nostr:npub1kdyzl44h6mhyl4djtf20w0t7avsy09umshq2k2czjf62ps774phqcd2hnf nostr:npub16sz45sngz7k7ha48c9gekuaxc6gntujtynsfukdx6807m6lv7z5sgw378f I got a good laugh out of the video but also :oof: when 3D stuff goes wrong for me usually the only way I manage to fix it is literally doing the math out by hand step by step, often paired with drawing a diagram (or several). and then verifying the intermediate values at various spots in the code. and it's almost invariably been something really dumb on my part in the end

nostr:npub1u83gudwdfwjngz5eqxkrnpvsuydvqwjxwz0majvehqrh62804hfq8yr2s5 nostr:npub16sz45sngz7k7ha48c9gekuaxc6gntujtynsfukdx6807m6lv7z5sgw378f this is probably the most painful thing I've done on this project since land generation. It's like pulling teeth

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Discussion

nostr:npub1kdyzl44h6mhyl4djtf20w0t7avsy09umshq2k2czjf62ps774phqcd2hnf nostr:npub16sz45sngz7k7ha48c9gekuaxc6gntujtynsfukdx6807m6lv7z5sgw378f might try a really basic test to check the math. like just a cube and a point light orbiting it at something like 3x its dimension so you can visualize different intermediate outputs

sorry for the lack of actual solutions 3D is such a PITA to debug