We entered a room, I rolled a nat 20 on initiative (of course). We have three golems on our left 20 ft from the door. And 6 golems 80 ft to the left. Narrow walkways about 10 foot across.

I moved up 10 ft and cast Spike Growth just in front of the 6 golems.

I announce I'm going to hold off the big group, and let the rest take the other three.

The golems move 15 ft, (difficult terrain) and take 2d4 per 5 ft each. Next round they move 15 ft more taking 2d4 x3. The rest of the party is fighting hand to hand the three, take down one.

Next round I drop the spell, then cast Spike Growth right in front of them again. they move, take damage. The party takes down another of the golems on their side. Next round they move again, taking damage.

The party starts falling back into the hall. I then drop the spell again and recast it in front of the group. for another 30ft this time.

The party takes down the last on their side, mine move again and start falling from the damage. Only one made it to us and was taken out with one hit by the Ranger.

The DM had worried that this was going to nearly TPK us. We all had fun.

#DnD #TTRPG

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Nice!

Spike growth was always one if my favorites. Great battlefield control.

I had a Bard grappler build where I could drag enemies through the spikes. Lots of fun.