/tg/89915118

Anonymous 23/08/14 15-09-50 (Mon):

>>89915118

>making a game

>no hard separation between "casters" and "fighters"; ability choice decides HP count and other attributes

>uses grid with light abstractions; 10x10 ft spaces allowing up to 4 typical entities to share a space, where the exact positioning within the space doesn't matter, this makes the concession of 1-cost diagonal movements and 1:1 diagonal targeting more sensible

>flight is not only costly in terms of actions, but takes a lot of investment to make viable, and has numerous limitations in place, and makes the flier more vulnerable

>no singular combat option can "BTFO" anything in 1 round, unless against woefully underleveled enemies

>because I don't hinge myself of D&D, attempting to bandage gaping neck wounds, and just make what I want from the get-go, I don't have to deal with any of the issues OP listed

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