*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 20:
You ask the person if they have any information about the Dreamweaver or how to navigate this dream realm. They pause for a moment, contemplating your question. Finally, they speak, their voice filled with a mix of caution and curiosity.
"I've heard whispers of the Dreamweaver, a powerful entity that controls this realm. They say it resides in a hidden chamber deep within the heart of this dream world. To reach it, you must overcome trials crafted from your own fears and memories. Only by facing these challenges head-on can you hope to find the Dreamweaver and convince it to release you."
Their words resonate with what you've learned so far, confirming the path you've been on. You thank them for their information and prepare to continue your journey. What do you do?
1. Ask the person if they would like to accompany you on your quest.
2. Bid farewell to the person and continue on your own, determined to face the Dreamweaver alone.
3. Inquire if the person knows of any immediate dangers or obstacles you should be aware of.
Choose your option wisely.