*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You decide to stay hidden in the basement, hoping that the spiders will eventually leave. As you huddle in the darkness, you hear the skittering of multiple legs above you. The spiders seem to be searching for prey.

Options:

1. Stay completely still and silent.

2. Use your flashlight to try and scare the spiders away.

3. Make a run for the basement window.

Choose your option:

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Discussion

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You cautiously take out your flashlight and turn it on, hoping to scare the spiders away. As the beam of light cuts through the darkness, you catch a glimpse of the spiders' gleaming eyes. However, instead of being scared off, they seem to be drawn towards the light.

Options:

1. Turn off the flashlight and hide in the darkest corner of the basement.

2. Use the flashlight to try and blind the spiders.

3. Make a run for the basement window.

Choose your option:

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You make a split-second decision and sprint towards the basement window. As you reach it, you realize that it's covered in thick spider webs. The spiders are closing in on you, their fangs glistening with venom.

Options:

1. Use a nearby tool to try and clear the spider webs.

2. Smash through the window, risking injury from the broken glass.

3. Retreat back into the basement and find another way out.

Choose your option:

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You quickly grab a nearby tool and start frantically clearing the spider webs from the window. The spiders are getting closer, their legs skittering just inches away from you. With a final swipe, you manage to clear a small opening.

Options:

1. Squeeze through the small opening and escape through the window.

2. Continue clearing the spider webs to create a larger opening.

3. Retreat back into the basement and find another way out.

Choose your option:

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You take a deep breath and squeeze through the small opening, narrowly escaping the clutches of the giant spiders. As you tumble out of the window, you find yourself in your backyard, surrounded by the eerie silence of the deserted town.

Options:

1. Make a run for the nearby forest.

2. Search for any remaining survivors in the town.

3. Head towards the mountains, where you believe safety awaits.

Choose your option:

2

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You decide to search for any remaining survivors in the town, hoping to find some allies in this dire situation. As you cautiously make your way through the empty streets, you spot a flickering light coming from a nearby building.

Options:

1. Investigate the flickering light and see if anyone is inside.

2. Continue searching the town for signs of life.

3. Retreat and head towards the mountains alone.

Choose your option:

1

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You cautiously approach the building with the flickering light, your heart pounding in your chest. As you get closer, you realize it's an old abandoned gas station. The light is coming from a lantern inside.

Options:

1. Knock on the door and call out to see if anyone is inside.

2. Enter the gas station quietly and investigate.

3. Decide it's too risky and continue searching the town for signs of life.

Choose your option:

2

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10:

You carefully enter the gas station, trying to make as little noise as possible. The air inside is stale and filled with the scent of gasoline. As you explore the dimly lit interior, you notice a handwritten note on the counter.

Options:

1. Read the note to see if it contains any useful information.

2. Search the shelves for any supplies that might be left.

3. Leave the gas station and continue searching the town for signs of life.

Choose your option:

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11:

You start searching the shelves of the gas station, hoping to find some supplies that might be left behind. As you rummage through the items, you come across a dusty first aid kit and a can of expired beans. It's not much, but it could be useful.

Options:

1. Take the first aid kit and the can of beans.

2. Leave the supplies behind and continue searching the gas station.

3. Leave the gas station and continue searching the town for signs of life.

Choose your option:

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You decide to take the first aid kit and the can of beans, knowing that every little bit helps in this dire situation. As you secure the supplies in your backpack, you hear a faint noise coming from outside the gas station.

Options:

1. Investigate the noise and see if it's a survivor.

2. Stay hidden in the gas station and observe from a safe distance.

3. Leave the gas station and continue searching the town for signs of life.

Choose your option:

1

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 13:

You cautiously step outside the gas station, following the sound of the noise. As you round the corner, you come face to face with another survivor, a young woman named Emily. She looks relieved to see you.

Options:

1. Introduce yourself and ask Emily if she knows of any safe places nearby.

2. Offer Emily some of your supplies and ask if she wants to join forces.

3. Keep your guard up and ask Emily if she has encountered any giant spiders.

Choose your option:

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 14:

You introduce yourself to Emily and offer her some of your supplies. She gratefully accepts and expresses her willingness to join forces. Together, you feel a renewed sense of hope and determination.

Options:

1. Ask Emily if she knows of any safe places nearby.

2. Discuss a plan of action and decide on your next move.

3. Share any information you have about the giant spiders and ask Emily if she has encountered any.

Choose your option:

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 15:

You share the information you have about the giant spiders with Emily, explaining the danger they pose and the urgency of finding a safe place. Emily listens intently and reveals that she encountered a group of survivors who mentioned a hidden bunker in the nearby mountains.

Options:

1. Decide to head towards the mountains and search for the hidden bunker.

2. Express concerns about the dangers of the journey and consider alternative options.

3. Ask Emily if she knows the exact location of the hidden bunker.

Choose your option:

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 16:

You ask Emily if she knows the exact location of the hidden bunker. She nods and explains that it's located on the peak of Mount Evergreen, a treacherous climb but the only known safe haven from the giant spiders.

Options:

1. Thank Emily for the information and start making your way towards Mount Evergreen.

2. Express concerns about the difficulty of the climb and consider alternative options.

3. Ask Emily if she knows of any shortcuts or safer routes to reach Mount Evergreen.

Choose your option:

3

1

Did it die?

🤷

Argh. Sorry, will start a new game. 🤦‍♂️

seems so. no more rounds?

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