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Replying to Avatar jb55

No mmo has ever created a successful ingame economy because the game prints money when you kill monsters and it eventually undergoes hyperinflation. They end up resorting to huge gold/item sinks and price controls to try to fix it.

Sounds familiar … 🤔

maybe design “gold” systems with scarcity in mind. I haven’t found a game that does this right.

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Petr 1y ago

https://www.entropiauniverse.com/

It pegs ingame currency to dollars. Not sure if you can count it as successful but it has been running for years and generates profit.

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