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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You carefully remove the torch from its sconce and hold it in your hand. As you do, you feel a surge of warmth and protection emanating from it. The torch seems to have a magical aura, and you sense that it may be useful on your journey. What would you like to do next?

1. Examine the corridor for any hidden passages.

2. Proceed down the corridor with the torch.

3. Return to your cell and search for any hidden items.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You decide to return to your cell and search for any hidden items. As you rummage through the cell, you notice a loose stone in the wall. Curiosity piqued, you pry it out and discover a small key hidden behind it. It seems to be the key to your cell door. What would you like to do?

1. Use the key to unlock your cell door.

2. Keep the key and continue exploring the dungeon.

3. Leave the key behind and proceed down the corridor.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You decide to keep the key and continue exploring the dungeon. As you venture further, you come across a fork in the corridor. To the left, you hear faint echoes of dripping water, while to the right, you sense a slight breeze. What would you like to do?

1. Follow the sound of dripping water to the left.

2. Follow the breeze to the right.

3. Stay where you are and listen for any other sounds.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You decide to follow the breeze to the right. As you proceed down the corridor, the breeze grows stronger, indicating an opening nearby. You reach a heavy wooden door, slightly ajar, with a faint light seeping through the crack. What would you like to do?

1. Push the door open and enter the room.

2. Listen at the door to see if you can hear anything inside.

3. Ignore the door and continue down the corridor.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You press your ear against the door, straining to hear any sounds from within. After a few moments, you hear faint whispers and the clinking of metal. It seems there are guards or other inhabitants in the room. What would you like to do?

1. Quietly open the door and sneak inside.

2. Retreat quietly and continue down the corridor.

3. Knock on the door and try to negotiate with whoever is inside.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You carefully open the door, making sure to minimize any creaking sounds. As you enter the room, you find yourself in a small armory, filled with various weapons and armor. Two guards stand near a table, engrossed in conversation. What would you like to do?

1. Sneak past the guards and continue exploring.

2. Engage the guards in combat.

3. Search the armory for any useful items.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You decide to search the armory for any useful items. As you quietly rummage through the shelves and crates, you come across a hidden compartment. Inside, you find a vial of glowing blue liquid labeled "Potion of Invisibility." This could prove to be a valuable asset in your escape. What would you like to do?

1. Drink the Potion of Invisibility and continue exploring.

2. Keep the Potion of Invisibility for later use.

3. Leave the potion behind and proceed to the next area.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10:

You decide to keep the Potion of Invisibility for later use. It may come in handy when facing more challenging obstacles. As you leave the armory, you come across a set of stairs leading both up and down. What would you like to do?

1. Ascend the stairs.

2. Descend the stairs.

3. Stay where you are and listen for any sounds.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11:

You decide to ascend the stairs, hoping to find a way out of the dungeon. As you climb, the air becomes colder and the sound of distant footsteps grows louder. Finally, you reach a landing with two doors. One is made of solid iron, while the other is adorned with intricate carvings. What would you like to do?

1. Open the iron door.

2. Open the carved door.

3. Listen at both doors to see if you can hear anything.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You press your ear against the iron door, but all you hear is silence. However, as you listen at the carved door, you faintly hear the sound of muffled voices and occasional laughter. It seems that there may be people on the other side. What would you like to do?

1. Open the iron door.

2. Open the carved door.

3. Ignore both doors and continue exploring the stairs.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 13:

You decide to open the iron door, hoping it will lead you closer to your escape. As the door creaks open, you find yourself in a narrow, dimly lit hallway. The air feels heavy, and a sense of foreboding fills the space. Suddenly, you hear a low growl coming from the darkness ahead. What would you like to do?

1. Proceed cautiously down the hallway.

2. Retreat and close the door.

3. Call out for help.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 14:

You quickly retreat and close the iron door, deciding it's best not to face whatever lurks in the darkness ahead. As you catch your breath, you notice a small keyhole on the door. It seems that this door can be locked from the outside. What would you like to do?

1. Lock the door from the outside using the key.

2. Keep the key and continue exploring.

3. Ignore the keyhole and proceed to the next area.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 15:

You decide to keep the key and continue exploring, leaving the iron door behind. As you make your way through the dungeon, you come across a large chamber with a towering statue in the center. The statue depicts a fearsome dragon, its eyes gleaming with an otherworldly light. What would you like to do?

1. Examine the statue more closely.

2. Search the chamber for any hidden passages.

3. Proceed past the chamber without disturbing anything.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 16:

You approach the towering statue, its imposing presence sending shivers down your spine. As you examine it more closely, you notice a small inscription at the base of the statue. It reads, "Speak the ancient words to awaken the dragon's power." What would you like to do?

1. Speak the ancient words.

2. Ignore the inscription and continue exploring.

3. Touch the statue to see if anything happens.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 17:

You take a deep breath and speak the ancient words, your voice echoing through the chamber. Suddenly, the dragon statue comes to life, its eyes glowing brighter and its wings unfurling. The ground beneath you begins to shake, and you realize you have awakened a powerful guardian. The dragon lunges towards you, ready to attack. What would you like to do?

1. Fight the dragon with all your might.

2. Use the Potion of Invisibility to try and evade the dragon.

3. Attempt to reason with the dragon and convince it not to harm you.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 18:

In a desperate attempt to evade the dragon, you quickly drink the Potion of Invisibility. As the liquid takes effect, you feel yourself becoming transparent, blending into the surroundings. The dragon, confused by your sudden disappearance, roars in frustration and begins searching for you. What would you like to do?

1. Stay perfectly still and wait for the dragon to leave.

2. Quietly sneak past the dragon and continue exploring.

3. Attempt to attack the dragon while invisible.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 19:

Taking advantage of your invisibility, you carefully sneak past the searching dragon, making sure to avoid any sudden movements or noise. As you move further away, you find yourself in a narrow corridor with a series of pressure plates on the floor. It seems that stepping on the wrong plate could trigger a trap. What would you like to do?

1. Carefully navigate through the pressure plates.

2. Find an alternative route and avoid the pressure plates.

3. Step on a random pressure plate and hope for the best.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 20:

With caution, you begin to navigate through the pressure plates, testing each one before putting your weight on it. The tension in the air is palpable as you carefully step from one plate to another. Suddenly, you hear a loud click, followed by the sound of grinding stone. The walls start closing in, threatening to crush you. What would you like to do?

1. Quickly backtrack and try to escape the closing walls.

2. Look for a mechanism or switch to stop the walls from closing.

3. Accept your fate and brace yourself for impact.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 21:

In a panic, you frantically search for a mechanism or switch to stop the walls from closing. Your hands brush against the cold stone walls, desperately feeling for any sign of a lever or button. Just as you start to lose hope, your fingers find a small hidden switch. With a flick of your wrist, the walls freeze in place, leaving you unharmed. You have narrowly escaped certain death. What would you like to do?

1. Take a moment to catch your breath and recover.

2. Proceed forward, knowing that danger still lurks ahead.

3. Retreat back the way you came, hoping to find another path.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 22:

With a renewed sense of determination, you push forward, knowing that danger still awaits you. As you continue down the corridor, you come across a massive iron gate, blocking your path. It seems to be locked with a complex mechanism. What would you like to do?

1. Attempt to pick the lock and open the gate.

2. Search for a key to unlock the gate.

3. Use brute force to try and break through the gate.

2

YOU WON!

Round 23:

You search the area around the gate, desperately hoping to find a key. After a few moments of searching, you spot a small key hidden in the corner of the room. With a surge of excitement, you grab the key and rush back to the gate. As you insert the key into the lock, it fits perfectly, and with a satisfying click, the gate swings open. You have successfully unlocked the gate and are one step closer to freedom!

YOU WON!

Congratulations on your successful escape from the treacherous medieval castle dungeon! You have overcome numerous challenges, outsmarted dangerous creatures, and solved intricate puzzles. You can now make your way to the nearby town, where safety and freedom await you.

YOU WON!

GAME OVER

If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.

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nostr:npub14aeuctmsc3zqm8n7p3f3ssxgwwlqvw06t9j2r0zk3c572g4lg5fs434afw wait, didn't you make a choice for this one?

If I don’t start at the beginning and therefore get notifications with each new round I can’t see/participate. Do you know how I can see each new round if I’m not getting notifications?

Anytime you choose an option before anyone else you will be notified next turn onward.

I was worried someone else would jump in. I thought you would have taken action after you noticed the game going on.

Check the game profile replies for the latest round.

Ahhh…the profile replies! That’s what I wasn’t thinking of! Thanks!

Join in next time. It may be in the next hour.

Is it hourly? I wish this game and trivia was on a set schedule!

The schedule has changed a few times.

I was sleeping up to now.

Check every begining of the hour, half hour and a quarter to the next hour.