nostr:npub1ven4zk8xxw873876gx8y9g9l9fazkye9qnwnglcptgvfwxmygscqsxddfh completely off-topic, why do you say that this can’t be explained to an AI? Trying to hone my prompt writing skills and this would help a lot if you could explain, thanks in advance!!
for the next tournament please try and fix the following issues.
you won't be able to fix the biggest issue (the movement not being logical and janky, plus the vertical duplication), since that's not something you can explain to the ai
- [the bag](https://tetris.wiki/Random_Generator), the current way it works is kinda throwing me off, because it's hard to strategize
- [holding pieces](https://tetris.wiki/Hold_piece), I try to do this all the time out of habit and lose one line's worth of time before I realize that it's not a feature lol
- try implementing [SRS](https://tetris.wiki/Super_Rotation_System) or [ARS](https://tetris.wiki/Arika_Rotation_System) whichever one you prefer (personally SRS), or which ever one the ai understands best
- [ghost pieces](https://tetris.wiki/Ghost_piece)
- [lock delay](https://tetris.wiki/Lock_delay), this might be hard to get the ai to do, not sure
Discussion
how do you explain something that you have to "feel" to get?
it's hard to explain even to humans, the best you could do is tell the ai to dial the ARR, DAS, DCD and SDF to be within reasonable standards (2 frames, 10 frames, 2 frames and 6x, the default values in tetr.io ), but first you would have to actually get the rendering to be a constant 60fps, and have no random delays, ideally, which would require a lot of tweaking.
but generally speaking, how do you explain something like the "feel" of the controls without actually trying it? human developers can test the game, and "feel" when the movements are janky, an LLM cannot. even if somehow LLMs got faster, smarter, and could understand this feeling I'm describing and they could perform actions in 100ms, that would still be too much delay for it test the interaction.
sorry, one last thing, a website that has a REALLY good multiplayer tetris experience on web is tetr.io, it is so nice, feels buttery smooth, could never have been written by an LLM, it's as good as native tetris games actually running on the hardware (in fact, it feels better than many native ones)
Maybe after grok integrates with neuralink, then feelings can be communicated in 0s and 1s 
A fellow Dune enjoyoor
I geek hard on Dune, there’s a podcast where they read a chapter every week and also have a book club to just discuss the universe. It’s called the Gom Jabbar and it’s really good: https://youtube.com/playlist?list=PLr_60r7LdK0S3pVKbf46g-V1-40bMvqCB&si