An experimental implementation of dynamic Level of Detail (LOD) in Three.js attempts to replicate Unreal Engine's Nanite technology through mesh clustering, grouping, and simplification techniques. The process involves multiple steps including meshletization, cluster grouping, mesh merging, and triangle reduction to achieve dynamic LOD without visual artifacts.

https://github.com/AIFanatic/three-nanite

via https://hnrss.org/newest?points=100

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