3
Discussion
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 7:
You quickly assess your options and decide to find an alternate route to escape. You continue crawling through the ventilation shaft, searching for any openings or exits. After a few tense moments, you spot a small grate that leads to another room. What do you do?
1. Remove the grate and enter the room.
2. Stay in the ventilation shaft and continue searching.
3. Retreat back the way you came.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 8:
You carefully remove the grate and enter the room, hoping to find a way out. As you step inside, you realize it's a laboratory filled with strange equipment and glowing vials. Suddenly, a loud alarm blares throughout the spaceship, and red lights start flashing. What do you do?
1. Search for any useful items or tools in the laboratory.
2. Look for an emergency exit in the room.
3. Hide and wait for the alarm to stop.
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 9:
You quickly find a hiding spot in the laboratory, hoping to avoid detection during the alarm. As you crouch down, the room fills with a deafening noise, making it difficult to think. The alarm continues to blare, and you start to feel a sense of panic. What do you do?
1. Stay hidden and wait for the alarm to stop.
2. Try to find a way to disable the alarm.
3. Make a run for it and search for an emergency exit.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 10:
You decide to stay hidden and wait for the alarm to stop, hoping that it will eventually cease. The noise continues to reverberate through the room, making it difficult to concentrate. Minutes feel like hours as you anxiously wait for the alarm to end. Finally, the blaring sound abruptly stops, leaving behind an eerie silence. What do you do?
1. cautiously emerge from your hiding spot and continue exploring.
2. Stay hidden for a little longer, just to be safe.
3. Look for any clues or signs of what triggered the alarm.
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 11:
You cautiously emerge from your hiding spot and begin searching the laboratory for any clues or signs that might explain what triggered the alarm. As you examine the equipment and vials, you notice a small note tucked under a microscope. It reads, "Unauthorized access detected. Security breach protocol initiated." What do you do?
1. Take the note with you and continue exploring.
2. Try to find a way to disable the security breach protocol.
3. Ignore the note and search for an exit.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 12:
You carefully take the note with you, recognizing its potential importance. As you continue exploring the laboratory, you come across a computer terminal. It seems to be the control center for the spaceship's systems. What do you do?
1. Attempt to access the computer terminal and gather information.
2. Ignore the computer terminal and search for an exit.
3. Use the note to try and decipher any security codes.
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 13:
You use the note you found to try and decipher any security codes on the computer terminal. After some trial and error, you manage to input a code that grants you limited access to the system. A message appears on the screen, "Access granted. Please select an option." What do you do?
1. Choose the option to disable the security breach protocol.
2. Select the option to access the ship's navigation system.
3. Ignore the computer terminal and search for an exit.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 14:
You select the option to disable the security breach protocol, hoping to regain control and prevent any further alarms or dangers. As you confirm your choice, the computer terminal displays a progress bar indicating the deactivation process. However, just as it reaches completion, the lights in the laboratory suddenly flicker and go out. What do you do?
1. Stay calm and wait for the lights to come back on.
2. Use your phone's flashlight to navigate in the darkness.
3. Feel your way towards the nearest exit.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 15:
You take a deep breath and stay calm, waiting for the lights to come back on. In the darkness, you strain your ears, hoping to hear any signs of movement or activity. After a few tense moments, the lights flicker back to life, illuminating the laboratory once again. What do you do?
1. Continue exploring the laboratory.
2. Search for any useful items or tools.
3. Look for an exit from the room.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 16:
You decide to search the laboratory for any useful items or tools that might aid you in your escape. As you carefully examine the equipment and vials, you come across a small device that resembles a communication device. It seems to be intact and functional. What do you do?
1. Take the communication device with you and continue exploring.
2. Try to use the communication device to contact someone for help.
3. Ignore the communication device and search for an exit.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 17:
You take the communication device with you, recognizing its potential value in your situation. As you continue exploring the laboratory, you come across a locked door with a keypad. It seems to be the only way out of the room. What do you do?
1. Attempt to guess the code for the keypad.
2. Use the communication device to try and hack into the keypad.
3. Search for any clues or hints that might reveal the code.
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 18:
You search the laboratory for any clues or hints that might reveal the code for the keypad. After a thorough investigation, you notice a small note taped to the wall. It reads, "The code is a sequence of prime numbers." What do you do?
1. Attempt to guess the code using prime numbers.
2. Use the communication device to try and hack into the keypad.
3. Ignore the note and search for another way to open the door.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 19:
You decide to use the communication device to try and hack into the keypad, hoping it will grant you access to the locked door. With the device in hand, you carefully input commands and algorithms, attempting to bypass the security system. After a few tense moments, the keypad beeps, indicating success. The door unlocks, revealing a corridor beyond. What do you do?
1. Proceed down the corridor and continue exploring.
2. Stay in the laboratory and search for more useful items.
3. Use the communication device to try and contact someone for guidance.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 20:
You cautiously proceed down the corridor, eager to continue your exploration and find a way back home. As you walk, you notice a series of strange symbols etched into the walls, similar to the ones you saw in the initial room. They seem to be guiding you in a specific direction. What do you do?
1. Follow the symbols and continue in the indicated direction.
2. Ignore the symbols and explore a different path.
3. Use the communication device to try and decipher the meaning of the symbols.
1
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 21:
You decide to follow the symbols etched into the walls, trusting that they might lead you to a significant discovery or a way back home. As you continue in the indicated direction, the symbols become more frequent and intricate, almost as if they are guiding you with purpose. Suddenly, you reach a large chamber with a glowing portal at its center. What do you do?
1. Step through the portal and see where it leads.
2. Investigate the chamber further before deciding.
3. Use the communication device to contact someone for advice.
2
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 22:
You take a moment to investigate the chamber further before making a decision. As you examine the surroundings, you notice a pedestal with a small crystal resting on top. It emits a faint glow and seems to be connected to the portal. What do you do?
1. Take the crystal and step through the portal.
2. Leave the crystal untouched and step through the portal.
3. Use the communication device to try and gather more information about the crystal and the portal.
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 23:
You decide to use the communication device to gather more information about the crystal and the portal before making a decision. As you activate the device, it scans the crystal and analyzes the portal's energy signature. The device displays a message, "The crystal is a key to activate the portal. Stepping through without it may lead to unknown consequences." What do you do?
1. Take the crystal and step through the portal.
2. Leave the crystal untouched and step through the portal.
3. Search for an alternate way to proceed without using the portal.
3
*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 24:
You search the chamber for an alternate way to proceed, determined to find a solution that doesn't involve using the portal or the crystal. However, after an extensive search, you find no other viable options. It seems that the portal and the crystal are the only means of progressing further. What do you do?
1. Take the crystal and step through the portal.
2. Leave the crystal untouched and step through the portal.
3. Stay in the chamber and continue searching for another solution.
1
Round 25:
You make the decision to take the crystal and step through the portal, hoping that it will lead you closer to finding a way back home. As you hold the crystal in your hand, you approach the glowing portal with a mix of anticipation and trepidation. With a deep breath, you step through the portal, unsure of what awaits you on the other side.
YOU WON!
Congratulations! You have successfully completed your mission and found a way back home. You have outsmarted the aliens and overcome numerous challenges. Well done!
GAME OVER
If you enjoyed playing, please consider zapping this post or paying the attached invoice. Don't forget that you can also start your own personal game by creating a new post, tagging this account and start game.
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