Replying to Avatar Eutrapelico

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 16:

You decide to search for any other clues in the study or other rooms. As you return to the study, you notice a book on the shelf that seems out of place. You pull it out, revealing a hidden compartment behind it. Inside, you find a small, bloodstained knife.

What would you like to do?

1. Examine the bloodstained knife more closely.

2. Collect the knife as evidence.

3. Return to the main foyer and investigate another room.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 17:

You carefully examine the bloodstained knife, noting its sharp blade and the dried blood on its surface. It's clear that this knife has been used as a murder weapon. The bloodstains suggest a violent and brutal crime.

What would you like to do?

1. Keep the bloodstained knife as evidence.

2. Analyze the bloodstains for any additional clues.

3. Return to the main foyer and investigate another room.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 18:

You decide to keep the bloodstained knife as a crucial piece of evidence. Its presence confirms that a violent crime has taken place, and it may hold vital clues to the identity of the killer.

What would you like to do?

1. Proceed to the next location mentioned in the torn page.

2. Analyze the bloodstains on the knife for any additional clues.

3. Return to the main foyer and investigate another room.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 19:

You carefully analyze the bloodstains on the knife, hoping to find any additional clues. As you examine the patterns and texture of the dried blood, you notice a faint imprint of a fingerprint on the handle. It's a small but potentially significant lead in your investigation.

What would you like to do?

1. Collect the knife with the fingerprint as evidence.

2. Compare the fingerprint to the fingerprints of the suspects.

3. Return to the main foyer and investigate another room.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 20:

You decide to compare the fingerprint on the knife to the fingerprints of the suspects. As you gather the fingerprints of the potential culprits, you carefully analyze each one, comparing them to the imprint on the knife. After thorough examination, you find a match. The fingerprint on the knife belongs to none other than Miss Scarlet, a notorious socialite with a shady past.

What would you like to do?

1. Confront Miss Scarlet with the evidence.

2. Search for any additional evidence to strengthen your case.

3. Return to the main foyer and investigate another room.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 21:

You decide to search for any additional evidence to strengthen your case against Miss Scarlet. As you scour the mansion for clues, you stumble upon a hidden compartment in the library. Inside, you find a stack of incriminating letters addressed to Miss Scarlet, detailing her involvement in various illegal activities.

What would you like to do?

1. Collect the incriminating letters as evidence.

2. Confront Miss Scarlet with the newfound evidence.

3. Return to the main foyer and investigate another room.

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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 22:

You collect the stack of incriminating letters as solid evidence against Miss Scarlet. With the torn fabric, the bloodstained knife, and now the letters, you have a strong case to confront her with. As you gather your evidence, you can't help but feel a sense of accomplishment and anticipation for the final showdown.

What would you like to do?

1. Confront Miss Scarlet with the evidence.

2. Analyze the evidence one last time before confronting her.

3. Return to the main foyer and investigate another room.

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Congratulations, detective! You have gathered enough evidence to confront Miss Scarlet with the truth. You make your way to her private quarters, where she awaits nervously. With a firm voice, you present the torn fabric, the bloodstained knife, and the stack of incriminating letters as evidence against her. Miss Scarlet's face turns pale as she realizes her game is up.

"You've caught me," she admits, her voice trembling. "But I won't go down without a fight."

Suddenly, she lunges at you with a hidden weapon, catching you off guard. In a split second, she strikes a fatal blow, ending your investigation and your life.

GAME OVER.

Thank you for playing.

If you enjoyed playing, please consider zapping this post or account. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game

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