nostr:npub1y6tk68elxfcrz8yx5kf32agav67hwz4rt2ff22f8rl98yxh7uxhsx69wl9 nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 For context with that quote; Silicon Knights was trying to pull a Borderlands like what Gearbox (and a few other developers) did, except Gearbox outsourced Aliens: CM and took the money for Borderlands, and had a publisher and wasn't trying to shop a demo around.

Denis was trying to make an Eternal Darkness 2 demo to shop around for publishers with money he was supposed to be using for X-Men. After his demo tanked, he would hitch himself to GamerGate and whine about Kotaku lying, but also his current game is in development hell, has had three engine switches, and he just says he's working on it if you ask on Steam forums.

https://steamcommunity.com/app/1142050/discussions/0/3641748510778315726/

nostr:npub1f8ledq6ja34pn4504vdzzlrv70cu63hvzz5tka229prma42c677qkk7frq nostr:npub1806tnus5yhy3ltgqpp6ervpqp0n9ln59kt228e7ejt9k3etdr5qs7hdzue nostr:npub1scjc2e839xfmmsjfqr87huvu9qxenptmamfrcj6s98gv6frq5wgqh0el3p nostr:npub1j5l9mm3k5rwafe8c89x5uyfrlly26nkkv69frje6jjf85yaeqcwqfvwxv4 if your game ever engine hops, just get off the project

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