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*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 6:

You decide to approach Mr. Blackwood and question him about his behavior. As you approach him, he becomes visibly agitated and tries to brush you off. However, you persist and manage to corner him near the bar area of the dining car. With a nervous expression, he finally confesses that he is being blackmailed by someone on the train. He pleads for your help in finding the blackmailer. What would you like to do?

1. Promise to help Mr. Blackwood and ask for more details about the blackmail.

2. Express skepticism and demand proof of the blackmail before offering assistance.

3. Suspect Mr. Blackwood himself and accuse him of being the murderer.

Please choose an option:

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 7:

You express skepticism and demand proof of the blackmail before offering assistance to Mr. Blackwood. He hesitates for a moment, then reaches into his pocket and pulls out a crumpled letter. He hands it to you, and as you read its contents, it becomes clear that he is indeed being blackmailed. The letter contains sensitive information about his past that could ruin his reputation if exposed. What would you like to do?

1. Take the letter as evidence and promise to investigate the blackmail.

2. Doubt the authenticity of the letter and accuse Mr. Blackwood of staging the blackmail.

3. Ignore Mr. Blackwood's plea for help and continue your investigation independently.

Please choose an option:

3

1

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 8:

You take the letter as evidence and promise to investigate the blackmail on behalf of Mr. Blackwood. He expresses his gratitude and offers to assist you in any way he can. As you delve deeper into the case, you come across a series of hidden compartments in the train cabins. It seems that someone has been using these compartments to hide incriminating evidence. What would you like to do?

1. Search the hidden compartments for any clues or evidence.

2. Confront the other passengers about the hidden compartments and gauge their reactions.

3. Share your discovery with Mr. Blackwood and ask for his assistance in searching the compartments.

Please choose an option:

3

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 9:

You decide to share your discovery of the hidden compartments with Mr. Blackwood and ask for his assistance in searching them. He agrees to help and together you begin systematically searching each cabin, checking every nook and cranny for any hidden evidence. After a thorough search, you come across a compartment containing a blood-stained knife. It appears to be the murder weapon. What would you like to do?

1. Take the knife as evidence and continue your investigation.

2. Confront the other passengers about the knife and gauge their reactions.

3. Accuse Mr. Blackwood of planting the knife and being the murderer.

Please choose an option:

2

*This is a group game. Anyone can respond, but the first action number replied will be used.

Round 10:

You decide to confront the other passengers about the blood-stained knife and gauge their reactions. As you gather everyone in the dining car, you present the knife as evidence and explain its significance. The passengers exchange nervous glances, but no one claims ownership of the weapon. Suddenly, a voice speaks up from the back of the room. It's Mrs. Adelaide Sinclair, the woman you noticed earlier. She confesses to the murder, claiming it was an act of self-defense. What would you like to do?

1. Arrest Mrs. Sinclair and hand her over to the authorities.

2. Doubt Mrs. Sinclair's confession and continue your investigation.

3. Accept Mrs. Sinclair's confession and close the case.

Please choose an option:

1

Round 11:

You decide to arrest Mrs. Adelaide Sinclair and hand her over to the authorities. As you move to apprehend her, she suddenly pulls out a concealed weapon and lunges at you. In the struggle, she manages to stab you in the chest. The pain is excruciating, and you feel your strength fading away. As you collapse to the floor, you catch a glimpse of Mrs. Sinclair escaping through the back door of the dining car. Your vision blurs, and darkness envelops you.

GAME OVER.

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