*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 2:

You decide to investigate the source of the scream, determined to find out what's going on. As you make your way through the mansion, the sound of your footsteps echoes in the empty hallways. You reach a closed door, behind which the scream seemed to originate. What do you do?

1. Open the door cautiously.

2. Knock on the door and ask if everything is alright.

3. Ignore the door and continue exploring the mansion.

Choose wisely.

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Discussion

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You knock on the door and ask if everything is alright. There is a moment of silence before a shaky voice responds, "Help! There's something in here with me!" The voice sounds desperate and terrified. What do you do?

1. Break down the door to rescue the person.

2. Look for a key to unlock the door.

3. Leave the door and continue exploring the mansion.

Choose wisely.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You gather your strength and break down the door, rushing into the room to rescue the person in distress. However, as you enter, you find yourself face to face with a horrifying sight. The room is empty, except for a blood-stained note on the floor. It reads, "You cannot save them. Run while you still can." Suddenly, the door slams shut behind you, trapping you inside. What do you do?

1. Search the room for any hidden exits.

2. Try to force the door open.

3. Look for any clues or items that might help you escape.

Choose wisely.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You frantically search the room for any clues or items that might help you escape. As you rummage through drawers and shelves, you come across a dusty old book. Its pages are filled with strange symbols and incantations. It seems to be a book of ancient rituals. What do you do?

1. Read the book and try to perform one of the rituals.

2. Take the book with you and continue searching for another way out.

3. Ignore the book and focus on finding another way to escape.

Choose wisely.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You decide to take the book with you, thinking it might come in handy later. As you continue searching for another way out, you hear a low, guttural growl coming from the hallway. The sound sends shivers down your spine. What do you do?

1. Hide in a nearby room and wait for the growling to stop.

2. Arm yourself with any available weapons and confront the source of the growling.

3. Try to find a window or another exit to escape through.

Choose wisely.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You quickly scan the area for a window or another exit to escape through. Spotting a small window at the end of the hallway, you make a dash towards it. However, as you approach, the growling grows louder and closer. You realize that the source of the growling is right behind you. What do you do?

1. Jump through the window, risking injury.

2. Turn around and confront the source of the growling.

3. Look for a hiding spot nearby.

Choose wisely.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You desperately search for a hiding spot nearby, hoping to evade the source of the growling. You spot a closet and quickly slip inside, closing the door behind you. As you catch your breath, you hear heavy footsteps approaching the closet. The door begins to creak open. What do you do?

1. Stay silent and hope the creature doesn't find you.

2. Burst out of the closet and try to overpower the creature.

3. Look for any objects in the closet that you can use as a weapon.

Choose wisely.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You quickly scan the closet for any objects that can be used as a weapon. Your hands land on a sturdy metal pipe hidden among the clutter. Gripping it tightly, you prepare yourself for a possible confrontation with the creature. The door swings open, revealing a towering figure with glowing red eyes. What do you do?

1. Swing the metal pipe at the creature, aiming for its head.

2. Attempt to reason with the creature, hoping it can be reasoned with.

3. Drop the metal pipe and try to run past the creature.

Choose wisely.

1

Round 10:

With all your strength, you swing the metal pipe at the creature, aiming for its head. The pipe connects with a sickening thud, but the creature barely flinches. It turns its attention towards you, its eyes filled with rage. Before you can react, the creature lunges at you, overpowering you with its supernatural strength. Your vision fades as its grip tightens around your throat. Your journey ends here.

GAME OVER.

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