nostr:npub1y2d3rg7l3czueyyj9c56ttge3g9nlz00mp4y97xfq3prtgapcnrs4w7klk nostr:npub1f8e6w3kg6cptk4ljl09ua3vezr7gws4jcuwyvzdnpytsnlp2yd6savzu5u fun fact: unreal is like that because it forces rendering to be AT LEAST 3 frames behind the game simulation. This is mandatory and there is nothing the game devs can realistically do about it.
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