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Replying to Avatar jb55

No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.

Sounds familiar … 🤔

maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.

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VEN 1y ago

I always thought an mmo pokemon game with only one of each legendary would be really cool, and limited amounts of other high power pokemon

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