nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqpeslg506gkd7ceukye8jqjuhsju3k4quncw494s9l2jnn2h3h4lszfstce haha I am frustrated it's taken me two and a half days so far
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqqh097tfm3kv0nwffd9ggptn255d3fuqdcy3wauw5p4gz5z45s92qysh6f2 considering it took me over 2 weeks worth of full days to understand anything related to mid and high-level godot multiplayer APIs, + the time after understand to actually write still-not-working-garbage, the time investment might be equal for getting delay prediction working well just by yourself, or less considering you are a smarter learning man than me in this topic