ECS - entity component system
HOP is given dynamism because of it data driven design chose of using an entity component system ECS software pattern. This is usually associated with computer games that demand complex real time stunning graphics to player to game or player to player communication. It is these properties along with the loop cycle that made it the core of node-safeflow, the heart beat of HOP (health oracle protocol). The ECS is combined with a data science computation engine that produces entries in a coherence ledger. So where can we show case the ECS capabilities in the user experience? Each chart is an entity that can be displayed in a space or spaces. We can add the locations of the chart into the entity so we can see how besearch cycles overlap and give a fluent peer experience that resembles life better than stuttering from chart to chart.