doesn't work in a sub-100ms timescale.

when someone makes a debugger that makes this kind of state inspection post mortem i'll be using it. it's simply impractical for especially low latency network protocols, the debugger assumes linearity and single threaded execution. even the Go debugger, delve is like this, despite most Go code being highly concurrent and parallel and time sensitive.

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it's not just the inspection though, because very often timeouts are too short to tolerate the general slowdown of having compiled it to be debugged.

Yeah, valid point, I always have to use a workaround for network calls etc