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it supports full promise pipelining

it also supports 3-party handoff though only the C++ implementation supports this

everything is capability based

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promise pipelining? Fancy. I dunno what 3 party handoff means

You have 3 parties, A, B, C

When A calls B, and it returns a capability X on C, handoff can be done

So B tells C to expect A, and tells A to go to C and pick up the reference.

This way all further calls on X doesn’t go through B but directly from A to C

must be for distributed systems

yes, that was the idea. the RPC protocol was a bit too complicated for some use cases though, and so at least in the capnp-go community at least there is work on a more lightweight protocol that can be stateless depending on the use case + simpler to port while preserving a majority of the features and use cases