Playing boostrap games during easy money times got me rekt a decade ago.

I built a product, got paying customers. Instantaneously profitable.

My competition just build slideware and raised millions off of it.

When I tried to raise I didn’t have a good answer to “how are you going to combat X’s war chest?l”

I didn’t have a good answer.

I never realized until your note that that was only true during low price of money environments.

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