Sounds reasonable to me. Effectively trading the ability to increase your odds of critting (by losing advantage) in exchange for choosing when to use that crit makes sense.

If it’s OP you could change the item so the character always has *disadvantage* while wearing the item - which would pull your average a bit closer to the middle of that bell curve and avoid too many crits.

You could also allow advantage while wearing the item, but force disadvantage any time they use the ability, which would also rebalance the ability a little differently, possibly reducing the sting of that disadvantage a little bit.

#dnd

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