Yea rust for sure. I was thinking c++. It’s gotta work similar for all the c++ games.
they would have to integrate into agdk’s game-activity manually. we maintain a bunch of patches on top of game-activity so that it doesn’t crash/deadlock when using it in rust:
https://github.com/jb55/android-games-sdk-rs/tree/android-activity-4.0.0
You also need to carry through the GameTextInputEvents from game-activity through winit if using that for your game (this code doesn’t exist yet except for stuff on my local branches)
So i’m fairly confident there are no non-web rust games or apps on mobile yet that are using winit and android-activity at least. Maybe SDL?
Discussion
i imagine most c/c++ games just use sdl which handles this i would think