Game master reality bending type decision. I need to think on this.
Discussion
Let me know what you come up with chief. I appreciate you.
How are you thinking about the network architecture? Would stops be connected sequently as blocks are generated or would they be connected based on proximity to other existing stops?
I imagined they would be connected sequentially by block height.
Dude idk, I feel like that would warp the physics big time. And each new block could totally change the remoteness or connectedness of an area.
What do you suggest?
I think it depends on the vision for cyberspace. But the idea that it’s hard to randomly encounter people doesn’t seem like a problem to me. In the real world people use maps and coordinate plans to encounter each other and everyone lives in established areas so that encountering others is common. These elements could develop in cyberspace without a strange sort of blockchain teleportation system.
I agree with you, but here is the situation:
- your pubkey is your starting coordinate
- any two pubkeys will be an average of half of cyberspace away from each other
- on a gaming PC it will take 1,500 YEARS to travel across half of cyberspace
- its not that you wont meet strangers. You will never meet anyone with standard hardware.
- mining cyberspace actions with an ASIC will require special ASIC mining software that hasn't been written yet
- owning an ASIC to use cyberspace shouldn't be a prerequisite
Having tested cyberspace travel during development of ONOSENDAI, I can tell you that the absolute immensity of the space is a problem that needs some sort of relief. Fair and random block distribution seems quite reasonable to me.
Ohh yea, that spawn mechanic changes everything. Organisms just spontaneously generating on the map is so alien to how organisms generate through reproduction.