#[0]
#[1]
https://www.fastcompany.com/27333/trillion-dollar-vision-dee-hock
^ 50 yrs ago, a credit revolutionizing dao almost
#[0]
#[1]
https://www.fastcompany.com/27333/trillion-dollar-vision-dee-hock
^ 50 yrs ago, a credit revolutionizing dao almost
https://iris.to/post/note1es2zmft7nqytqvp8v6t7qffrkt8wj4fdvgjy8kvh7l7qu9zxrjlqqgyqfd
marty bent, amjad masad on #replit
a) social program-learning
b) ai enhance
c) bounties
d) youth/international players
sounds like REPLIT isn't used in production and i can't find NOSTR stuff there, but current plan for gamegame fastr is APRIL on replit
https://www.youtube.com/watch?v=YDn1gvQMQdQ
^ gamegame can ride along w wepages in similar way
ps turn CCaptions ON < superhypertext syncs voice, plain text syllables
https://www.youtube.com/watch?v=841r9HYq1sc
^ vocaltext syncs closed captions 10x more precisely
legally broadcaster may be required to use it jaja
"captions must sync w speech to greatest extent possible"
yadda yadda
#fastr build stuff faster but will focus 100% on building players 1st
888888888 billion
88888888
8888888
888888 million
88888
8888
888 thousand
88
8
^ players
#0ui like nostr paves way to million billion player game

#twext started the superhypertext stuff, the idea is we read/write text a lot, the ask is "how improve the *medium* of text?" or
how align more meaning, pictures, voice w text, to
'make meaning faster'
maybe a fast action game with
a) skin in game
b) habitual fast actions
c) connecting w more and more players
d) #fastr
https://xc.cx/etheden23.html too many ideas too much
one "1" thing to focus on:
1) game grow players fastr
a) RISK eeensy-weensy for 8 hours even
b) REWARD find ways we grow players
c) RATIO iterate to fastr player game where
d) players own the game