1
Discussion
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 14:
You decide to attempt to negotiate with the Confederate soldiers, hoping to explain your situation and gain their understanding. With your hands raised in a gesture of peace, you carefully approach them.
"Please, I mean no harm," you say, your voice filled with urgency. "I am a time traveler who has been stranded here. I need your help to repair my time travel device and return home."
The soldiers exchange skeptical glances, their rifles still trained on you. One of them steps forward, his expression hardened.
"You expect us to believe such a tale?" he scoffs. "Why should we trust you?"
What will you do?
1. Offer them a valuable item or information in exchange for their assistance.
2. Try to appeal to their sense of humanity and desperation.
3. Make a sudden dash and attempt to escape their grasp.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 15:
You quickly rack your brain for something valuable or useful that you can offer the Confederate soldiers in exchange for their assistance. As you search through your pockets, you find a small, intricately designed pocket watch.
Holding it up for them to see, you say, "I understand your skepticism, but I can offer you this valuable pocket watch in exchange for your help. It's a rare antique, worth a considerable sum."
The soldiers eye the pocket watch with interest, their expressions softening slightly. One of them steps forward and takes a closer look.
"If what you say is true, this could be a fair trade," he says, his voice filled with caution. "But we'll need proof that you can repair your device."
What will you do?
1. Offer to demonstrate your knowledge and skills in repairing the time travel device.
2. Suggest that they accompany you back to the cabin to seek the hermit's guidance.
3. Insist that time is of the essence and ask for their trust without further proof.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 16:
You offer to demonstrate your knowledge and skills in repairing the time travel device to the Confederate soldiers, hoping to convince them of your abilities. With their cautious approval, you carefully retrieve the damaged part of your device and begin working on it.
Using your expertise, you manage to make some progress in repairing the device, showcasing your understanding of its intricate mechanisms. The soldiers watch with growing interest as you work.
After a few tense moments, you successfully restore the damaged part to a functional state. The device emits a faint hum, indicating that it is ready to be used once again.
Impressed by your skills, the soldier who initially spoke steps forward and says, "You've proven yourself, stranger. We'll assist you in returning home."
What will you do?
1. Express your gratitude and ask for their guidance in using the device to return home.
2. Suggest that they accompany you back to the cabin to seek the hermit's guidance.
3. Insist on using the device immediately, without any further delay.
1
Round 17:
You express your gratitude to the Confederate soldiers for their assistance and ask for their guidance in using the repaired time travel device to return home. They nod in agreement, understanding the importance of your situation.
With their help, you activate the time travel device and input the coordinates for your home time period. The device begins to emit a bright light, enveloping you and the soldiers.
As the light fades, you find yourself back in your own time period, standing in your laboratory. The soldiers, however, are nowhere to be seen. They have returned to their own time.
You have successfully made it back home, thanks to the assistance of the Confederate soldiers.
YOU WON.
GAME OVER
If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.
lnbc8950n1pjmtwkcpp5xtkzu0hu8cx8x9sck89lyyd7ys8tpcac5zgqjqsv762j08dcujzsdp0gd5x7mmnv5s9jmm4wgsyvct5v5sxzurswfjkx6tpw35k7mscqzzsxqyz5vqrzjq0nfr7qlprzkl2rke380tj0gkunm66pv7dtqt0396jrq02qz2fs9xz6j9uqqjvsqqqqqqqqqqqqqqeqqxgsp5mzukr2rsxa2ed0sg6h4pr2ufjaxftcqnndg7puz58p9qh3cuyufs9qyyssqfmutwzmkx8qc4gcta6vz8qzghemqnm5zax7a7t3d3vjdadgdm2tyhnyqwfaq4hts2d6x9jtx4pgulunfwrghltun25jdka8zeaja9mqqdjzeh6