"Game developer Manasajayasri shares their experience designing a Beat Saber-style game using Godot, a popular open-source game engine. The game features VR controllers with laser swords that slice through cubes in sync with music. The developer implemented several features to enhance gameplay, including recentering the player's perspective and integrating sound effects. The goal is to create an immersive experience that challenges players' reflexes and rhythm."

Source: https://dev.to/manasajayasri/behind-the-scenes-designing-a-beat-saber-style-game-with-godot-184j

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