Yes. Maybe we can get some communication scrambling with LLMs, timezone is easily hacked and still only provides little value.
It's quite possible that if the mistakes aren't too huge there can be multiple of them.
Yes. Maybe we can get some communication scrambling with LLMs, timezone is easily hacked and still only provides little value.
It's quite possible that if the mistakes aren't too huge there can be multiple of them.
Timezone can be determined from when you're interacting. You can build in delays, but without a time machine you can't fully randomize timing.
The LLM thing is cool, assuming you run the thing locally.
By hacking I mean moving sleep schedule by a few hours. One can also set a specific short time window for interactions. This strategy is often used by players in realtime multiplayer online games.