Seeing things I’ve worked on shipped is a bittersweet moment for me.

Sweet, because it’s shipped and it’s out there ready to blossom.

Bitter, because they are often not how I designed them exactly. Something is always off design-wise.

I know things can be cleaned up over time, but still - first impressions matter.

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I wound never do it to you 🐶🐾🫂🤣💜🙏🏻

Two possible things happen:

1. the design was too hard and the engineer cut some corners to fit into the release

2. the engineer didn't even realize the difference.

2 happens a lot. Engineers don't have the eyes of a designer. I would help them realize what they got wrong.

But 1 should be a lesson learned. The design can always improve, but it is likely to stay in the style that it was coded. :(

Speaking from front dev experience, it’s hard to switch the brain into design perfection when you’ve just exhausted yourself on code.

I feel this all the time even in webflow where it’s much easier to make changes. The temptation is to just say “good enough!” But this is exactly when I push myself not to release the thing and I think most devs don’t.

Have you thought about designing things based on the developer at hand and the context, like incremental improvements and general design directions instead of works of art that must be implemented pixel by pixel in perfection?

Go home or go home, right