I have in the past, and have aspirations for the future. I'm a former sound designer who is now retired, and am building out a ranch, but I'll have a private recording studio on the ranch, so I guess the answer is technically "Yes" - No, I do not have anything listenable at this time
Discussion
Ok, letβs be friends, I want to hear! You can do it! And also a ranch is the coolest thing ever!
Sound designer? Like film?
I worked in the video game industry for ~22 years before I rage-quit into early retirement at age 45.
Dude video game industry is so intenseβ¦ yβall do nothing but workβ¦ I have heard
If you are cool with sharing what games, I would love to know⦠maybe it played them⦠also what DAW do you use?
I can't share the names of the games as that would instantly dox me - I mean, there are people who know who I am, and that's OK, but I prefer to kinda keep that on the down-low and not talk about it under this nym.
It's an extremely safe bet you are very aware of the games I have worked on, if you were active with gaming in the late 90's and into the 00's
Sorry, as for DAW, I used Nuendo while working on video games, but have since switched over to Cubase for personal production work after I retired. Nuendo is just overkill for music production IMO.
Meant to get into Abelton Live, but never had the opportunity or time while I was working - I understand it's a great performance tool, but Live came along well after I had established a workflow with Steinberg products, and did not feel the need to invest time becoming proficient in *YET ANOTHER* suite when I already had a lot of work to do, and know Cubendo inside/out.
I have heard great things about Cubaseβ¦ Nuendo I havenβt heard ofβ¦ I will look up
I am an ableton live userβ¦ ya its about finding what you like and sticking to itβ¦ they all do very similar thingsβ¦ I use Traktor for djingβ¦. I canβt be bothered to learn how to use the live process.. π€£
Ok, what you all do for games blows my mindβ¦ like how you have to convey info through sound is crazyβ¦ like if there is an enemy above one floor, you need to get the sound to convey that. But no one ever notices when it is working in game. I know in film good sound is like 60% of the equation, imoβ¦ in gaming I am sure it is high tooβ¦
How is ranching going!? I have a rancher that I buy beef from⦠good beef⦠never going back
Nuendo is basically Cubase for motion picture work. Same core, just different bells and whistles. Nuendo is more focused on post-production and ADR while Cubase is pretty much a pure music suite without the added baggage of Nuendo.
All the cool kids use Abelton now, and I don't blame them. It's a great suite. I may learn it some day, but honestly don't have a reason to right now given everything else going on.
Got sunburnt at the ranch today while taking a chainsaw to downed trees and fixing trail cams after a crazy front moved through North-Central Texas the other day.
Dumped out 3 bags of protein cubes for the cattle and bunch of hay for them to nosh on.
New calf was born last Wednesday and she's looking super adorbs today. Little black nugget so fecking cute.
Another momma cow due to give birth any day now.
Barn is solid, nothing got damaged. Construction continues. Life is good.
As in post audio? Me too. Sounds like youβre living the dream!
Oh cool!
As in *ALL THE AUDIO*
I pretty much single-handedly sound designed an entire game solo, minus the music that I contracted out with a great composer, for a well-known AAA publisher / developer. Contracted out the VO recording and initial editing / sorting, and in handled 100% of the voice talent casting.
Any audio asset that went into the game passed through my hands for work / processing / massaging before it went into the game.
Was smart during my career and personally purchased all the sound libraries I used, that I still own licenses for today - At least 6TB just sound effects alone - No music assets at all. The sound libraries will be fun to use for sample-heavy music electronic music production.
I can't tell you how much I've invested just in audio software / plugins / instruments / microphones. Enough to last me the rest of my life, easily.
Anyway, I tend to ramble on... Sorry about that.