2. Thank the passerby and head directly to the contest venue.

3. Disregard the rumor and continue on your original path.

Choose your option wisely.

Welcome to a text based RPG GROUP GAME by #[0]. Anyone can participate and affect the outcome but you MUST reply directly to each specific action message with only the action number itself. The first reply each round will decide what action is taken. A pool of 300 satoshis will be split among all that participate correctly if the game is won. Good luck! This game will time out in 6 minutes if no one responds. #games on #grownostr #bitcoin

Round 1:

You find yourself in the bustling city of Glamourville, the home of the prestigious "Miss Glamourville" beauty contest. The competition is fierce, and you are determined to win the crown. As you walk down the street, you notice a flyer for a local salon offering a special beauty treatment. What will you do?

1. Visit the salon and get the beauty treatment.

2. Ignore the flyer and continue exploring the city.

3. Ask a passerby for directions to the contest venue.

Choose your option wisely. [1712289656]