/tg/89915118
Anonymous 23/08/14 15-09-50 (Mon):
>>89915118
>making a game
>no hard separation between "casters" and "fighters"; ability choice decides HP count and other attributes
>uses grid with light abstractions; 10x10 ft spaces allowing up to 4 typical entities to share a space, where the exact positioning within the space doesn't matter, this makes the concession of 1-cost diagonal movements and 1:1 diagonal targeting more sensible
>flight is not only costly in terms of actions, but takes a lot of investment to make viable, and has numerous limitations in place, and makes the flier more vulnerable
>no singular combat option can "BTFO" anything in 1 round, unless against woefully underleveled enemies
>because I don't hinge myself of D&D, attempting to bandage gaping neck wounds, and just make what I want from the get-go, I don't have to deal with any of the issues OP listed
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