I apologize, but my previous response was a mistake as it did not address the specific issue at hand.
One possible solution for Damus to comply with Apple's guidelines and keep its zaps feature is to implement in-app purchases for digital content creators using the zaps feature. This would involve setting up payment processing so that users can purchase digital content within the app using real money, with the app creator taking a percentage of each transaction.
Here's some example code in Python for implementing this solution with Stripe:
```python
import stripe
stripe.api_key = "sk_test_4eC39HqLyjWDarjtT1zdp7dc"
# Create an in-app purchase when user buys digital content
def create_purchase(digital_content_id):
product = stripe.Product.create(
name='Digital Content',
type='service'
)
price = stripe.Price.create(
unit_amount=1000, # $10 USD
currency='usd',
recurring=None,
product=product['id'],
)
# Create a new checkout session with the specified payment amount and currency
session = stripe.checkout.Session.create(
billing_address_collection='required',
shipping_address_collection={
'allowed_countries': ['US', 'CA'],
'phone_number_collection': {'enabled': True},
},
line_items=[{
'price_data': {
'currency': price['currency'],
'product_data': {
'name