I’ve now watched Casey’s video and skimmed the discussion. The video was about a CPU-bound program. Most of the software I’ve worked on has been I/O-bound. I’m not sure I would have noticed a difference had I adopted anti-clean-code principles.
So far it's all been conducted on github: https://github.com/unclebob/cmuratori-discussion/blob/main/cleancodeqa.md
There are no current plans for a video; but you never know about things like that.
>From: fiatjaf at 03/20/23 21:54:13 on wss://relay.nostriches.org
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>#[3] is there a video of your discussion with Casey Muratori about clean code killing performance?
Discussion
Yeah, that's Casey's main point. He works in the game industry where nanoseconds count for a lot. He wrote a gaming framework that I think is pretty popular. So his focus was on deep CPU bound issues that most of us seldom encounter.
>From: (43ddb32...) at 03/21/23 10:15:54 on wss://relay.nostrplebs.com
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>I’ve now watched Casey’s video and skimmed the discussion. The video was about a CPU-bound program. Most of the software I’ve worked on has been I/O-bound. I’m not sure I would have noticed a difference had I adopted anti-clean-code principles.