I agree on the basis of Benefit to Cost Ratio of Attack.

Under V4V, you have no cost for people to consume what you produce, and solely depend on a voluntary reciprocation. You have no boundary to ensure you take enough from the consumers to sustain yourself, and you'll eventually lose everything you have when people economize their limited resources.

Payment for services > Value for Value

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To be clear I’m specifically talking about digital content. I don’t know why you’d use V4V for actual physical products you’re producing, if people are doing that. There is a cost per item, and it’s easy enough to calculate a fair price per item people can pay if they want it. For digital content, there is the same cost to produce 1 copy of it as there is to produce 1 million copies of it. This is different than physical goods, but it is an advantage to the artist if they know how to make use of it. It’s a reason why streaming platforms have become the defacto way people consume digital content. The problem is, most people can’t make money from these platforms any more, and even if you manage to crack the code of their algorithmic systems, they completely control you and can deplatform and censor you as they choose. If you are small and unknown, good luck ever making any traction. V4V, especially V4V utilizing nostr and bitcoin, immediately gives you the ability to monetize your content from day 1. It is still up to you though to create good things people want to consume and share, and perhaps even pay you for.