This is the dyatopian version, but I think we could also create a 15 minute Citadel.

I've been reading The Art of Community by Spencer H. MacCallum. I got it at a libertarian bookstore, but it's about a real estate developers philosophy of community planning. It was written in 1970, so the digital panopticon did not yet exist.

If a group of free individuals built a strong, secure, gated community using walls and freedom tech, it doesn't need to be a dystopia.

I don't believe in Utopias, but we could have an army of drones swarm to our house if we use a trick PIN. It doesn't need to be some far-fetched castle. It could be a mobile home park with a few stores and restaurants that accept sats nearbye.

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Lez dooit.

I just wouldn't do the walls. I'd make it open, and try to maximize mobility. Mobility, IMO, is the first pillar of liberty. Its definitely the most important thing on a battlefield. Also walls are easily repurposed to cage the populace, regardless of their ostensible intent.

They had 3 walls in Attack on Titan. I think walls could be good

https://youtu.be/AShPSTq-tUo

They had both walls and mobility (3D maneuver gear).

True, they were very agile!

I understand what you mean, but I am talking about this type of community.

https://en.m.wikipedia.org/wiki/Citadel

Here's a modern bitcoiner version.

https://www.citadeltheory.com/about/

I'd be wary of that... Coaching is usually a scam, and although I've seen that guy's face in the bitcoin space, its still better avoid anyone offering coaching.

Those star forts are cool, but only as museums. We don't build them anymore because A-10's exist. The only counter to mobility is more mobility.

A wall is just a target. Even if you put cannons on top of the wall, the exact same cannons will win against it if they can move around.

A dragoon beats a swordsman -> swordsman gets a musket and beats the dragoon -> dragoon gets a pistol and easily wins again. A pistol is less powerful, but mobility makes the difference.

A tank beats a trenchman -> trenchman gets liquid metal RPGs and momentarily wins. Then an airplane shows up. Mobility wins.

Finally everyone in the world understood the real game is mobility, and got air forces. So we went higher, got stealth bombers and satellites.

No matter where you go or what your strategy is, if your opponent can move faster and shoot farther, you lose. Half the battle is getting people on board with your plan ; the other half is not getting blown up. There are infinite ways to get blown up ; there's only one way not to - move. Only mobility has ever defined any confrontation. That's why the Mongols beat the Chinese and the Persians. That's why the British navy took a quarter of the whole world.

Its necessary to think in these terms because our opponents think in these terms.

I didn't know it was coaching. I just read the first few paragraphs. There was an author of a Citadel Theory on Citadel Dispatch, but I couldn't find the link. Maybe it was on the SLP.

I haven't read much of it yet. I just saw "coaching" at the top and immediately felt the alarm bells in my head. I could be wrong... Just be cautious is all I'm saying.