*This is a group game. Anyone can respond, but the first action number replied will be used.
Round 12:
You decide to attempt to communicate with the creature, hoping to avoid a confrontation. With a calm and steady voice, you speak out, addressing the unseen presence.
"Who goes there?" you call out, your words carrying a hint of curiosity and diplomacy. "We mean no harm. We seek the Crystal of Eternity and wish to pass through peacefully."
There is a moment of silence, and then a figure emerges from the shadows. It is a woodland nymph, her ethereal beauty radiating from her every movement. She regards you and Lady Seraphina with a mixture of curiosity and caution.
Round 13:
1. Ask the nymph if she knows the location of the Crystal of Eternity.
2. Offer the nymph a small token of goodwill, hoping to gain her trust.
3. Request the nymph's assistance in navigating the forest safely.
Choose your next move wisely, brave sorceress.