old console games did stuff like this and it's the basis for speedrun exploits, but they would use like 256 values

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nostr:npub15fkerqqyp9mlh7n8xd6d5k9s27etuvaarvnp2vqed83dw9c603pqs5j9gr nostr:npub1w7x9m8xutlezyzmu7d78d8ygzk6sdpncfuuds8jsz2wnwk8f52dqkrpc4w yeah that was back when RNG was insanely expensive to do in realtime. It still is if you're doing it for graphics (noise functions). Ultimately though it's hard to verify that the precomputed list is any better. It MIGHT be but I wouldn't personally know how to test that in a way that isn't insanely placebo effecty