Replying to Avatar Dave Clark

nostr:npub1zzjgav9djnql80sjrha3nd4j26f8j4lvak8rwwlew237zwj4g7yspkpvdv nostr:npub1z79tkgw5xs9rx8w254gc8uakwgcdqyyqufxtuu3s8ptqf094ymuqjfzedc or since my main campaign is played at a brewery, maybe we use "tasting flights" for shorter clocks

nostr:npub1u4kdjphm3zjuanddjnuf0x2dw4gxleg4n6j3c8equp4w6z8mmxyq0nvxe4 nostr:npub1z79tkgw5xs9rx8w254gc8uakwgcdqyyqufxtuu3s8ptqf094ymuqjfzedc That’s going to be one f’d up heist by the end of the clock!

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nostr:npub1zzjgav9djnql80sjrha3nd4j26f8j4lvak8rwwlew237zwj4g7yspkpvdv nostr:npub1z79tkgw5xs9rx8w254gc8uakwgcdqyyqufxtuu3s8ptqf094ymuqjfzedc

I'm putting together a large battle scenario for my main D&D campaign finale.

There will be three clocks running.

1 - the south tower entry falls

2 - the south tower artillery is taken over and is now shooting at the PCs

3 - the tower the party is atop gate falls and the enemy can engage them in melee

I think adding late session bad decisions would suit large combat well