I've been working on the new Seeds of Earth prototype for 5 days straight, with only some small gaming breaks. I'm exhausted but it's been worth it: new Rig prototype, new Area Gen prototype, new Inventory and Loadout prototype, new Item Data prototype, and today a new approach to Attributes (still in the works, but I need a break). I always feel like I'm moving so slowly and not getting enough done, but it's good to step back and realize how much I've *actually* accomplished on occasion. More updates about Seeds of Earth soon.

#gaming #gamedev #indiedev #seedsofearth

https://void.cat/d/F72ZjzGJCnAN7mQAKjmpkR.webp

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Been meaning to ask β€” is Seeds of Earth your own game, or are you working on it as part of a team? And besides Simple Swaps, what are some of your other games?

Yes, Seeds of Earth is my own game. I’m using Unreal Engine 5 for Seeds of Earth, but for Simple Swaps and Ch3ss M4tch, I built and used my own game engine called Clockwork. I had worked on Seeds of Earth for several years prior, but after my studio collapsed I had to redesign it to be smaller and more focused, which is what I am designing and prototyping now.