Zap Collections

A gamified content monetization concept.

TL;DR

You "collect" notes by being the highest zapper. A beautiful view of your shiny zap collection is on display at your profile. Author's can attach special privileges to their notes for zap collectors to enjoy. Collected notes are transferable.

Bidding Process

Every new note becomes available for collection. Users zap a note to try to collect it. After some time limit has ended, the user that zapped the most sats collects the note, and a shiny collectible version shows up in their profile.

Clicking on a note shows:

- the amount time remaining for bidding

- total sats zapped

- leaderboard of top 3 zappers

Bidding Time

A 24 hour countdown bidding timer begins once the first zap is made on a note. The timer resets every time the leaderboard of the top 3 zappers changes. After 24 hours of the leaderboard not changing, the bidding ends. Zaps can continue after the bidding time has ended, but those zaps don’t count towards collecting the note. That note is already collected, and so must be purchased from the current collector.

Programmability

Content creators can grant special VIP access, discounts, or privileges to the collectors of their notes. For example, notes could grant the collector:

- backstage access at the musician’s concerts

- a free daily meal at the owner's restaurants

- the ability to schedule a 20 minute video call with the content creator

- a claim to the first prints of the author’s new books

Transferability

Collected notes and the special privileges associated with them can be transferred to a different collector. Content creators can specify a transfer limit for a specific note, as well as a transfer fee (i.e. 0% to 90%) that the author collects every time the note is transferred between collectors.

Clients

Zap Collections is a powerful monetization concept for clients. Not only could the client developers become desirable collectibles themselves, but users will flock to whatever clients curate the best content and user experience. Zaps are a powerful content filtering mechanism to leverage. I suspect client developers will produce desirable collectibles themselves not only because there is prestige for collectors to claim a bit of history that marks a particular bug fix, feature upgrade, or nation state censorship event, but developers could grant VIP privileges and premium features to their collectors.

Relays

Relay operator notes could become desirable collectibles by granting access and features to collectors.

Content Creators

Content creators are rewarded for creating content that is

- higher quality

- more evergreen

- loaded with cool VIP access privileges and features

Curators

Users are rewarded for being early to discover great content creators.

Hopefully this post helps get some creative juices flowing for how Nostr can do collectibles the right way.

cc

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Discussion

That's an interesting concept. Kind of like the points system that the local coffee shops here use. The more you buy, the more free coffee you earn over time.

Interesting. Does Taro Assets, like Collectible ones specifically, have anything to do with it? Can they contribute somehow with auditability and so forth?

I was thinking it could all be implemented on the Nostr protocol. But I don't have any specific opinions on implementation details. Maybe Taro assets could play a role, I'm not sure.

RGB might be a good candidate for this in the future too: https://rgb.info

Taro is exciting! It is maybe 1 option. I'm out here spreading RGB awareness too: https://rgb.info/

Sounds interesting but it's so big and complex.

Yeah, it does seem more complex the more I think about it. Would be cool though!

Agree. Seems complex and reminds me of Jack’s first tweet NFT. Not in a good way.

Definitely see this side of it as well.

This is a cool concept. I love gamification. I need to read up on zaps but if zaps are public then this could all happen within a client. I don't think the protocol needs to necessarily support it.

Yeah, after posting this I've been thinking it makes more sense to implement this at the client level. With someone this complex is essential to see different gamification strategies competing in the parallel.

#RGB can do this。rgb.info

#[10] 将这个帖子翻译成中文。

这个帖子讲的是关于如何新建一个博客的教程。

本文提供了几个步骤,教你如何用最简便的方法在网上建立一个博客,步骤如下:

1. 找一个博客平台:你需要先选择一个合适的博客平台,并确保相应的安全性和可扩展性。

2. 创建账号:通过该平台提供的注册程序,创建一个新的账号。

3. 配置模板:选择一个可用的模板,并个性化它,添加logo、背景、头像和其它相应的内容。

4. 导入内容:可以将之前的博客内容导入到新的平台,也可以从头开始写作。

5. 发布文章:写完文章后,可将文章发表到博客上,也可以将文章发布到其它平台上。

这样一来

按原英文翻译