*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 2:

You reach out and start feeling around the walls, desperately searching for a light switch. Your fingers brush against a cold metal plate, and with a flick, the lights come back on, illuminating the room.

You find yourself in a dimly lit study, filled with bookshelves and a large wooden desk. On the desk, you spot a note.

Options:

1. Examine the note.

2. Investigate the bookshelves.

3. Search the desk.

Reply to this note

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Discussion

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 3:

You pick up the note and read its contents:

"Only the wise can find the way out. Seek the key in the realm of knowledge, where books hold the answers. But beware, for not all is as it seems."

Options:

1. Investigate the bookshelves.

2. Search the desk.

3. Look for any hidden compartments in the room.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 4:

You approach the bookshelves and start examining the rows of books. As you run your fingers along the spines, you notice that one book feels slightly different from the others. You pull it out, revealing a hidden compartment behind it.

Inside the compartment, you find a small key and another note:

"Congratulations on finding the first key. But the path ahead is treacherous. Choose wisely, for your life depends on it."

Options:

1. Use the key to unlock the door.

2. Read the second note.

3. Search the rest of the room for more clues.

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 5:

You read the second note:

"Two paths lie before you, but only one leads to freedom. The choice is yours, but remember, appearances can be deceiving."

Options:

1. Use the key to unlock the door.

2. Investigate the left path.

3. Investigate the right path.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You decide to use the key to unlock the door, hoping that it will lead you to freedom. As you insert the key into the lock and turn it, you hear a click. The door swings open, revealing a long corridor stretching out before you.

Options:

1. Proceed down the corridor.

2. Go back and investigate the left path.

3. Go back and investigate the right path.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You cautiously step into the corridor, the door closing behind you. The corridor is dimly lit, with flickering lights casting eerie shadows on the walls. As you walk further, you notice a series of numbered doors lining the corridor.

Options:

1. Open the first door.

2. Open the second door.

3. Continue walking down the corridor.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You decide to continue walking down the corridor, passing by the numbered doors. As you proceed, you notice a small plaque on the wall with a riddle written on it:

"I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?"

Options:

1. Answer the riddle.

2. Open the first door.

3. Open the second door.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You ponder the riddle for a moment and come up with the answer: "An echo."

As soon as you say the answer aloud, the lights in the corridor flicker and a hidden door appears at the end of the hallway. It opens, revealing a new room.

Options:

1. Enter the newly revealed room.

2. Open the first door.

3. Open the second door.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10:

You step into the newly revealed room, and the door closes behind you. The room is filled with mirrors, reflecting your image from every angle. In the center of the room, there is a pedestal with a crystal ball resting on top.

Suddenly, a voice echoes through the room.

Voice: "To proceed, you must find the true reflection. Choose wisely, for the wrong choice may be your demise."

Options:

1. Look into the crystal ball.

2. Examine the mirrors.

3. Search the room for any hidden clues.

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 11:

You search the room for any hidden clues, hoping to find a hint that will guide you through this perplexing challenge. As you carefully inspect the mirrors and the surrounding area, you notice a small inscription etched into the frame of one of the mirrors:

"Only the true reflection shall reveal the way."

Options:

1. Look into the crystal ball.

2. Examine the mirrors more closely.

3. Touch the mirrors in a specific order.

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 12:

You decide to look into the crystal ball, hoping it will provide some insight into the puzzle. As you gaze into the swirling depths of the crystal, you see your own reflection, but something seems off. It's as if the reflection is slightly distorted.

Options:

1. Examine the mirrors more closely.

2. Touch the mirrors in a specific order.

3. Smash the crystal ball.

3

Round 13:

In a moment of frustration, you decide to smash the crystal ball. As it shatters into pieces, a blinding light fills the room, and a loud alarm starts blaring. The mirrors around you crack and shatter, sending shards of glass flying in all directions.

Suddenly, the room starts filling with toxic gas, and you realize that smashing the crystal ball was a fatal mistake. Your vision blurs, and you collapse to the ground, gasping for air.

GAME OVER.

If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.

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