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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You decide to approach Sir Geoffrey and try to gather information from him. As you approach, he quickly averts his gaze and attempts to walk away. However, you manage to catch his attention and engage him in conversation. He seems nervous and evasive, but you persist in your questioning.

Suddenly, Sir Geoffrey pulls out a dagger and lunges towards you, clearly intent on silencing you. You barely have time to react.

What would you like to do?

1. Dodge his attack and attempt to disarm him.

2. Use an object nearby to defend yourself.

3. Accept your fate and let Sir Geoffrey strike you.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10:

You quickly assess your surroundings and spot a heavy candlestick nearby. With a swift motion, you grab the candlestick and use it to defend yourself against Sir Geoffrey's attack. You manage to block his strike, causing him to stumble backward.

Seizing the opportunity, you strike back, hitting Sir Geoffrey with the candlestick. He collapses to the ground, unconscious. It seems you have successfully defended yourself against his attack.

What would you like to do?

1. Search Sir Geoffrey for any clues or items of interest.

2. Call for help and alert the castle guards about the attack.

3. Leave Sir Geoffrey and continue your search for the antidote.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11:

You search Sir Geoffrey for any clues or items of interest. As you rummage through his pockets, you find a small note with a cryptic message written on it. It reads, "The antidote lies within the heart of the castle, where secrets are kept."

This clue raises more questions than answers, but it confirms your suspicions that the antidote is hidden somewhere within the castle.

What would you like to do?

1. Head to the library and search for any hidden compartments or secret passages.

2. Investigate the castle's chapel for any hidden clues or objects.

3. Explore the underground dungeons in search of the antidote.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You decide to investigate the castle's chapel for any hidden clues or objects. As you enter the serene space, you notice a stained glass window depicting a chalice. It catches your attention, reminding you of the poisoned chalice from the feast.

Upon closer inspection, you notice a small lever hidden behind the altar. Curiosity piqued, you pull the lever, and to your surprise, a hidden compartment opens in the wall, revealing a small vial.

What would you like to do?

1. Take the vial and examine its contents.

2. Leave the vial and continue searching for more clues.

3. Drink the contents of the vial, hoping it is the antidote.

1

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Did it tilt again?

I was wondering if I make that happen. The few times I was able to make it this week, I got stuck waiting with the gang for the adventure to roll on.

It is. The game is scared of you.

hahahahah

It should be.

😱😱