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Replying to Avatar jb55

can already tell android dev is going to be a pain in the ass. On my pixel phone when i tap ‘a’ it sends two ‘a’s. on my galaxy tablet it sends one. Exact same code.

I’m logging at the lowest levels, directly from the native GameActivity apis.

All i’m doing is registering a callback for when there is text input. GameActivity calls me twice when i press a key, first with an ‘a’ and then again with ‘aa’. ahhh. not even ai is helping with this one.

I guess next step is to look at the android source code to see why this is happening. At least it’s cool you can do that. but still 😩 nostr:note1rh933wgf99qf3v7r4sl9p93jh9xl45kygqzy6thau93wyy0m2mss23er04

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Jeroen Ubbink 10mo ago

The joys of hardware and os level customization fragmentation.

I have friends who do gamedev and in 2025 it's still something with "gotta do this if amd" or "gotta do that if nvidia" and then there's also different driver versions and some 100 cards that are 'common' and should maybe be taken into account.

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jb55 10mo ago

oh yeah thank god for wgpu. I don’t want to deal with that

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