*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 14:
With a quick decision, you grab the small, magical amulet and place it around your neck. As you do so, a protective shield forms around you, deflecting the powerful winds that threaten to blow you off the mountain. You stand firm, anchored by the amulet's magic.
With the winds no longer a hindrance, you press on, climbing higher and higher up the treacherous slopes of Mount Everstorm. The air grows colder, and the terrain becomes increasingly perilous. Jagged cliffs and icy patches make each step a test of skill and endurance.
As you near the summit, you come across a massive ice bridge spanning a deep chasm. The bridge appears fragile, and the howling winds threaten to shatter it. To cross safely, you must find a way to reinforce the bridge and make it stable. You notice three objects nearby that might serve this purpose. Which one will you choose?
1. A bundle of sturdy ropes, capable of providing additional support to the bridge.
2. A flask of enchanted fire, which can melt the ice and create a more solid path.
3. A set of iron spikes, perfect for securing the bridge to the icy ground.
Choose your method of reinforcement wisely, for the bridge is your only way to reach the Altar of Ancients and complete your quest.